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Pojo's Duel Masters Card of the Day


Image from Wizards Duel Master site

  Emperor Neuron

Card #S2/S5


Date Reviewed: 01.03.13

Constructed Rating: 4.5
Limited Rating: 3.0


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Aiden Thorne
YouTube
Account

Emperor Neuron CotD

Today's card is making waves in more way than one! Let's take a look at a card that has seen play in almost every area that has Kaijudo!

Don't worry about getting wet, just dive right in with today's card:

Emperor Neuron
Cost: 3
Civilization: Water
Type: Evolution-Creature
Race: Cyber Lord

Card Abilities:
Evolution - Put on one of your Cyber Lords.

Master Tactician - This creature can't be blocked.

Extract Data - Whenever this creature attacks, you may draw a card.

Since the dawn of Kaijudo Cyber Lords have been played in almost every deck that contained the Water Civilization, and Emperor Neuron sure was a great addition!

Being only three mana, Emperor Neuron hits the board incredibly early if you had the proper evolution bait for him. Cyber Sprite and Cyber Trader both make perfect targets!

This allows him to start breaking shields and netting card advantage excessively early in the game! Going first and summoning a Neuron on turn 3 may be enough momentum to win you the game if your opponent doesn't get a Shield Blast!

All that knowledge the Water Civilization has collected over the years really shows when some of them are so brilliant that they are a:

Master Tactician - This creature can't be blocked.

This ability is truly just icing on the cake, we're already getting a 5000 power creature that nets card advantage and it can't be blocked? Now that's just silly.

Being able to break shields through blockers or even attack other creatures without fear of being blocked is an impressive ability, but it's far from the only thing that the Water Civilization can do; Neuron uses his knowledge to:

Extract Data - Whenever this creature attacks, you may draw a card.

I guess it does just go to show that the pursuit of knowledge truly is infinite!

This ability is incredible, Aqua Seneschal is one of the most common turn three plays in the game simply because of this ability, and Neuron will remind you every single time he hits the board why that is.

This is a really powerful card and I expect to see him around for awhile.

Constructed Rating: 4.5/5


AHShadow

Hello everybody, AHShadow here with my SECOND!! COTD review ever! I just wanted to say sorry for my last review, since I actually forgot to put in a rating, but I'll make sure to not forget it today! Anyways, today's card review will be on my personal favourite card we got from Evo Fury: Emperor Neuron!
 
Emperor Neuron is a level 3 creature of the Water civilisation and evolves from the intelligent Cyber Lords! He has 5000 power and equipped with two great abilities:
- Master Tactician — This creature can't be blocked.
- Extract Data — Whenever this creature attacks, you may draw a card.
 
Advantages:
Emperor Neuron was blessed with the, arguably, most supported race in the water civilization: the Cyber Lords. This means that evolving Emperor Neuron is a very common thing to do, since most of the frequently used water cards are all cyber lords: Aqua Seneschal, Cyber Trader, Cyber Sprite and sometimes even Hydro Spy. These are all relatively low cost creatures, which makes summoning Emperor Neuron a very common task! Now onto his effects!
I usually like to discuss effects one by one, but in this case, it is the combination of both effects that make Emperor Neuron, the threat that he is! For those who have been following Kaijudo for a while now, should be
familiar with Neuron's second ability, "Extract Data", which has exactly the same effect of Aqua Seneschal's ability, "Choten's Advisor". Pairing this already powerful ability with "Master Tactician" means that Emperor Neuron will always have the option of attacking the opponent and getting to draw a card out of it. This is especially useful against opponents that rely on blockers to protect their monsters or shields. This means that even Saradorable of Gloom Hollow can't do anything when facing this creature! Moreoever, like Aqua Seneschal, he provides very good tempo to the user and forces the opponent to react to this card. If the opponent doesn't have ways to deal with it, after two-three attacks by Neuron, it would be very difficult for the opponent to come back from all the advantage you would have gained from it. His 5000 power is also no joke. Being able to run over anything played on turn 3, bar Reef Gladiator, this means that you are sure to activate extract data at least once! Emperor Neuron can also trade off with other threatening monsters such as Frogzooka, Mother Virus, which has surprisingly increased in play, Hydra Medusa and King Neptas.
 
Weaknesses:
Every evolution card, such as Emepror Neuron, all have a common weakness, which is being a dead draw if you don't have any evo-bait ready to be played in hand or on the field. This is something everyone should take into account when adding evolutions to their deck. Evolutions are probably one of the worst draws you can get when you are topdecking and that fact alone can give game to the opponent. However, if early on you don't draw any of your evo-bait, you can just put him in the mana zone, instead! I mentionned in the advantages, that being a level three means that Emperor Neuron is almost the strongest monster you can play on that turn and that is still true. However, being level three is also a downside, since this means that Emperor Neuron can be killed by a lot more cards than most of the powerful monsters. Emperor Neuron can be removed from the battle zone by almost every commonly played removal, except Barrage. This means that hitting a Bones Blade, Return to the Soil, Tendril Grasp, Terror Pit, Root Trap and Tornado Flame will all remove Emperor Neuron from the field. This is definitely something you should consider before attacking, since unlike Aqua Seneschal, you had to spend 1 other creature to summon Emperor Neuron to the field!
 
