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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Twin-Cannon Maelstrom

- #44/55 l 4EVO


Date Reviewed: Apr 29, 2013

Constructed Rating: 3.38
Limited Rating: 3.18

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

Welcome everyone to Pojo’s Card of the Day! I hope you all got a chance to check out my exclusive preview cards from Wizards of the Coast on Friday, if you haven’t, please feel free to check out my channel (the link is under my name). This week I was asked to select five cards to review and I thought it would be interesting if we took a week to talk about a few of the potential “sleeper” cards that could prove to be effective at the upcoming KMCs or your local tournaments. I am in no way saying that these are the best cards ever, however, they can find their place into your deck and can potentially change games and possibly even be the reason that you win them. Today’s card is Twin-Cannon Maelstrom.

Name: Twin-Cannon Maelstrom
Civilization:
Fire
Type: Creature
Race:
Armored Dragon
Level:
5
Power:
5000
Flavor Text: “Fearless companion, furious warrior, faithful friend.” –Master Hawkins
Rarity: Uncommon
Set Number: 44/55 l 4EVO

Abilities:

Extra Cannons –All of your other creatures have “Powerful Attack +2000.” (A creature that has “Powerful Attack +2000” gets +2000 power while attacking.)

Twin-Cannon Maelstrom is one of the lowest costing Armored Dragons out there and that can prove to be beneficial if you’re running any Evolutions. What makes this card even better is that it's an even balance of power for its level, Level 5 with 5000 power. Add to that its non-specific-Kenina-like effect and you have yourself quite the assistor and tech card.

I would generally treat this card as a supporter for the rest of your battle zone rather than a creature that you will be attacking with. You want to be able to keep this card alive so that all of your other creatures can swing over slightly less-pumped up versions of themselves. It's true that you can use this card to pick off your opponents creatures or shields if you need to but should not be your primary focus.

What tends to make this card a little bit better than Kenina is that it boosts all of your other creatures instead of just your Dragons. It also happens to have 3000 more power for an additional level. This card can allow your Tatsurion to attack over another Tatsurion or even a Bolt-Tail Dragon and can prove to be extremely useful if you find yourself in a mirror-match.

This card has already been finding itself into a few Dragon decks here and there, however, I don't think it should be restricted to just those types of decks. If you run fire or even tech it into your deck then maybe you should consider using a copy of this card. What's even better is when you and your opponent are facing each other down with similar creatures in the battle zone and then you drop Maelstrom down. Even though Maelstrom can't attack, your other creatures can and they'll be getting an additional 2000 power to their attacks!

Ratings:

Constructed: 3.25/5.00 (A great booster that will likely stay in the battle zone for a while or force out some of the larger removal spells from your opponent. There are alternatives though, including Kenina and Essence Elf, but they are more prone to a larger variety of removal spells.)

Limited: 2.75/5.00 (There is a lot less removal when focusing on just Evo Fury, however, there are plenty of ways to get rid of Maelstrom should he attack or become tapped. The biggest issue for limited is that Evolution creatures are easy to play and have a huge amount of power and they can easily deal with this card; it's also a lot slower in this set than it would be in 3RIS or 6DSI.)

Stop back again tomorrow when we continue to discuss and review some more potential "sleeper" cards and prepare you for the upcoming KMCs! Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


Robby Stewart

The Card Academy TCG YouTube Channel

This is the final week! The countdown begins to the KMC's. Personally I have one this Sunday so we are looking at some more cards you will see be popping up. Whether it be some nice tech or sleeper cards if you will. So lets take at one of my favorites!

Twin Cannon Maelstrom
Civilization: Fire
Card Type: Creature
Level: 5
Race: Armored Dragon
Card Abilities: Extra Cannons — All your other creatures have "Powerful Attack +2000. (A creature that has "Powerful Attack +2000" gets +2000 power while attacking.)
Power: 5000

So when this came out in Evo Fury I wouldn't say it was overlooked, but it was mildly standing in the shadow of its cousin Hyper Speed Dragon. However I think Raijinku did a wonder job of picking "Sleeper" cards this week, because this card sure is sleep. You've seen some LDF & WFL decks online and know how deadly they can be. Power can be a big issue when you do not have removal. Imagine in those decks with this card and how it can really take advantage of the tap effects provided by light. It can really turn the tides if both opponents have Andromeas (as an example).

Atleast consider teching in 1. Not to mention its a dragon & we all know how good dragons are. blah blah blah.

Summary:
Give it a shot! Ya never know how much this card could help of turn the tides!

Constructed: 3.5/5
Limited 3.5/5

Check out my Channel TheCardAcademyTCG


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