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Pojo's
Kaijudo Card of the Day
Image from
Wizards Duel Master site |
|
Halon, Paragon of
Light
- #4/55
Date Reviewed: 01.24.13
Constructed Rating: 3.5
Limited Rating: 4.0
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Raijinku
YouTube
Twitter
|
Hello everyone and welcome back to
another review for Pojo’s Card of the Day! Today we
are heading toward the light and looking at the
card, “Halon, Paragon of Light”.
Halon, Paragon of Light is a Level 5
Enforcer Evolution creature from the Light
Civilization that requires you to play it on top of
another one of your enforcers. It has the ability
“Double Breaker” and 8,000 Power.
This is another one of the cheaper
alternatives to the rarer and shinier cards in the
game. It’s easily accessible and there are a decent
amount of Enforcers in the set if you need to play
in a limited format. The main selling point of this
card is that it’s 8,000 Power, that means it can
take down just about any creature your opponent can
throw its way.
It balances out a Light Civilization
deck and can throw your opponent off if they’re
expecting a bunch of blockers and skirmishers to be
flooding the field. You can even set up a simple but
effective combo by playing Blinder Beetle, tapping
your opponent’s monster, evolve to Halon and banish
their creature.
Since this card is a Level 5 with 8,000
Power, it avoids a lot of shield blasts and
destruction. You can delay it slightly by bouncing
it back to the hand or use Terror Pit/Hydra
Medusa/Root Trap; that’s pretty much what options
most people will have to get rid of this card.
It’s definitely more effective than
yesterday’s card, Emperor Axon, since for one more
mana you get 2,000 more power. Not much more to say
about this card, it’s decent if you need a beat
stick to deal with your opponents Bolt-Tail Dragon
or Tatsurion or some gigantic blocker. I’m more of a
fan of Cobalt, The Storm Knight, but if you can’t
get him, use Halon.
Ratings:
Constructed:
3.00/5.00
(Halon is a decent tech card to run in a deck
that packs some enforcers. It can seemingly appear
out of nowhere, which is an advantage that evolution
players have over those who don’t. Try it out if you
have the space, odds are that it will stay out on
the field for a turn or two.)
Limited: 4.00/5.00
(Having 8,000 Power in a Limited environment is
really good. In Evo-Fury, there are only five
creatures that can take this card down and only one
effect that can banish him. As long as you have the
enforcers to make it work, this card will win you
games time and time again.)
Stop back tomorrow when we wrap up our
non-shiny evolution week with a card you won’t mind
getting banished; see you then!
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AHShadow |
Hello everybody! AHShadow here back with another
Kaijudo COTD! The card that we will be discussing
today is an evolution card named Halon, Paragon of
Light!
Halon, Paragon of Light is a level 5 creature of the
light civilisation and he evolves from the enforcer
race! He has an attack power of 8000 and possesses
two abilities:
Evolution —
Put on one of your Enforcers.
Double Breaker (This creature breaks 2 shields.)
Similarly to yesterday’s card, Halon is an evolution
monster that brings a ginormous body as a turn 5
play. In fact, Halon, Paragon of Light is THE most
powerful monster that you can bring on turn 5, which
is a huge advantage! On top of it, he also has very
good baits to evolve from. Chasm Entangler,
Cloudwalker Drone and Blinder Beetle are all very
good monsters to play in a deck using Halon and all
of them are relatively cheap to play too! Even he
doesn’t have any other effects; the fact that Halon
has a high chance of always being the strongest
monster on the field makes him even more powerful.
He is able to revenge kill all the big monsters such
as Tatsurion, Tatsurion, the Unchained, Hydra
Medusa, Emperor Neuron, King Neptas, Bonze-Armed
Sabertooth and can even plow through Bolt-Tail
Dragon!
Since Blurple (Darkness/Water) is very commonly
played, Hydra Medusa will easily find its way on the
board to destroy your Halon! And this goes the same
for Terror Pit. Outside of those two cards,
Flamespike Tatsurion, a card that has seen a rise in
play recently, is also a card that can overpower
Halon! However, I think what really sets this card
back are the fact that he is from the light
civilization. The fact that the light civilization
doesn’t have lots of playable cards that could
create advantage by itself makes the card somewhat
less playable.
Summary:
Halon, Paragon of Light is a very good card and
hopefully, the light civilization will get more
supported cards so that Halon will be able to prove
it’s real force!
Ratings:
Constructed: 3.5/5
Limited: 4/5
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Gorby
Twitter |
Hey there,
everyone! Sorry for my absence these last few days,
I’ve been pretty busy here in college (what with it
being my last semester and all). But, I’m back now,
and just in time to talk about what is, in my
opinion, one of the coolest evolutions to come out
of Evo Fury: Halon, Paragon of Light! Let’s start
where we usually do, by taking a look at the card’s
stats.
Name:
Halon, Paragon of Light
Civilization:
Light
Race:
Enforcer
Cost: 5
Power:
8000
Abilities:
Evolution, Double Breaker
WOW! This card is super solid. 5 mana for an 8000
power body is nothing to scoff at, and with it being
an evolution, it’s going to be putting in some work
as soon as it hits the board, be it to come in for
two of your opponent’s shields or for the swift
revenge kill. This card is among the strongest of
the evolutions in terms of raw strength. 8000 power
beats over almost everything that is commonly played
in the game right now, barring Flamespike Tatsurion,
meaning that if you’re going to try to deal with
this guy, you’re going to need to use a powerful
spell like Terror Pit or Root Trap (which come down
a full 2 turns later than Halon), or a creature
effect such as Hydra Medusa’s “Eradicate.” With a
fast attacking, double-breaking body of that size,
there’s no need for any effect to make this card
valuable, you’re going to get everything you need
out of this card from its power alone.
Being an evolution
card, it’s important that we take a look at the bait
that you as a player should be using if you want to
use Halon, Paragon of Light. Enforcers got a lot of
support with the advent of Evo Fury in the form of
cool evolutions such as Halon and some very useable
evolution bait. In addition to Luminar, Stalker
Sphere, Magris the Magnetizer, and Blinder Beetle,
Enforcers were able to add Chasm Entangler and
Cloudwalker Drone to their repertoire, making for
some highly playable bait. In particular, players
should expect mostly expect to see Chasm Entangler,
Cloudwalker Drone and Blinder Beetle (with the
occasional Luminar) being used as bait for this
card. The Cloudwalker Drone into Blinder Beetle play
in particular is very effective in the early game,
killing off a lot of threatening card such as Aqua
Seneschal or opposing evolution bait; and having a
Halon to build off of that momentum makes the march
to victory that much easier. Beware of cards like
Barrage and Tendril Grasp, however, as those cards
can put a real damper on your set-up for Halon.
IN REVIEW
Rating (constructed): 4/5
– Halon, Paragon of Light gave
light a very generous boost to the Light
civilization in this set, who up until now has been
more of a “tech” civilization, rather than a
standalone threat. It is a super solid finisher and
one of the largest bodies in the game (currently).
Also, a lot of his bait is very playable, setting up
for some cool (and dangerous) combos before Halon
even comes down, a la Cloudwalker Drone and Blinder
Beetle. If you’re playing Light and are looking to
put some real power on the board, look no further
than Halon, Paragon of Light!
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