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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Top 10 Invasion Earth Cards
#1 - Dark Seer Jurlon

- #S6/S10 l 10INV


Date Reviewed: Dec. 11, 2013

Constructed Rating: 4.87
Limited Rating: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

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The Cards of the Day

 

Raijinku

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Hello again my fellow Kaijudo Duelmasters out there! Today we finally get to finish out my top ten list of cards from Invasion Earth with a card that honestly hasn't seen a ton of play so far in the competitive scene. There may be many reasons for it, however, I think all of that will change in the near future as people get a chance to do more testing with this card. Let's take a look at our number one card, Dark-Seer Jurlon!

Name: Dark-Seer Jurlon
Civilization:
Light/Darkness
Type: Creature
Race:
Enforcer/Rot Worm
Level: 4
Power:
4500
Flavor Text: "Your petty tricks mean nothing to me."
Rarity: Super Rare
Set Number: S6/S10 l 10INV
Abilities:

(This card enters your mana zone tapped.)
Scrying Gems-
Whenever this creature attacks, your opponent reveals his or her hand. You choose a spell from it and your opponent discards that spell.
Spell Twist-
Whenever one of your creatures becomes the target of one of your opponent's spells, you may tap or untap target creature.

Dark-Seer Jurlon has been a personal favorite of mine since the set was revealed. It's a level 4 creature with 4500 power, allowing it to deal with a lot of popular cards right now. It can easily take down a Keeper of Laws and will likely keep your opponent from attacking with their smaller creatures. It's also an Enforcer, so there's a lot of playability right there as well with cards like Blinder Beetle Prime, Cobalt the Storm Knight, or even the new Shaman of the Vigil.

His first ability "Scrying Gems" gives you a form of discard attached to knowledge whenever he attacks. So when you attack a shield, or better yet, a creature, you get a free preview of what your opponent may be planning for the upcoming turns and you can get rid of a potentially powerful spell from their hand in the process! Knowledge is power folks!

His second ability "Spell Twist" is probably my reason for liking this card as much as I do. Each time one of your creatures would be targeted by a spell, you get to tap or untap a target creature. Let's say your opponent plays Bone Blades on your Jurlon while they have a creature out. Your creature will still be banished; however, you can stop your opponent from attacking with one of their creatures by tapping it for the turn. Better yet, when you attack in with a Double Breaker or a creature that has an effect when it attacks, and then they target your Jurlon with removal, you can untap your bigger creature and swing in again! Likely your opponent will often opt not to use the spell at all to avoid that situation from occurring, much like players may do when playing against Keeper of Laws!

Speaking of Keeper of Laws, this card combos really well with it. Each time your opponent decided to play a spell you can draw a card and then if it targets one of your guys, you can untap another guy to attack again. I've pulled off some shenanigans online using Twilight Commander, Keeper of Laws, and this card, to the point where I had access to winning the game if they targeted any of my creatures. All you have to do is attack with Keeper of Laws or Jurlon and hope you don't hit a blast on the first shield. Then Commander attacks, untapping Keeper and then Jurlon attacks. If your opponent targets anything, your untargetable Keeper gets to put in even more work.

Why stop there? You can even benefit from playing Jurlon to secure a game win in some situations. If you have Eternal Haven out, drop Jurlon, then attack with Haven. If they have anything that will target any of your other creatures, you can safely untap the Haven and attack again! Not to mention that the potential to untap your Blockers is always a possibility.

The only realistic downside that I see to this card is that it doesn't have an "enter the battle zone" ability. That may seem like an issue at first, but when you start reaping the benefits of everything else that this card can do, all of that won't matter!

Jurlon makes cards like Piercing Judgment or new cards like Panic and Disorder, less of a threat since you can simply untap the card that they just tapped. It brings the meaning of "control" to a whole new level, people just haven't had the chance to really see the benefits of the card just yet, but I'm sure they will soon enough!

Constructed: 4.75/5.00 (A true control card that can set up some crazy plays while giving you knowledge of what your opponent has in store for you.)
Limited: 4.25/5.00 (It has enough power to deal with a lot of cards but there still are a lot of 5000+ creatures in limited. Basically makes cards like Panic and Disorder and Crash and Burn near obsolete in limited.)

