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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Duel Master site

   Reap and Sow

- #52/55


Date Reviewed: 01.29.13

Constructed Rating: 3.0
Limited Rating: 3.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku
YouTube
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Welcome to the 20th Card of the Day since we started in 2013! Another interesting feature about today's card, is that it's the first Spell card to be reviewed since Kaijudo was a thing! So let's get started with today's card, Reap and Sow!

Reap and Sow is a Level 4 Spell of the Nature Civilization that states: "Look at the top 2 cards of your deck. Put one of them into your hand and the other into your mana zone."

This is generally a staple in any Nature build. It has been seeing play in decks that utilize multiple colors as it can allow you to get better options not only in your hand but also in your mana zone. If you really need that other color in your mana zone, you might just get to it when you play this card.

Let's not discount the fact that this card advances you a turn on your mana curve/acceleration as well as replaces itself with another card! It also allows you to see ahead two cards and determine what is more feasible for you to use and what belongs in your mana.

The main issue I have with this card is that if you're playing it on turn four, this is likely the only play that you'll be having. It leaves you vulnerable to attacks from your opponent and in those rare occurrences, may give you another Reap and Sow!

Not much more to say about this card; it's great in multi-colored decks that can fit Nature into them. A very good card to get you set up early game so you can bring out those bigger creatures when you need them.

Ratings:

Constructed: 3.00/5.00 (Sets up your mana in multi-colored decks and can advance the flow of game in your favor but may be slow at times.)

Limited: 3.50/5.00 (It allows you to draw and charge your mana; this puts you ahead of your opponent which is always good when trying to reach your "combo pieces" or cards that you need to win.)

Stop in tomorrow when we review a card that most duelists never want to stare down in the battle zone due to its shear raw power and abilities!


Kaisenko

"Only those who don't understand call it chaos. The rest call it life." —Gonta, the Warrior Savage

Hi, welcome to another Kaijudo CoTD.  Today’s card is one of (if not the best!) Nature spells ever! Introducing…Reap and Sow!

Reap and Sow

Level: 4

Effect- Look at the top 2 cards of your deck. Put one of them into your hand and the other into your mana zone.

Whoa! A spell that gives mana and draw! And its level 4! This card makes mono-nature, and Nature in general the draw power it needed to become viable. In addition it’s a common which makes it easily accessible to both new players and experienced duelists.  Also, this card is even better because you can choose which card to goes into mana which can really help thin out the deck and get to finishers and key cards way faster. Now, most players will see some similarities to this and Bronze-Arm-Tribe and ask “Is Bronze-Arm useless now?” My answer is…probably. BAT can be used for evolving but we have Prickleback which is level one, and Reap and Sow gives draw and mana while BAT gives mana only. BAT is good in Aggro and Rush but for the price of 4 mana Reap and Sow is just better.

Pros: Awesome effect that helps with draw and mana ramping at the same time!

         Only 4 Mana which is pretty cheap

         Helps out Nature(My 2nd favorite civ)

         Common rarity

Cons: No Shield Blast

         Can’t think of anything others right now…


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