DM Home
Message Board
DM News Reports
Trading Card Game
Price Guide
Card of the Day
Duel Yammers - Fan Tips
Top 10 Lists
Tourney Reports
Featured Writers
JMatthew on DM
cecillbill's C-Notes
Hydromorph
Deck Garages
Dry’s Arsenal
Drizer's Dungeon
cecillbill's Dojo
Knives101's Lab
NFG's Garage
aka GDOG'S-VERSION
Spoilers
Base Set DM-01
Evo-Crushinators of Doom DM-02
Rampage of the Super Warriors DM-03
Starter Deck
Shobu's Fire Deck
Kokujo's Darkness Deck
Shadowclash Collector's Tin
Shadowclash of Blinding Night Spoiler
Survivors of the Megapocalypse
Disruptive Forces Decklist
Block Rockers Decklist
Duel Masters Starter Set (2)
Twin Swarm Deck
Hard Silence Deck
Promo Card List
Stomp-a-trons
Thundercharge
Epic Dragons
Fatal Brood
Shockwaves
Blastplosion
Thrash Hybrid
Video Games
Sempai Legends
Other
Staff
Magic
Yu-Gi-Oh!
Duel Masters
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
|
|
Pojo's
Kaijudo Card of the Day
Image from
Wizards Duel Master site |
|
Bat-Breath
Scaradorable
- #S3
Date Reviewed: 01.16.13
Constructed Rating: 4.0
Limited Rating: 4.50
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Raijinku
YouTube
Twitter
|
Good morning, afternoon,
or night! Glad to see that you’re back to check out
another Card of the Day review! Today is pick number
three out of my five favorite “Tech” cards. Let’s
get started with Bat-Breath Scaradorable, shall we? Bat-Breath Scaradorable
is a Level 4 Chimera from the Darkness Civilization
with 4,000 Power and ability entitled, “Fear Bats,”
which states: “This creature can’t be attacked or
blocked by creatures Level 5 or less. Four mana to
bring out a 4,000 Power creature with an added
ability that makes him difficult to deal with, seems
pretty good right?
The ability to freely
attack and not have to worry about your opponent’s
creatures being able to even touch him is amazing.
He kind of fits into the same niche that Emperor
Neuron is in with being “Unblockable,” but without
the actual text; not to mention he should generally
have the “Unattackable” term stacked in there! Now I
know he can still be blocked by bigger creatures and
such but let’s be realistic, how many decks run
blockers that are over Level 5? The only deck
that comes to mind for me is one using the Light
Civilization… and even then, they only have Grand
Gure and Ra-Vu. So in most games you use him, he
will be unblockable.
Now the ability to make
it so he can’t be attacked by other creatures Level
5 or less is huge too! This means that he can keep
swinging in there turn after turn until they get a
huge creature out (that may need to sit around for a
turn unless it’s an Evolution Creature). Seeing as
you’re probably already running a decent amount of
Darkness Civilization cards in your deck, that means
that you’ll be able to easily deal with the threat
of a bigger creature anyway. Most commonly played
Evolution creatures can’t touch him either
including: Emperor Neuron, Bronze-Arm Sabertooth,
and Hydra Medusa (although Medusa can just destroy
him with her effect, it still can never attack him
head on).
The biggest issues that
Bat-Breath Scaradorable is going to have are when
playing against the Water or Darkness Civilization.
In water your opponent is likely to have a good
portion of cards that return cards back to your
hand; this slows down the viability of B.B.S. I
actually took him out of my main deck at one point
because he was a little too slow for a Level 4,
although, he is excellent in terms of controlling a
game and I loved when I had multiple of him out on
the field at a given time. It got even better when
he was paired with an Essence Elf or two (if you
decided to go that route). He also tends to die to a
lot of cards such as: Bone Blades, Tornado Flame,
Return to Soil, Terror Pit, and Root Trap.
One of my favorite plays
to do with this card is to use him to snipe off my
opponents weaker creatures after they attack, that
way I can maintain advantage until I’m ready to
start swinging at some shields! Let’s not forget
that this card is also a Chimera, so that
means you can easily run him in a deck that utilizes
Hydra Medusa or Tekamora the Wretched on top of
everything else! I expect with our next set release
of “Dragonstrike Infernus” the game may slow down a
little bit with the introduction of multi-colored
cards. If it does, this card will definitely see
some more play in the future.
Ratings:
Constructed: 4.00/5.00
(A great card that generally is
only going to be taken down by offensive spells or
late game powerhouse creatures. By the time that
happens, you’ve already gotten a whiff or two of
some bad bat-breath!)
Limited: 4.50/5.00
(In a limited environment, this
card is a god. There probably aren’t a lot of
limited spells that can banish this guy and larger
creatures can be a rare site as well.)
