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Heartsblood Temple

Reviewed September 29, 2006

Constructed: 3.75
Sealed: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating


Heartsblood Temple

Ahh, our first location, vunderbar!

The Temple is definitely a nifty piece too, and one I'd actually consider playing outside of passion. Just put it in the center of the board and you are pretty much guaranteed an extra 2 spawn points. That makes getting... EVERYTHING into play easier. I mean, heck, add in a Rainforest Shaman right there, and that's 3 extra spawn points right there, and since the minimum number of spawn points you can get for a turn is 5 (ties are rerolled and 1s mean everybody skips the spawn phase) that means you would start with EIGHT spawn points to your opponent's 5. There is a HECK of a lot of stuff you suddenly have access too that your opponent can't even touch, and that's on the MINIMUM roll!

Now yes, 3PP is a leetle bit up there, aspect wise at least, but the ability to get big things out so much faster is definitely something to consider. It may not move everybody like Pearlthorn Castle, weaken enemies like Skull Hill or Gateway to Psychosis, or pump your guys up like Darkheart Cottage, but YOU are summoning Axemorph Demons and and Heart Renders while your opponent is stuck summoning... well, I guess when you get that high up it's all good, but still, he's stuck summoning things that aren't quite so big. So there!

Constructed: 3.5/5 Playing Passion? Try to not to mess up your shoes from all the blood.
Limited: 4/5 Even better, whether you are playing Passion or not, simply because YOU have options your opponent doesn't.

Rolf the Ruf

Heartsblood Temple



Reviewed by Rolf the Ruf

First, a quick editorial note: I missed my chance to review the Scarab Warcharm yesterday. But no sweat, Charninja had us covered. If you read his review, than here is mine: Ditto. Nuff said.

Today we take a look at what is, in my view, the second best location in the current game (after Pearlthorn Castle). Heartsblood Temple gives you an extra 2 spawn points every turn, so long as there is at least one local or adjacent enemy at the beginning of your spawn phase. You plunk this puppy down in the center cell (the one that scores 2 conquest points) and you can pretty much guarantee it'll be pumping out the spawnage for you every turn. Two extra points may not seem like much, but if you get a consistent spawn advantage you will quickly realize a distinct edge over your opponent in the number and quality of creatures you are getting into play. What's more, one of the downsides to playing locations is that it slows down your ability to establish presence in the DreamScape. But the Temple effectively reduces its own cost to 1 on the very next turn and starts paying dividends every turn thereafter. This is one of a handful of pieces that you can splash into any warband, although the double aspect cost does force you to use a few other Passion pieces to make it cost-effective.

Constructed: 4/5

Sealed: 3.5/5 (The double aspect hurts a little.)

Artwork 2/5 (Looks like an Aztec wedding cake made by a geometrically challenged baker.)
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