 
Summary:
In conclusion, even though Emperor Neuron has some weaknesses, there is no doubt that Emperor Neuron is a very very good card and should not be underestimated. This card will find a home in every deck that plays a lot of Cyber Lords and especially in decks that use Gigahorn Chargers, since it allows Emperor Neuron to be searchable, meaning that you are able to summon it way more easier! I could also see him being played in more tempoish decks such as Blurple (Water and Dark), where they play cards such as Aqua Seneschal, Gigastand and Emperor Neuron to always keep the opponent on their toes.
 
Ratings:
 
Constructed: 4/5
Limited (Draft): 3/5 (Since you may not have enough Cyber Lord creatures to evolve off Neuron)


WooMod
Emperor Neuron
Civilization - Water
Race - Cyber lord {Evolution}
Level - 3
Power - 5000
 
Our first evolution creature has a whopping 5000 power at only level 3, and since it's an evolution it can attack the turn it enters the battle zone.
 
And you are going to want to attack with this a lot, it's "Master tactician" ability makes it so your opponent can't block it. If it was just that this card might see play, but there is more and it makes this card go from reasonable to insane.

"Extract Data" Makes it so every time emperor Neuron attacks you get to draw a card. Yes that's right, every time it attacks you draw a card. That means if you attack a shield it's a net +0, and if you attack a creature it's a net +2. Remember your opponent can't block this.
 
And cyber lords have some of the best possible evo bait you could ask for, speed wise cyber sprite and cyber trader are level 1&2 respectively, but there are all kinds of great cyber lords letting you drop this in the mid game while offsetting the card advantage cost associated with evos, and since neuron himself is a card advantage machine it's just nuts.
 
Emperor Neuron is the best evo in the game and is usable in every deck type that uses water, from rush to control. I wish i had two more.
 
5/5 

Raijinku
YouTube
Account

Hello everyone! Welcome to another edition of Kaijudo’s Card of the Day! Today we are looking at one of my personal favorite cards in the game right now, Emperor Neuron!

 

Emperor Neuron is a Level 3 Cyber Lord Evolution card. He requires that you play him on top of another Cyber Lord that you control. There are a ton of Cyber Lords out there right now for only having a few sets to work with. Most notably, we have: Cyber Sprite at Level 1, Cyber Trader at Level 2, and Aqua Seneschal and Hovercraft Glu-urrgle at Level 3.

 

His first ability “Master Tactician” states: This creature can’t be blocked. This ability in itself is extremely restricted in the current game as it is only shared by three other cards: King Pontias, Queen Orion, and Memory Swarm, all of which are also water civilization cards.

 

His second ability “Extract Data” states: Whenever this creature attacks, you may draw a card. Alright, so this Cyber Lord is essentially the more intelligent and more powerful elder brother of Aqua Seneschal. Both are able to draw you a free card, however, this is also an evolution card, which means that it can attack the first turn it enters the battle zone!

 

Lastly, Neuron’s power level is 5,000. This is enough to deal with a lot of early game creatures if you need to snipe off their attackers. Not too much to say about this… it’s probably the most balanced thing about this card.

 

Emperor Neuron is one of the easiest evolution creatures to get out onto the field. I frequently have him out on the battle zone somewhere between turn 3-5 practically every game (unless he’s in a shield zone!). It is also realistic to have two be on the field at the same time and if this happens, expect to win or at the very least be in a very comfortable position! Late game, this guy can seemingly come out of nowhere. One minute your opponent has no field and the next they have two cyber sprites that just evolved into Neurons!

 

The card does tend to have its weaknesses however.  Being a Level 3 it dies to Bone Blades, Return to Soil, and Tendril Grasp. It also has exactly enough power to be taken down by a Tornado Flame. What do all of these cards have in common? They’re all relatively lower cost cards and happen to be Shield Blasts! Okay… I know Tendril Grasp is a Level 6 spell but if you’re using the Water Civilization, you don’t want to see this card off a shield blast… a lot of your cards will fall to it… but at least you’ll have a ton of mana right?!

 

This card is very popular right now and deserves the right to be a Super Rare in the set. If you’re looking to pick this card up, expect to spend between $25-$30.

 

 

Ratings

 

Constructed: 4.75/5 (Only downside is that it’s an evolution and requires a slightly more focused strategy than being able to simply splash him in, regardless, it’s just too good of a card not to use! Expect this to be in a ton of decks now and for months to come!)

 

Limited: 4.50/5 (Plenty of Cyber Lords to choose from in Evo Fury makes this an obvious choice and such an amazing card to have access to… Just make sure if you’re drafting that the other players aren’t soaking up all of those Cyber Lords!)

 

Stay tuned for tomorrows card, see you then!


Hide your Sprites, hide your Pricklebacks, ‘cause they banishin’ every-one out here!


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