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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Top 10 Kaijudo Cards of 2013

#7 - Lyra, The Blazing Sun

- # 7/55 l 6DSI


Date Reviewed: Jan. 6, 2013

Constructed Rating:
Limited Rating:

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

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Raijinku

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Welcome back my fellow Kaijudo Duelists; it’s been a while! I hope you all had a great time over the holiday season! Now it’s time to get back to the dueling gauntlet and start back up with our reviews. Last time we took a look at number eight on the list, Cyber Scamp. Today we’re looking at a card that fits into a lot of different decks, more specifically, Dragons. Let’s take a look at number seven: Lyra, the Blazing Sun.

Name: Lyra, the Blazing Sun
Civilization:
Light
Type: Creature
Race:
Celestial Dragon
Level:
6
Power:
6000
Flavor Text: There is no darkness while Lyra is near.
Rarity: Very Rare
Set Number: 7/55 l 6DSI

Abilities:
Double Breaker (This creature breaks 2 shields.)
Solar Flare-
When this creature enters the battle zone, tap target enemy creature. That creature doesn’t untap at the start of your opponent’s next turn.

Lyra, the Blazing Sun was first introduced in Dragonstrike Infernus back in March of last year. Since then, it has been a dominating force to be reckoned with. Most decks today that utilize this card tend to run it in 3s and for good reason.

Being able to play a level 6 creature with 6000 power and Double Breaker is one thing, but when you essentially “lock down” your opponent’s creature for a turn it becomes so much better. Lyra provides an out to some tempo strategies, quell a blocker from the board, and can freeze bigger creatures until you can find an answer somewhere in your deck. Probably what made Lyra as popular as it is today, is because it combos so well with Herald of Infernus. Being able to play Herald on turn five or sooner and then dropping Lyra to tap down an opponent’s creature so that Herald can swing in and activate its effect is devastating.

Lyra essentially deals with a creature for two turns when you play it. The turn you summon Lyra you can get around a Blocker freely, then that Blocker won't be able to untap, so it'll be sitting there tapped like it was during the previous turn. To make matters worse, this ability will prevent your opponent from being able to get the most out of your evolution creatures. Since the card is tapped prior to the evolution creature being placed on it, the evolution creature will also come into play tapped as well!

Lyra is one of those cards that has been a staple in a lot of decks and will continue to be for a long time to come. It is truly one of the best cards to come out this past year and is one of the strongest cards in the game to date.

Constructed: 4.75/5.00 (The only things keeping this card from a perfect score is it can be a little slow against aggressive decks if you run the card outside of a Dragon deck.)
Limited: 4.50/5.00 (With the Fire Birds in the set, this card is easier than ever to get out. It may have issues being effective if your opponent rushes in to deliver that early bird special though!)

I hope you enjoyed today’s review! Stay tuned for number six on the list! Make sure to check out my article on Alter Reality Games and until next time my fellow Kaijudo Duel Masters, keep calm and game on!


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