Welcome to our last Card of the Day
review of the week! Today we take a look at one of my last favorite tech cards,
Hovercraft Glu-urrgle. As a heads up, this card gets an automatic +1 rating
because he's riding a hovercraft... maybe not, but still a unique concept for a
Kaijudo card.
Hovercraft Glu-urrgle is a Level 3
Cyber Lord with 1,000 Power and an ability called, "Hovercraft
Rescue," which states: "Each time one of your other creatures loses a
battle and would be banished, return it to your hand instead." Seems like
a pretty balanced card overall for his cost, power, and effect, but the effect
is what sets him apart from all the other statistics.
Last week we talked about Aqua Commando
and how his ability to return to the hand was a nice little trick. Now
Hovercraft may not have this exact ability himself but he protects his
teammates with a watered down ability. Being able to throw out blockers like
Cyber Sprite for 1 mana and have it block your opponent's Double Breaker turn
after turn is a nice strategy, since you can easily replace them when they
return back to your hand. If Hovercraft's ability wasn't limited to just
battles, he would be a mandatory three of in every deck. The best feature of
this guy is to continue to reuse your abilities. Whether you're throwing out a
Fumes, Screeching Scaradorable, Aqua Spy, etc... if they would be banished from
battle, put them back in your hand and reuse their effects again and again!
I think this card could be slightly
better if it carried the ability for itself too... but I suppose that would
have been a bit too overpowered as you would always have field presence
and hand advantage against your opponent. The power level is appropriate for 3
mana, overall the other stats are pretty well balanced. Let's not forget that
this guy is a Cyber Lord! That means he can turn into a well timed Emperor
Neuron or Axon if needed! Although, I would personally rather have Hovercraft
on the field while Neuron is already attacking, that way if Neuron goes down in
battle, I can just play him again next turn!
I would expect this guy to see a ton
of play in the future. He obviously does have his weaknesses (pretty much
everything in the book except Comet Missile) but his ability easily makes up
for that. Get him while you can, I'm sure you won't regret it!
Ratings:
Constructed: 4.25/5.00 (This card
practically makes all of your other creatures immortal... don't even get me
started on having multiples of Hovercraft on the field at once!)
Limited: 4.50/5.00 (I really
considered giving this a perfect score for limited but I'm sure it still has
its weaknesses... Rock Bite, Screeching Scaradorable, Tendril Grasp, to name a
few from Evo-Fury)
Have a great weekend everyone! See you
all next week when we check out some more entertaining cards! If you can't wait
until then, check me out on Twitter @Raijinku. I just posted a preview from the
Dragon Master Collection Kit hitting shelves in February; it opens the door for
an entirely new deck build! Until then, see you next time!