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Mini of the Day
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Dreamblade Mini of the Day
Reviewed April 25, 2007
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
This is my first review for Pojo, and I hope
it's useful, or at least amusing. I haven't been
playing for very long, but I've played quite a
bit, and I like to think I have a pretty good
head for how abilities interact. I hope to put a
little bit about what the figure is based on in
Also, hey all you other reviewers! I look
forward to talking with you and such, and I have
already voraciously devoured all of your reviews
and forum chat.
Baba Yaga's Hut - -Duncan Wilson (vorebane
LOCATED hotmail PUNCTUATION com)
Baba Yaga was a creepy old witch in Russian
fables. She would occasionally kidnap children
and eat them, and other times she would help out
valiant heroes if they would give her blue
roses. In a sweet 'world fables' book I once
had, she flew around on a broom with a tin can
and some string for a bridle. She scared me.
And, she had a cottage with chicken legs.
Clearly the Russians know how to scare little
Baba Yaga's hut, the Dreamblade mini, is a first
in Dreamblade. A walking location. But before we
get into the implications of that, let's break
down the mini.
It costs 3FF. It wins a scoring cell for you if
you have more figures than your opponent in that
cell. It moves, for 0 spawn, in the spawn phase.
The figure that just popped into absolutely
everyone's head is Genteel Husk, with the
venerable dominate, which captures a scoring
cell regardless of opposing figures in the same
cell. Ol' Chicken Hut's cell claiming ability
isn't as strong, but it's cheaper, and far, far
more durable. There aren't many things that can
take out a location (though there are more of
them than there used to be), but 5 or 6 damage
to disrupt or kill the Husk is pretty easy to
come by. Add that to the fact that when you
spawn locations, you spawn them at the front
lines, not your spawn row, and it's pretty clear
that the Hut can be a lot more useful than
Baba Yaga's Hut fits right into Fear. Just an
Expel or two can give the Hut a chance to
trigger it's ability and tip the scales in your
favour if you take the second turn. If you take
the first turn, well, you still give your
opponent another thing to worry about.
The Hut also ignores one of the major drawbacks
of locations - it gets to move around! It gets
to move around for free, even! For 0 spawn, it
can move one space, regardless of whether you
shift or not. This means it can only move one
space a turn, and only in the spawn phase, so if
either player rolls a 1, no spawn phase occurs
and Baba Yaga is stuck with her current view.
Being able to move means the Hut can keep up
with the battle, and that you don't need to
think hard about when or where you put her. Just
drive up to the center cell and drop this thing
In terms of warband construction, the Hut will
obviously work very well with a swarming fear
band. It would make a solid addition to an
Hiveling band, and would probably do well with
the help of a Valor/Fear band to take advantage
of skirmish and advance. If you find yourself
often focussed on one cell while your opponent
spreads across the board, the Hut can help turn
that focus from a weakness to a strength.
Constructed: 4/5 It does what it does, does it
well, and is hard to deal with.
Limited: 3.5/5 If you're pulling fear, this
should be a solid choice.
Sculpt: 4/5 It's a nice, solid, piece, and the
cottage on the top is very witchy.