Hello all of my fellow Kaijudo
Duel Masters! Today here at Pojo.com we have an
exclusive preview card from Shattered Alliances just
for you! A very big thank you goes out to Wizards of
the Coast for providing us with this preview card!
Today's card will single-handedly change the way
this game is played from now on! So slide forward a
little bit further and make sure you're on the edge
of your seats 'cause your mind and mana zone are
about to be blown away! Let me introduce you to,
"Kivu, Ingenious Shaman".
Name: Kivu, Ingenious Shaman
Civilization: Water/Nature
Type:
Creature
Race: Cyber Virus/Spirit Totem
Level: 7
Power: 7000
Flavor Text:
"If you control the cycle of mana, you control
the cycle of life."
Rarity:
Very Rare
Set Number:
67/80 l 9SHA
Abilities:
(This card enters your mana zone tapped.)
Double Breaker (This creature breaks 2 shields.)
Mana Guide-When
this creature enters the battle zone, you may choose
a card in your mana zone and return it to your hand.
If you do, put the top card of your deck into your
mana zone.
Kivu is the very first card in
Kaijudo to allow us to take a card
out of the
mana zone! Instead of taking away from your
resources, it also adds the top card of your deck to
your mana zone to even things out. This is truly a
momentous occasion! I'm sure a great deal of us had
been waiting for this effect to come to the game and
the wait is finally over!
The other aspects of Kivu's
stats are pretty basic and to be expected for his
level. At level 7 he has Double Breaker and 7000
power. He falls into the Water and Nature dual
civilization category and will definitely see some
play as our first legitimate "Mana Fixer".
His effect allows players an
alternative to utilizing the discard pile and can
make your mana zone an all new toolbox to pull your
tricks of the trade out of! Imagine that you drew
your strongest creature in your deck on your opening
turn and you only run one copy of the card. Feel
free to charge it to the mana zone because you can
get it back later on your turn seven or slightly
afterward. This will allow you to set up
huge turn
eight and above plays as long as your opponent
hasn't been holding on to a Mesmerize the entire
game.
Want to go a step further? You
know those times when you're not sure if you should
charge that Terror Pit or Stormspark Blast? Well now
when you play Kivu you can set up a huge momentum
shift. You can literally put your "Tech" cards into
your mana zone and utilize them later when the time
suits you!
People are still going to be
running Root Trap in their decks, however now, when
your creature is hit with one it's not gone forever!
This opens up a ton more plays with cards like Mana
Storm, Razorhide, and Kurragar, so expect those to
see a bit more play in the near future. I think that
this card gives us a mechanic that we really needed
added to this game and I only expect there to be
more like this in this set and in the sets to come.
Ratings:
Constructed: 4.25/5.00 (A brand new mechanic that will add a whole
new dimension to this game. The card still has its
limits since you'll need to wait until you have
seven mana... but ramp spells just got a whole lot
more popular with the release of this card!)
Limited:
3.75/5.00 (In limited the only concern is being
able to play him. If you can get to turn seven or
get enough mana to play him, he gives you whatever
card you could want that's been put in your mana
zone!)
Wow! Such an amazing new card!
Thank you again Wizards of the Coast for the
exclusive preview! Stop by again tomorrow when we
continue more reviews and of course make sure to
check out my channel for new content including my
"Master Commentator" contest video! Until next time
my fellow Kaijudo Duel Masters, keep calm and game
on!