Check back again tomorrow
when we review a card that will help your opponent
calm down and channel some of those more, aggressive
tendencies. See you then!
|
Aiden Thorne
YouTube |
Bat-Breath Scaradorable
We can quickly learn the lesson of not judging a book by its cover when we look at Bat-Breath Scaradorable. Though Squeaky is normally the cute and adorable Koala bear, she is capable of turning herself inside out and turning into a grotesque dog-like beast. Let's take a look before we end up as the targets of her fear bats!
Bat-Breath Scaradorable
Cost: 4
Civilization: Darkness
Type: Creature
Race: Chimera
Power: 4000
Card Abilities:
Fear Bats - This creature can't be attacked or blocked by creatures that are level 5 or less.
Bat-Breath Scaradorable was a card that had completely defined the meta in the past, and that is definitely for a reason. Though it may no longer be as powerful as it once was, this is still a card that is incredibly powerful.
Bat-Breath Scaradorable comes out early and boasts a 1:1000 ratio on cost to power. That is pretty impressive on its own, but the real reason that this card is so good is because of its ability.
Bat-Breath Scaradorable can't be attacked or blocked by creatures that are level 5 or less, most blockers that are played in the competitive scene actually fall into that category. Bat-Breath Scaradorable can attack all she wants early game without too much fear of being counter attacked, or she can even be used to completely dominate your opponents turn 3 play; like that pesky Aqua Seneschal!
Another reason this card is so good is due to the fact it is a Chimera, being one of the best races is definitely a bonus when the card already dominates a 4-drop aggressive role.
Constructed Rating: 4/5 |
Gorby
Twitter |
Hello again, Kaijudo
duelists! I’m back with part three of our week of
Super Rare reviews. Today’s card is the Darkness
civilization Super Rare from Kaijudo’s Dojo Edition,
and the first incarnation of Squeaky from the
Kaijudo television series to be printed: Bat-Breath
Scaradorable! As always, we’ll begin our review with
a breakdown of the card’s stats. Name:
Bat-Breath Scaradorable
Civilization: Darkness
Race: Chimera
Cost: 4
Power: 4000
Ability: Fear Bats
This card is all kinds of
cool. When it was first released, it was hyped up
quite a bit, being all but unblockable at the time
with the exception of Grand Gure, Tower Guardian.
This is all thanks to its ability, Fear Bats, which
states that this card cannot be attacked or blocked
by creatures Level 5 or less. This allowed
Bat-Breath to act as a sort of pseudo-finisher
during it’s time in the spotlight, becoming very
effective in the late game after all of your
opponent’s early game removal was used up (i.e. Bone
Blades). However, it fell off slightly when Rise of
the Duel Masters was released and Tatsurion the
Unchained was emerged as a viable counter to this
card, as well as the increase in play of Tornado
Flame (which was originally intended to deal with
Hyperspeed Dragon, but ended up being useful in
dealing with this card as well).
But now, in the Evo Fury
meta, this card has found new life alongside it’s
Chimera brethren, thanks in large part to the advent
of Hydra Medusa. It’s still a very good card in its
own right, however. It really gets a chance to shine
in Blurple (Darkness/Water) decks, which have seen a
huge spike in play thanks to cards like Hydra Medusa
and Emperor Neuron. It puts on a lot of offensive
pressure early game, and is just as effective in the
late game as it was in the Dojo Edition days. Having
an awesome Evolution like Hydra Medusa only serves
to help this card’s case for why it deserves play in
your decks that utilize Darkness.
Consider the current
meta: the highest level blocker that currently sees
any sort of competitive play is usually level 5
(Mother Virus being a prime example). Additionally,
some of the most threatening offensive cards in the
game right now are level 5 or less (Emperor Neuron,
King Neptas, etc.), making this card very hard to
kill with a creature. This makes Bat-Breath a prime
candidate for aggressive decks that use Darkness,
because with the exception of a spell or creature
effect, this card probably isn’t going anywhere for
a while once it hits board. And, should your
opponent have a way to deal with this card, having a
threat like this on board to bait out removal isn’t
always a bad thing (that shouldn’t be your primary
reason for using this card, however). It can
sometimes be useful, however, to put a target on one
creature’s back in order to help make the way to
victory safer for your other creatures. Even with
pure control’s increase in play as of late, which
has led to an increase in play for Tornado Flame and
Tatsurion the Unchained (again), Bat-Breath doesn’t
have as much to fear because Blurple decks are very
capable of out-pacing those decks, barring a few
unfortunate triggers.
IN REVIEW
Rating (constructed):
4/5 – This card is still a very real threat.
It has seen an increase in play thanks to the
changes brought on by the advent of Evo Fury, namely
a shift in the meta towards aggressive or
tempo-control-type decks. It’s from a civilization
with highly playable cards, its race is very
valuable thanks to a great Evolution in Hydra Medusa
(not to slight Tekamora in any way), and its effect
is spectacular both early and late game. If you’re
using Darkness and want to bring the pressure either
early or late game, or are looking for some highly
playable Evolution bait for your Mono-Darkness or
Blurple decks, or any deck that uses Darkness,
really, then this is certainly the card for you.
|
|