Pojo's Dreamblade news, tips, strategies and more!

Pojo's Dreamblade Site
Dreamblade Home
Message Board
Dreamblade News
Mini of the Day
Rolf's PDF Spoiler
2-4 Player Board
Upcoming 10K Tourneys




Pojo's Dreamblade Mini of the Day


Image from Wizards.com

Steelborn Griffin
Valor


Reviewed September 06, 2006

Constructed: 3.2
Sealed: 2.2

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating
 

That Guy That Plays DreamBlade

STEELBORN GRIFFIN

We continue the theme of the Underplayed Valor rares with the big griffin. A 10 cost really only makes it useful as a 1-of in your deck, while yesterday's Falcon Solider might fill up to 3 and work fine. Its rival for the aspect is Inscribed Axebeast. While Axebeast has far better stats, its alot easier to pull off recruiting Griffin because of the lack of a Vengeance ability. For 10 of our spawn points, We get a 4-9/9. 4 is very understated for the cost, and so is the 9/9 to a degree. But with this slight downside comes the equalizer aka what makes this guy a sweet piece. Reinforce Valor. Yep, no need for the spawn row. This guy can be recruited in any cell you have a Valor piece in. Not too shabby. Especially when your Runetagged Brawler is being looked down apon by a Thunder Sultan and a Horrid Poltergeist. This makes Griffin an excellent guy to play on a turn you have initiative, so that you can add in the 4 extra dice without having to get killed right away. So give it a shot. I think a warband with multiple Reinforce characters could be good. Of course, if you want to use the Lion however, you're gonna want to splash some Bloodcut Passion pieces.

Constructed - 3.5/5 - its stats make it easy to take down by bigger guys, meaning this guy is alot more useful early on. Its high cost restricts him from that.

Sealed - 3/5 - an even score because depending on your Valor pool, its usefulness varies.

Artwork - 3/5 - though of Hedwig (Harry Potter series) when I saw this guy.
 

King Sephiroth

"Steelborn Griffin"

With our second inclusion of pieces for this week, we look at "Steelborn Griffin". This piece is definitely one of the better looking pieces in the Base Set, but once again this piece doesn't really deserve the cost that it has.

This is one of 3 "Reinforce" pieces, all of which are Valor, but one reinforces "Bloodcut". Two of those 3 pieces in my opinion aren't worth their cost, and this is one of those pieces. Sure, for 10VV you get to "Reinforce" one of your pieces on the board, but what about after that? You get a 4 9|9 beatstick that won't be around too long. The defense and life, once again this week, is what pushes me away from this piece. For that much investment I want to make sure that the piece will stick around and do it's job for a few turns, before giving me two extra spawn points.

The other 9+-drop creatures for Valor are "Inscribed Axebeast", "Loyal Stragglemaw", "Noble Dragon" (which we'll be reviewing on Friday), and "Zungar Bodyguard". The Bodyguard is just about the only piece not worth it in terms of pure statistics and pieces that can quite simply put: do its job better. Both Stragglemaw and Axebeast are easily much better than the Griffin, and the Dragon can be debated as it is in a different cost range.

Wouldn't you rather spend those 10 spawn points towards a "Dreadmorph Ogre"?

Overall Constructed: 2/5
Overall Sealed: 1.5/5
Artwork: 4/5 (Definitely a kewl looking piece. =))
 


Charninja

Steelborn Griffin

Looks like Valor can call in air support :D

Reinforce is such a kickrear ability. Obviously you don't play this guy in anything but a dedicated Valor band for two reasons: 1.) The VV Aspect cost and 2.) The fact that he only reinforces your other Valor figures. However, I don't imagine anybody could miss those two things, so... moving on.

There is, sadly, a problem with this little jetfighter-that-could: 4 power for 10 spawn points is nothing short of "meh." The 9|9 D&L does help a bit, but that just means that your opponent will just kill it if he is given the chance (unless he has some sort of plan in mind to deprive you of spawn points at the cost of his conquest points or something). Frankly, a 5 power would have made this guy a must play. Thing is, he doesn't really have any competition in Valor with a converted cost of 12. There are a few figures for roughly that cost that are better though (Whirlwind Dervish, I am looking at you) though, and frankly, I would probably do some playtesting before making a decision whether to use him or not. The low power is his only problem, and since his ability begs you to spawn him with some buddies, the EXTRA 4 power he provides could prove very useful.

Constructed: 2.5/5 I can think of several figures that are cheaper and help a bit more, but I can easily see where he could prove very useful.
Limited: 2/5 Entirely dependent on whether you have several more Valor figs to pay for his spawn cost and to let him get a move on. If you don't, he is nearly neutered, but if you do... he could definitely do some damage...
 

king atlantis

Steelborn Griffin
10VV
P: 4
9/9
reinforce valor

Another valor piece! woopy! (sarcasm...valor is like, my least favorite aspect...) anyway, this is an intresting piece. its cost is high...10VV...and its defence/life is like, perfect. 9/9? very few pieces can disrupt this...
its power is lacking, but not all that low...but what makes you whant to play this?

The reinforce valor, thats what. whats better than gettin' 'deep' into enemy territory, then leaveing this puppy their? lets see your opponent get rid of this! whahahahh!

constructed: 4.5/5 (look above)
limited: 2/5 (what if you get no valor???)
sculpt: 3/5 (pretty neet- just not 'da coolest')

~*The King*~

like me' reviews? hate em'? have dreamblade q's???? reach me on the pojo forums as king Atlantis, or e-mail me at king_atlantis@earthlink.net
 


Rolf the Ruf

Steelborn Griffen

10VV

P: 4

D/L: 9/9

Reinforce Valor

Reviewed by Rolf the Ruf

The white griffen is a beautiful piece just on looks -- really cool sculpt. But how does it stack up as an effective member of your warband? Well, the short answer is, not bad. This is basically the big brother of Eagle-Feather Warrior, and on the bang for buck scale, is about equal: 4 more spawn points buys you an extra die in power and 3 extra points in both Defense and Life. But on the whole I have to say, I like this guy a little better than the Indian maiden. His big trick, like her's, is to drop into the Dreamscape just where you need him instead of having to slowly make his way to the front lines, like everyone else. This is a pretty nice ability. From my experience it can effectively turn the tide for you -- making a bad situation into a good one. The reason he gets my vote over Pocahontas is that when you call for the cavalry you like it better when the whole brigade shows up instead of a few scouts. This guy brings the heat. At 10VV he is priced like a fatty, so it begs the question, is he fatty worthy? Well just generally most of the similarly costed monsters tend to be a bit bigger and stronger, but trade-offs make this fact less than compelling. Take the Inscribed Axebeast, rolling 6 dice with a Defense/Life of 11/13. But that two-ton gorilla doesn't exactly come galloping over the ridge when you need him since you can't even spawn him until you've lost three turns. All things considered, this airborne avenger gets a solid thumbs up -- not an MVP, but a solid first teamer. Death from above, baby!

Constructed: 3.5/5

Sealed: 2.5/5 (requires a decent Valor pull to make him work well)
Artwork 4.5/5
 
Copyrightę 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.