Pojo's Duel Masters news, tips, strategies and more!

DM Home

Message Board

DM News Reports

Trading Card Game

Price Guide
Card of the Day
Duel Yammers - Fan Tips
Top 10 Lists
Tourney Reports


Featured Writers
JMatthew on DM
cecillbill's C-Notes
Hydromorph


Deck Garages
Dry’s Arsenal
Drizer's Dungeon
cecillbill's Dojo
Knives101's Lab
NFG's Garage
aka GDOG'S-VERSION


Spoilers
Base Set DM-01
Evo-Crushinators of
Doom DM-02

Rampage of the
Super Warriors DM-03

Starter Deck
Shobu's Fire Deck
Kokujo's Darkness Deck
Shadowclash Collector's Tin
Shadowclash of
Blinding Night Spoiler

Survivors of the
Megapocalypse

Disruptive Forces Decklist
Block Rockers Decklist
Duel Masters Starter Set (2)
Twin Swarm Deck
Hard Silence Deck
Promo Card List
Stomp-a-trons
Thundercharge
Epic Dragons
Fatal Brood
Shockwaves
Blastplosion
Thrash Hybrid

Video Games
Sempai Legends

Other
Staff

Magic
Yu-Gi-Oh!
Duel Masters
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

Pojo's Kaijudo Card of the Day


Image from Wizards Duel Master site

  Aqua Commando

#34


Date Reviewed: 01.11.13

Constructed Rating: 1.35
Limited Rating: 2.38


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku
YouTube Acct.
Twitter Acct.

Well, it’s finally Friday so for most of you guys that means no work or school! So sit back and relax as we go over our last Card of the Day for the week; today’s card is Aqua Commando. 

Aqua Commando is a Level 3 Aquan (I believe they used to be called Aqua People back in Duel Master days). He has 1,000 Power and the ability called, “Liquid Body,” which states: “If this creature would be banished, return it to your hand instead.” Pretty basic effect but it can be beneficial if you’re someone who likes to keep advantage against your opponent. 

This card rarely ever really dies… well, unless you play against a Nature Civilization deck. If he gets hit with a Bone Blades, Terror Pit, Tornado Flame, or Barrage, he simply returns safely back to your hand, essentially making your opponent waste a card to temporarily dispose of him. The same goes for attacks too. If you attack your opponents shields, you don’t need to worry about losing field presence or advantage and if he does return to your hand, he’s ready to be cast next turn or be put into your mana zone. Ideally, one of the better situations to utilize Aqua Commando in, is having him banish another equally powered creature. This gives your opponent one less card on the field/in their hand while you maintain your current count. Honestly though, without a boost from something like Essence Elf, Commando won’t be taking down a lot of creatures, he’s just too weak to do so. Another option you can do with the Commando, is attack with him and you could try to get your opponent to block him instead of one of your other creatures. If your opponent chooses not to block him, then you still got a free attack in, so it’s a win-win. 

I really like the ability to return a card that would be banished back to the hand, but there’s other cards that have more functionality than our beloved Commando (i.e. Hovercraft Glu-urrgle). Three mana is workable in every deck but a little more power would have been appreciated. Also, until we get an Aquan Evolution card, I don’t think this card will see a lot of play competitively. 

Ratings: 

Constructed: 2.25/5.00 (The ability to return to your hand in almost any situation where he would normally be banished is really good, but attach that to a 1,000 Power creature that can’t evolve and it’s a little underwhelming.) 

Limited: 2.75/5.00 (I suppose if you’re running a spell-heavy deck and you want creatures that normally won’t die, it’s a decent pick… kind of like Gadgets in Yu-Gi-Oh!) 

Stay tuned next week when we review my picks for some of my favorite “Tech” cards! If you’re not using them now, I bet you will be using at least one or two by the end of next week! Until then, have a great weekend my fellow Duel Masters!


Aiden Thorne
YouTube
Account

Aqua Commando

Even when knowledge and telepathy reign supreme, there is still a need for soldiers on the front lines. Even better when that soldier is made entirely of water and return to the battle indefinitely!

Let's take a look before it evaporates:

Aqua Commando
Cost: 3
Civilization: Water
Type: Creature
Race: Aquan

Card Abilities:
Liquid Body - If this creature would be banished, return it to your hand instead.

Aqua Commando really isn't a bad card, and if there was a limited format in this game he would be first pick worthy.

Though low in power and cheap to place on the board, Aqua Commando just keeps finding out that there aren't really any decks he can call home. Perhaps in the future this card may see some play if we get some Aquan evolutions, then he could begin bouncing indefinitely until he turned into a new body of water.

