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Dreamblade Mini of the Day
Reviewed October 06, 2006
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Rolf the Ruf
Reviewed by Rolf the Ruf
We round out the week with a Passion Pounder.
The Forgeblind Punisher is a straight-up
hitman.With a huge attack of 8 dice balanced
against Passion's classic weak spot -- a feeble
4/6 Defense/Life, is the Punisher worth running?
On the plus side, he throws 2 more attack dice
than any other 9-drop in the set! That's a hefty
edge. But you have to wonder how long you will
be able to keep him around with the same defense
numbers as the 3-drop weenie Zombie Enforcer.
Consider another Passion beater, the Savage
Ogre, by comparison: The Ogre has a Power of 6
but also adds a Crit 2 ability to bolster that,
and marginally better 5/7 Defense/Life. It's a
tough call as to which will payoff better. The
Ogre is probably the safer bet, but 8 dice is
hard to turn down. On the other end of the
spectrum we have the Scragglemaw, another 9-drop
from Valor with half the Power and better than
twice the defense numbers. Clearly these two
guys serve distinctly different purposes. You
play the Scragglemaw to maintain presence. With
a Defense/Life of 11 and 12, he is extremely
tough to move off his spot. But as a beater he
leaves a lot to be desired. The Punisher
couldn't hold a cell if you bolted him in with
rivets. But you don't run him for his presence.
He's out there to blow holes in your opponent's
defenses -- and that he does very well. If you
can manage to make more than a few attacks with
him, he will have paid for himself. Consider
running Passion/Valor and teaming him with a
bodyguard to keep him in action longer.
Sealed: 4/5 (Better -- A solid fatty pull.)
Artwork 3/5 (This is one bad-looking bumble, and
he doesn't bounce.)