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					Pojo's
					Dreamblade Mini of the Day 
                        
                          
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  Image from 
								Wizards.com
 
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								Fleshworm 
								BroodsireMadness
 
 
 
 Reviewed April 17, 2007
 
								Constructed: 2.50Sealed: 3.00
 
								Ratings are based on a 1 to 5 scale1 being the worst.  3 ... average.
 5 is the highest rating
 
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                            | Chen Wan Lee | Fleshworm 
								Broodsire My review for today is coming in pretty late, so 
								I’ll make this a little shorter. The Fleshworm 
								Broodsire is a Madness rare from Baxar’s War 
								(and incidentally, my first ever Baxar’s War 
								rare). Coming in at 8M, this piece has a good 
								attack rating for its stats, but with relatively 
								poor defense and life values. Its biggest 
								competition for this slot in Madness would be 
								the Chysalis Spinner, that hasn’t seen too much 
								gameplay lately, although it would probably make 
								a show soon with all the Hiveling love in CP and 
								Anvilborn. The Spinner is significantly tougher 
								with 2 extra defense and 3 extra toughness, with 
								a good ability to bring back a piece from the 
								grave.
 
 However, under almost all situations where the 
								Broodsire would be played (if ever), its for its 
								effect. Its effect significantly aids warbands 
								that suffer from serious casualties (eg. 
								Passion-heavy warbands or weenie), allowing you 
								to play a game of attrition if need be. Most 
								people do, however, make two mistakes when 
								playing this piece. The first mistake is holding 
								it back for too long; although this makes its 
								effect more effective, you may sometimes want to 
								spawn this piece when you still have about ½ or 
								¼ of your warband left, just in case your entire 
								warband gets destroyed in a single, massive 
								field maneuver. This is sometimes a little 
								difficult to tell, but seriously, don’t hold 
								this until the very last minute.
 
 The second mistake is forgetting that the 
								Fleshworm Broodsire is actually a 5-attack 
								creature. Most people just spawn this, run it 
								into a cell, and sacrifice it, without it ever 
								seeing combat. Although sending this piece into 
								combat is risky if you are going to need its 
								ability, one mustn’t forget that behind that 
								ability is a relatively hard-hitting creature. 
								It also has a big target painted on its 
								forehead, and almost always your opponent would 
								want to allocate 9 damage to it so that it dies. 
								Which, in a way, is good. You could think of it 
								as a 9-life Bodyguard.
 
 Overall, it is a piece that has its uses in a 
								very specific range of warbands, that require 
								recursion to prevent from running out of gas.
 Otherwise, even in a mono-Madness warband, 
								Chrysalis Spinner is probably better.
 
 Constructed: 2/5 for normal warbands, 3.5/5 in 
								casualty-heavy warbands.
 Limited: 4/5. Having a huge recursion ability 
								might actually win you a game in these kind of 
								tourneys. Plus, its still a big creature.
 
 Art: 1/5. I have no idea what its supposed to 
								be.
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                            | Josh 
								"Thespian" Gatner | In Dreamblade, 
								an aspect’s worth is measured by the strength of 
								it’s eight-drop. Looking down the long list of 
								very competitive pieces and we see cornerstone 
								figures like the Brighthammer Avenger, Bloodhawk 
								Barag, and the Voodoo Manipulator. If you keep 
								looking past them, and then behind what you 
								might find there, you might find today’s Mini of 
								the Day – the Fleshworm Broodsire. Maybe this is 
								why Madness continues to stand as Dreamblade’s 
								poor brother. 
 Fortunately for the Fleshworm, there isn’t much 
								competition in Madness in the eight-slot. It 
								competes with the Gutsoup Golem and the 
								Freakazoid, which is to say that it just might 
								make the cut in your warband. Now what does it 
								have going for it? Read on to find out why you 
								should or should not choose it.
 
 The two strengths that this figure has going for 
								it is it’s five power and the ability Awaken. 
								Having a five for power is nice, but it doesn’t 
								hold up as any kind of beater when it hangs on a 
								frame with a four in defence and nine for life. 
								It certainly won’t last long enough to matter 
								except maybe once. So that leaves us with 
								Awaken. I like this ability and it is certainly 
								is the reason to play it. Essentially, you can 
								sacrifice the Fleshworm Broodsire during the 
								spawn phase (as long as you are in a scoring 
								cell!) in order to bring all the minis in the 
								graveyard to your reserves. Talk about a reload! 
								It is an enticing ability that can work well 
								with a band that has a very low spawn curve so 
								that the investment of 8 spawn points isn’t 
								missed so much. However, you are not just 
								sacrificing a creature. You are sacrificing 8 
								spawn points worth of board presence, which 
								usually leaves you with such a hole that you are 
								going to likely give up a turn or two. So the 
								question needs to be asked – can your warband 
								rebuild quickly enough to be dominant through 
								the stretch? Not many can say yes – and for that 
								reason, you should probably just say NO!
 
 I have played this piece in a Hiveling band that 
								I was very fond of, and it did find a bit of a 
								niche there. It had a nice combo with the 
								Tattooed Squashbug, but it certainly didn’t 
								elevate my band to the level of “competitive”. 
								Besides, with Anvilborn around the corner, this 
								piece won’t be playable with the Hivelings for 
								long!
 
 Constructed: 3/5 – It can work in the right 
								band.
 Limited: 2/5 – Play it if you are low on power.
 Artwork: 3/5 – Interesting piece that makes me 
								think, “What am I looking at?”
 
 Dream On!
 Thespain
 
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