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Pojo's Kaijudo Card of the Day
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Image from Wizards Duel Master site

  Infernus the Awakened

- # S4/S5 I 6DSI


Date Reviewed: 02.19.13

Constructed Rating: 4.60
Limited Rating: 3.75


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku
YouTube
Twitter

Well, it appears that I'm alive and well or at least recuperating for the moment. I still wanted to take the time to bring all of you readers out there with an informative article review about today's meta-defining Card of the Day. Please welcome, Infernus the Awakened... you may want to hide.

Name: Infernus the Awakened
Civilization:
Fire
Type: Creature
Race:
Armored Dragon
Level:
9
Power:
13000
Flavor Text: None
Rarity: Super Rare
Set Number: S4/S5 I 6DSI

Abilities:

Triple Breaker (This creature breaks 3 shields.)
Inferno Rockets - When this creature enters the battle zone and whenever it attacks, banish target enemy creature that has power 4000 or less.
Infernus's Decree - Your opponent can't summon creatures that have power 4000 or less.

There's a reason that this set is called "Dragonstrike Infernus" and this card is that reason. Let's start out with some stat information first. He's a Level 9 with 13000 Power; that's almost enough to take down a Flamespike Tatsurion and this guy isn't even an evolution card! I think that we can all agree that this card sets a new high for power levels and may make some of us reconsider some of our former tech cards. A good example of this is anyone that was using Moorna the Vengeful. Moorna costs the same but gets rid of two creatures with 4000 or less power but only one time. It doesn't have any other effects, it only breaks two shields and has 5000 less power than Infernus! Or perhaps we should hit a little bit closer to home for some of you out there, take a look at Tatsurion the Unchained in comparison. Tatsurion breaks two shields, has 6000 power less than Infernus, has the same ETB ability to destroy a creature with 4000 power or less (but not when he attacks), and his last ability that causes him to untap and being that he's two levels less, may be the only reason to continue to run him!

That's a lot of information to deal with, I know, but we're not done yet! Every time that Infernus attacks it gets to banish a 4000 power creature as well. Most people that tend to run blockers generally don't exceed that power level outside of a few cards in the Light Civilization. Not only that but it banishes the card prior to your opponent being able to block! So it's a very scary reality that he will successfully break three of your opponents shields when he attacks!

Lastly we look into Infernus's Decree. This ability can single-handedly shut down most decks, especially "Blurple" and "Rush". Not being able to summon a creature with 4000 power or less is devastating! Realistically, I want you to either go get your deck or at least think about your deck right now. How many cards in your deck have more than 4000 power? And how many of those do you normally charge away in your mana zone because their cost is too high for when you drew them? So unless you know your opponent is playing with this guy, you will have some problems dealing with him. I suggest running more spells to deal with these huge dragons that we'll all be facing in less than one month.

This set is based around Dragons and has tons of ways to get them out early. It is entirely possible that this guy can hit the field by turn five or six; will you be prepared to deal with this monstrosity?

Ratings:

Constructed: 4.75/5.00 (This card will see tons of play and will define the meta! Whether that means that everyone will run more shield blasts or spells in general, I'm not sure at this time but I would expect Wizards to put a few answers in this set to deal with Dragons; time will only tell.)

Limited: 4.50/5.00 (This card stops your opponent from playing close to half if not more of their deck. Play this card if you pull it in Limited; it may be a little slow but you'll still be able to cast it by turn seven in the Dragonstrike Infernus set.)

I hope you enjoyed today's review! Check back tomorrow when we finally put away some of the big guns and trade them in for something a little more edible. Until next time, keep cool and Kaijudo!


Kaisenko

                 “You carry within you the mana of Infernus!”- Infernus the Immolator

   Hey guys, and I’m finally back! Last week the NY area had a snowstorm (as if we need anymore  bad weather..), and that prevented me from getting to the library. But now it’s okay because the snow is gone! So now lets look at today’s card, Infernus The Awakwened!

Civilization: Fire

Card Type: Creature

Level: 9

Race: Armored Dragon

Card Abilities:Triple Breaker (This creature breaks 3 shields.)

Inferno Rockets — When this creature enters the battle zone and whenever it attacks, banish target enemy creature that has power 4000 or less.

Infernus's Decree — Your opponent can't summon creatures that have power 4000 or less.

Power: 13000

This card looks INCREDIBLE!!! (Art Wise), and it’s abilities make it better. “Inferno Rockets” is very similar too Wrist-Rockets Tatsurion’s   “Rocket Launchers” ability only much more useful due to the 4000 power limit. Razorkinder and such are rendered useless. And as if that wasn’t enough “Infernus's Decree” prevents your opponent from using creatures with 4000 power or less. This pretty much prevents them from using evolution creatures by locking down their evo bait, and considering the fact that the meta currently relies on evolutions makes Infernus that much more dangerous. Rush decks are also completely locked down as well! If you have Hyperspeed Dragon too then this becomes an  AMAZING finisher! Now you can get around Infernus with Return From Beyond and Shield Blasts, but you have to rely on them once Infernus appears.

Pros-Its huge!

       Power based lockdown can be extremely dangerous when used right

       This+Hyperspeed Dragon=(Almost guaranteed) win for you.

Cons: High cost

          Can be effected by most level 7+ removal cards

          May become the next Bombazar if it takes over the meta for too long.

Rating 4.00/5.00

John
Shultis
Phoenix
Gaming
Infernus the Awakened Card of the Day

 
      Welcome to the Pojo.com card of the day section. This is my first Kaijudo review, but I have been doing Magic the Gathering reviews with Pojo.com for quite awhile now. And I picked a great day to begin, because we are looking at Infernus the Awakened from the upcoming Dragonstrike Infernus set! 
     I'll skip all the info on it (should be displayed at top of page) and get down to what I think. And what I think is what is not to like about this guy? A level nine is never easy to get too, and once you do, it should definitely be a game changer. Luckily, that is exactly what we get with Infernus the Awakened. As a triple breaker, one hit and things are already bad for your opponent. Not to mention the fact that he is a 13000 power house! But he is a game changer in the abilities that he has. The first of which is Inferno Rockets. Inferno Rockets banishes a creature power 4000 or less when Infernus the Awakened enters the battlefield, and when it attacks. This is a great way to clear out pesky blockers so that triple breaker hits home. Then there is the third ability, Infernus's Decree. Infernus's Decree says that your opponents cannot summon monsters with power 4000 or less. This is huge. Many blockers have small powers, they are simply meant to get in the way. Now, those little blockers will not be a threat at all. 
     I really like Infernus the Awakened. I think he will be one of the more favored cards in the set, and destroying shields, monsters, and opponents alike for a long time. 
 
Limited: 3/5
Constructed: 5/5

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