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Pojo's Duel Masters Card of the Day

bronze_arm_tribe
Image from Wizards Duel Master site

  Bronze-Arm Tribe
Base

Card # DM90


Date Reviewed: 04.06.05

Constructed Average Rating: 3.7
Limited Average Rating: 3.9


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
The Pit of Terror Name: Bronze-Arm Tribe
Cost: 3
Race: Beast Folk
Civilization: Nature
Type: Creature
Rules Text:
When you put this creature into the battle zone, put the top card of your deck into your mana zone.
Flavor Text:
They're bringing some friends to the party.
Power: 1000
Mana Number: 1
Artist: Yusaku Nakaaki
Rarity: C
Collector Number: 90
Set: Base Set

Staple in almost every deck that plays nature. Nuff said.

Pros:
-Evo -Bait for Barkwhip
-More mana...cool


Cons:
-Err...nothing

Constructed:4.5/5 It's an awesome card it's just not perfect.
Limited: 4.5/4.5
 
Morph3us Name: Bronze-Arm Tribe
Cost: 3
Race: Beast Folk
Civilization: Nature
Type: Creature
Rules Text:
When you put this creature into the battle zone, put the top card of your deck into your mana zone.
Flavor Text:
They're bringing some friends to the party.
Power: 1000
Mana Number: 1
Artist: Yusaku Nakaaki
Rarity: C
Collector Number: 90
Set: Base Set

“ The Tribe has spoken, you are not worthy of the Bronze-Arms ”

Todays CotD is the widely used Bronze-Arm Tribe from the very first set.
BAT, is still being used for his versatility in today’s meta. For a measly 3 mana you get a 1000 body with a very nice effect – you put the top card of your deck into your mana zone! Is that not wicked or what? xD If you started the duel then you’ll basically ahead by another turn versus your opponent, and if you started second you’ve caught up to your opponent in mana. That is, if he hasn’t already mana accelerated before you >.< This means that you can drop that Corile, Rumbling Terahorn, Meteosaur, etc. a turn before they were meant to hit the field XD It also helps you get 1 mana closer to that killer 7 drop; Apocalypse Vise, Lost Soul, etc. Can’t forget that BAT is also a Beast Folk, the heart of the nature civilization. Also, you can’t forget about the evolution creatures; Barkwhip, the Smasher and Fighter Dual Fang are what you want to evolve your small Beast Folks in order for them to become true killing machines! You can almost always find a Bronze-Arm Tribe in any deck that runs nature simply because he is just so useful.

Limited – 4/5 – mana accel you say? I’ll take it ^.^ Constructed – 4/5 – ditto

- Morph3us
AIM: Morph3us27
MSN: ray-.-ray@hotmail.com
 
syc22 Bronze Arm Tribe, or BAT, should pretty much be an auto include in any deck running green and cards with a cost of 5 or more. While his body is weak, a mere 1000 power, he is still an attacker, which are, of course, the key to victory. His ability to push out 5 cost cards on turn four is great, since many powerful cards, such as Phal Ega, Dawn Guardian and Searing Wave fall into that mana cost. Beyond this, everything above 5 mana can be played a turn earlier through BAT.

BAT also is gifted with one of the better creature types, Beast Folk, which allows him to be evolved into some fierce creatures such as Barkwhip, the Smasher or Fighter Dual Fang. At a common rarity, Bronze Arm Tribe is also easy to find, and in a limited environment this is a great bonus, since it means more of this powerful card will find it’s way out of the packs and into your deck. The only drawback in limited is that the randomness of the topmost card of your deck could hurt you, since you may end up putting your decks bomb card or that kill spell you were hoping for into your mana zone, where it will probably sit useless, beyond powering out other cards.

Constructed Rating: 4/5

Limited Rating: 4/5
 
King Of Kings

What is up Duel Master COTD fans? I am the King Of Kings and I will be reviewing Cards for Pojo. Now lets see what we have here,

 

  Name: Bronze-Arm Tribe
Cost: 3
Race: Beast Folk
Civilization: Nature
Type: Creature
Rules Text:
When you put this creature into the battle zone, put the top card of your deck into your mana zone.
Flavor Text:
They're bringing some friends to the party.
Power: 1000
Mana Number: 1
Artist: Yusaku Nakaaki
Rarity: C
Collector Number: 90
Set: Base Set

 

What is he, a pig or a bear?

 

Nature revolves around Mana being produced, and this card fits the mold. Its effect is good and bad, its good because it gives you extra mana(and that is good when Elf-X Is on your field because that extra mana could give you Barkwhip or Fear Fang). The bad side is that extra card could be Fighter Dual-Fang or Terror Pit, if you are running a dark Nature deck, but Mana Nexus should take care of that problem. With that in mind, here is the pros and cons of the Bronze Arm Tribe.

 

Pros: Speeds up the game with an extra mana boost

         

Cons: 3 Mana for a 1000 attacker, that just plain SUCKS! This will last maybe...1 or 2 turns at best.

 

My overall score for this is 2/5. The ONLY reason that this card doesn't get a 1 is the Mana boost.     

 
Utility Name: Bronze-Arm Tribe
Cost: 3
Race: Beast Folk
Civilization: Nature
Type: Creature
Rules Text:
When you put this creature into the battle zone, put the top card of your deck into your mana zone.
Flavor Text:
They're bringing some friends to the party.
Power: 1000

Now, Bronze-arm Tribe is a Beast Folk, so it has major support in the form of being Barkwhip evobait and Vreemah. Hulcus is also 3-drop, so that hurts a little...

BaT's ability is always useful, as extra mana isn't necessarily a bad thing. Even if a vital card is put in mana, it's always retrievable via Thrash( or Zebrafish, if you run that...)

BaT lets cards come out a turn earlier, which is obviously good...

In Limited, it can come in handy for dropping that Bolshack or swarming the field...

4/5 constructed
5/5 Limited

 

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