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Pojo's Dreamblade Mini of the Day

Windborne Blademaster
Image from Wizards.com

Windborne Blademaster

: Crit 5 — Deal +5 damage this combat.
: Dissipate — Target opponent disrupts this creature.
Victory and loss come and go on the wind.
66|14
48/96


Reviewed March 7, 2007

Constructed: 2.50
Sealed: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating
 

That Guy That Plays DreamBlade

WINDBORNE BLADEMASTER

Behold, for now that we have covered most of what needs to be covered of Chrysotic Plague, we bounce back toward the hidden gems that Core Set left us with. Today is one of them, which is in my opinion the best 11 cost piece for Madness (although Octrilla has the looks, this guy is just kick a$$...he is a kite). Either way, he has the 6 power which is standard for most finishers that are not Passion. Now with that comes 6/14 stats. 14 is incredibly hard to kill, and odds are, this guy will keep getting disrupted, but will never die. Thing is, with all Madness guys being disrupted, you are not going to generate alot of spawn points. Waiting for a 5 and a 6 to be rolled for initiatives is wishful thinking. Now he has two single blade effects. One is Crit 5, which is decent, but other finishers this game has to offer has that and more (Little Charmer, Noble Dragon) all for an extra spawn point. However, they have pieces in their aspect of smaller costs that die easily for the spawn. Now the other, Dissipate, is unique to this guy. While disrupting him anyway might be a bad thing, it can prove to be useful in scenarios where a deathblow might kill him, or in an area in which you would rather not let your opponent shift-strike and get to trigger some blade abilities cheaply. Its decent, but takes skill to hone correctly.

Constructed - 2.5/5 - Its worth a try for curve Madness, but get it out as soon as possible no matter what.
Sealed - 3.5/5 - Bumped up rating here, where spawn points will allow him to see play.
Artwork - 4/5 - He's a kite...
 
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