I hope you all enjoyed the top ten countdown of cards from Invasion Earth! Make sure to check back here daily for more card reviews! Also, be sure to check out my articles on Alter Reality Games page as well on every Monday!  Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


Tyrone Cleveland

Hey there my fellow Kaijudo players! I’m back today to review the number one card in top ten cards from Invasion Earth! This is a card that I had initially overlooked, but thank goodness I backtracked and took a closer look because this card is AMAZING. Without further ado, here is Dark-Seer Jurlon!

Name: Dark-Seer Jurlon
Civilization:span> Light/Darkness

Race:
Enforcer/Rot Worm
Level:
4
Power:
4500
Flavor text:
Your petty tricks mean nothing to me.”
Abilities:
(This card enters your mana zone tapped)

Scrying Gems: Whenever this creature attacks, your opponent reveals his or her hand. You choose a spell from it and your opponent discards that spell.

Spell Twist: Whenever one of your creatures becomes the target of one of your opponent’s spells, you may tap or untap target creature.

            Untap…untap…untap. This was my thought process upon my initial testing with Jurlon. At this point, I think this is the best anti-control card you could use. Now you may be wondering why, so here are a few explanations:

1.    Let’s start with the fact that Jurlon is at 4500 power which is so relevant because in order for you to make the most of his Scrying Gems ability, you’re going to have to attack and being at 4500 allows him to get over most early game blockers seeing play such as Rain-Cloud Kraken, Aqua Strider, Fullmetal Lemon, and even Bloomwarden. This means that regardless of if your opponent blocks or not, you’ll have the opportunity to see their hand, take any spell from it that could possibly be game changing and you’ll either banish a creature or break a shield. It’s a win, win.

2.    Now let’s look at the Spell Twist ability that literally blew my mind during testing. In one match, I had my opponent down to one shield; they only have a Keeper of Laws on board while my only creatures are Spire Puppet and Dark-Seer Jurlon. I attack the shield with Jurlon , discarding a Crystal Memory in the process, my opponent gets a Terror Pit and literally cannot use it. If he targets my Spire Puppet, I could just untap Jurlon and attack for game. If he pits my Jurlon, Spire Puppet is free to go, so that just ended things right there. Being able to be aggressive while maintaining that feel of control hasn’t really been seen on any other card, which is what makes this guy really special.

3.    Next we have race support. Rot Worms are getting some love! Finally… But yeah, the race support on this guy is just an added bonus because it really goes well with some Tempo lists that are seeing play in our current meta and even some control lists.

4.    The Power of Progressions. Having viable turn two and turn three plays can lead to a field that’s hard to deal with when Jurlon enters the battle zone because he creates consequences for each time your opponent targets one of your creatures with a spell. And when you think of all the really good spells being played right now such as: Terror Pit, Piercing Judgment, Bone Blades, Grip of Despair and maybe even Panic and Disorder, they all target things, making Jurlon really great. On the plus side, Jurlon’s Spell Twist ability works on himself as he is one of your creatures as the ability reads, “Whenever one of your creatures becomes the target of one of your opponent’s spells…” With that being said, all kinds of untap, tap shenanigans can happen! It’s awesome!

Moving along, this card also comes with downsides just like any other card. The main downside is that it gets banished to spells like Bone Blades and Tornado Flame and other removal spells like that, but that just helps makes the card balanced, otherwise this thing would be a bit over powered if it were any stronger or at a higher level. But even with those downsides, it can fit into multiple deck types and can really be instrumental in helping certain builds become competitive, or even stronger than they once were.

Constructed: 5.00/5.00 (Seeing that this card can be very versatile and dangerous given its viable race support, power, level and game changing abilities, I think it will be really difficult no this run this guy in the near future.)

Limited: 4.25/5.00 (In a limited format, discarding spells and using tap, untap tricks can become less prevalent simply because there just won’t be many spells in the limited card pool to begin with. Even with that said, it still makes for a good aggressive card than can get rid of the few spells you opponent does have as you push for game.)

            Hopefully I provided good enough insight about this card and I hope everyone reading gets a playset because it’s definitely going to be worth it. Until next time, play hard and have fun!


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