Useful only in the most aggressive of decks that won't be very consistent, Aqua Commando will be one of those cards that sits around and prays that WotC makes some form of limited play.

Constructed Rating: 1.5/5


AHShadow

Hello again! AHShadow here with another Kaijudo COTD! The card that we will be reviewing today is named Aqua Commando! 

Aqua Commando is a level 3 creature of the water civilisation and is from the Aquan race! He has an attack power of 1000 and possesses one ability:
Liquid Body — If this creature would be banished, return it to your hand instead.

Advantages:
Aqua Commando is definitely an interesting card, since whenever he is banished from the field, you are able to put him back to your hand and play him again! This means that, similarly to Hydro Spy, Aqua Commando is able to replace himself whenever the opponent banishes this card. This means that playing a destruction spell such as Bones Blade will be counterproductive for the opponent, since Aqua Commando will just be going back to your hand! If Aqua Commando always goes back to your hand, this means that you will always have a monster to play!
 

Disadvantages:
Even though you will always be able to have a monster in hand to play or a monster on the field, Aqua Commando doesn’t have a big enough body to actually do anything, except breaking shields. This is another characteristic that is comparable to Hydro Spy, since both of these cards cannot put any field presence, or barely. Basically, Aqua Commando provides card advantage, but really nothing else!
 

Summary:
Aqua Commando could’ve been way more playable if he would have been a Cyber Lord, since he would act as an infinite bait for Emperor Neuron, but being an Aquan doesn’t really do any favors! Good concept, but I don’t think he will be getting lots of play in the next few months!
 

Ratings: 

Constructed: 1/5
Limited: 2/5


WooMod

Aqua Commando

Civilization - Water

Level - 3

Power - 1000

Liquid Body - When this creature is destroyed return it to your hand.

 

This card has a problem, the power to cost ratio is just too low. In effect what this card really says is "When this creature is destroyed draw a card", it's just that the card you draw is always him, so all you are getting will be another subpar 1000 for 3 creature, and until he does die he basically has no effect. Furthermore water really just isn't the color that wants this effect, it has so many ways to replenish it's hand as is why does it need a creature like this?

 

All in all, give it a pass.

 

1/5


Gorby
Twitter

Hey there, Kaijudo Duelists! Gorby here with another Kaijudo Card of the Day review for you! Today’s card is Aqua Commando. As usual, we’ll being breaking this card down by examining its stats.

Name: Aqua Commando
Civilization: Water
Race: Aquan
Cost: 3
Power: 1000
Ability: Liquid Body

So at a glance this card doesn’t seem like anything special. 3 mana for a 1000 power body really isn’t that impressive. Most of the commonly played 3 mana creatures are at least 2000 power (Aqua Seneschal, Razorhide, Gigastand, and Scaradorable of Gloom Hollow come to mind), so it’s definitely lacking in that department. So, in order to find something redeeming with this card, let’s take a look at its ability. Aqua Commando’s “Liquid Body” ability lets it return to your hand when it would be banished. On paper, this is a really cool effect: it essentially makes Aqua Commando a permanent floater. On paper, this is a really cool idea, but in practice, there are very few times when this kind of effect would be useful.

This is mostly due to Aqua Commando’s small power: 1000 power doesn’t trade with many cards in the current meta. Off the top of my head, Rusalka, Aqua Chaser, Essence Elf, Blinder Beetle, Magris the Magnetizer, Cyber Trader and Blaze Belcher are probably the only commonly played cards you’re going to be battling with using this card, and even then using something like Gigastand, Aqua Seneschal, or Razorhide to banish those creatures would prove more effective because not only does your creature stay on the field (saving you from having to resummons it in order for it to be effective), your creature’s effect kicks in when it attacks, putting you in a much better position than if you had simply used this card to trade in battle. Aqua Commando’s race doesn’t help its case very much, either: Aquans generally aren’t well supported right now (no Evolutions in particular hurts).

This card does have the benefit of combo-ing well with Skycrusher’s Elite, creating a constant fast attacker that is unkillable except with Nature removal, but decks focusing around that card aren’t very practical in a meta dominated by Evolutions.

IN REVIEW
Rating (constructed): 1/5 – Aqua Commando just doesn’t have what it takes right now to be competitive. It’s one useful combo with Skycrusher’s Elite somewhat gimmicky, and not very practical for tournament use. Perhaps down the line Aquans will receive more support, but as it stands, this card is just so far outclassed by 3 mana, 2000 attack creatures that have valuable effects (especially Aqua Seneschal, a fellow water creature).


Copyright© 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.

/