Welcome to Wednesday's Card of
the Day review! I know you guys like preview cards
but we don't have any for you today, but later today
Wizards of the Coast will be posting at least one up
on their Kaijudo.com website, so be sure to check
them out! Well, as I said yesterday, we're reviewing
Stephenie Meyer, so let's get started shall we?
Name: Twilight Commander
Civilization: Light
Type: Creature
Race: Skyforce Champion
Level: 5
Power: 5000
Flavor Text: "To rest is to admit defeat.
Rise and fight, or stay and fall. The choice is
yours."
Rarity: Rare
Set Number: 11/55 I 4EVO
Abilities:
Rally- Whenever this creature attacks, you
may choose one of your creatures that has less power
than this creature and untap it.
First off, this is at the very
least a very balanced card in terms of statistics;
it has 5000 power for 5 mana. Add to the fact that
it has a potentially devastating effect it
definitely can make this card playable in the right
deck.
Commander is the cheapest
costing Skyforce Champion, so if you're trying to
run the deck and use Ra-Vu, the Stormbringer, then
this is one of the easiest ways to bring it out.
Let's get more into the meat of this card, its
effect. Rally allows you to untap one of your
creatures that has less power than this card when it
attacks, allowing for multiple attacks per turn or
the chance to untap that skirmishing blocker that
just swung in a few moments ago.
The main downside to this cards
effect, is that you have to wait a turn to be able
to get it to work; it isn't an evolution and it
doesn't have Fast Attack, so you'll need to be a
little more patient when playing this card. The
other issue that most people will run into is that
Commander's power is just a little too low.
If he even had 5500 he could open up more combos
with cards like Emperor Neuron, Hydra Medusa,
Gilaflame, the Assaulter, and so on.
There are options to remove
this limitation however. There are cards in this
game that can boost a creatures power level such as
Magma Madness, Overcharge, Flame Aura, or Power
Surge. By using these you can untap stronger
creatures when Twilight Commander goes in for its
attack, potentially allowing you to untap a Double
Breaker or some creature with an amazing ability.
There is even a combo with Twilight Commander,
Alcadeus, Winged Justice, and Magma Madness where
you can have an endless amount of attacks! As
long as you have Alcadeus and Commander in the
battle zone where they are both able to attack, you
play Magma Madness on Commander giving him Powerful
Attack +4000 and Double Breaker. When Commander
attacks he can untap Alcadeus since Commander will
have 9000 power to Alcadeus' 6000 and similarly
enough, Alcadeus can untap Commander when he attacks
since Commander is a Level 5. As long as you don't
hit a shield blast that banishes or removes one of
your creatures or your opponent has a Gran Gure,
Tower Keeper or Star Lantern in the battle zone, you
will win that turn.
Overall, if you plan on running
a Skyforce Champion deck, you'll need access to this
card. It also opens a lot of room for attack combos
in the future. I recommend if you ever see this card
and Alcadeus in the battle zone at the same time
that you get rid of one of them as soon as possible!
Ratings:
Constructed: 3.50/5.00
(This card can create some crazy combos and usually
will give you at least one extra attack per turn but
is normally meant to trigger abilities of other
Skyforce Champions like Urth or evolving to Ra-Vu.)
Limited: 3.00/5.00 (Not
a bad card in Evo Fury Limited play but unless you
plan on swinging in there with a bunch of small
Level 1-3 creatures you might get stuck with
Commander not being able to untap your power cards
and Evolutions.)
Make sure to stop back tomorrow
when we take a look at one of the Choten's right
hand... uhm, men? Until then guys
remember to keep calm and game on!