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Pojo's Kaijudo Card of the Day
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Image from Wizards Duel Master site

  Megaria, the Collector

- #S9/S15 l 3RIS


Date Reviewed: 02.21.13

Constructed Rating: 3.25
Limited Rating: 2.50


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku
YouTube
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Welcome back my fellow Kaijudo Duel Masters to another edition of Pojo’s Card of the Day! Make sure you stop and check out my YouTube page for new videos and easier navigation for those of you who are only interested in Kaijudo. Today we’ll be reviewing an underplayed Super Rare from the Rise of the Duel Masters set that could find its place as a tech in specific decks. Let’s get started with Megaria, the Collector.

Name: Megaria, the Collector
Civilization:
Darkness
Type: Creature
Race:
Dark Lord
Level:
8
Power:
3000
Flavor Text: “Rules? There are no rules in Darkness.”  -Dark Lord Megaria
Rarity: Super Rare
Set Number:   S9/S15 l 3RIS

Abilities:

Reassemble Minions- When this creature enters the battle zone, choose up to 2 creatures in your discard pile and return them to your hand.

Megaria is extremely underpowered for her Level and stats. It is actually very reminiscent of when I reviewed Crimson Wyvern actually; Level 8 for 3000 power and it can only break one shield at a time. The key component to using this card, much like Wyvern, is to use it as if you were playing a spell. It’s just a small bonus that you actually get a creature to accompany the effect.

So the question becomes, is an 8 cost spell worth playing when I can play two Dark Returns for 4 mana? It all depends on what kind of deck you’re running. This is a nice card to throw down when you’re fishing for some of your evolution cards that were banished a few turns ago. It also fits right in to Mono-Darkness and the idea of continually adding cards from your discard pile back to your hand.

If this card was playable before, it recently lost some of its hype with the recent preview of Dreadclaw, Dark Herald from the DragonStrike Infernus set. This card is pretty much better than Megaria in every way except you don’t get to choose any two creatures; instead you add ALL dragons in your discard pile to your hand! Needless to say, Megaria may be a little outclassed in our upcoming environment.

I think what would have made Megaria a better card is if you could choose any two cards from your discard pile and add them to your hand. That or choose two Darkness Civilization cards and add them to your hand. So until we see some more Dark Lord support, Megaria may be sitting on her throne for quite some time to come.

Ratings:

Constructed: 2.25/5.00 (Megaria still has her functionality but doesn’t deliver a game changing effect or a massive body of power. Who’s to say that you’ll even have two creatures in your discard pile when you play Megaria!)

Limited: 2.00/5.00 (I suppose Megaria can provide you with advantage against your opponent if they have constantly been hitting you with Specter Claws, Fumes, and Razorkinder Puppets!)

Make sure to stop back tomorrow when we take another look at what the Darkness Civilization has to offer us. Until next time, keep calm and game on!

John
Shultis
Phoenix
Gaming
Megaria, the Collector Card of the Day
 
      Welcome back to another awesome day of reviews, right here at Pojo.com! Today, we are looking at Megaria, the Collector. 

     Megaria, the Collector is a level 8 darkness monster from the Rise of the Duelmasters set. Her power level is a mere 3000. Not impressive at all for a level 8. But the redeeming factor is that Megaria has an ability called Reassemble Minions. Reassemble Minions says when Megaria enters the battlefield, choose up to two creatures in your discard zone and return them to your hand. 

     What makes Megaria, the Collector good certanly is not her power for level. She is expensive. But that is also what makes her good. Getting to eight mana means that you will have lost some creatures along the way. Possibly even some really good ones. Megaria allows you to save them from the discard pile to have another go at it. 

     Perhaps some better spell options exist, but gaining a creature, even a weak one, and two creatures back into hand is honestly not all that bad for eight. 
 
Limited: 3/5
Constructed: 4/5

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