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Dreamblade Mini of the Day
Reviewed May 10, 2007
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Today's piece, continuing our start on Anvilborn,
is the uncommon weenie Zungar Shieldsworn.
So, stats. 3V means he's a weenie you can drop
just about any turn, 1 power means he's mostly
useless for killing things, 3 def and 4 life
means he goes pop way too easy. So why is he
here? Disarm 4! Whenever a cell with him in it
is attacked, one enemy fig attacking him (with
the restriction that it's 4 or less) doesn't
participate in the combat. This little guy
renders a lot of weenies useless. Scarab
Warcharm is the big one, and pieces like Seraph,
Clawclan and Scout, get hit too.
The best use for him should be pretty obvious
from just the pieces I picked to demonstrate his
usefulness - get him down first, charge him into
the fray, and keep all of those skirmishers and
advances from coming off. This is,
unfortunately, about the only use for him - he's
too weak, and too potentially dangerous for your
opponent to not pop him the moment the mid-game
starts and your mid level guys start having it
out. He is also horribly vulnernable to even 2
weenies - he can disarm 1, but not another, and
that's enough to bring him down. That 1 power
means he can't even pin a fellow weenie down and
beat the hell out of him.
I still think his early game potential is huge,
which is why I'm trying him out in my warband,
but I'm not expecting game-winning things from
him. I'm hoping he can charge in there and pin
down something while I bring the big guns out.
Even if he can't kill anything himself, pinning
things down is what I like from my weenies.
vorebane on the forums