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Dreamblade Mini of the Day
Angel of Sunrise
Reviewed November 17, 2006
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
That Guy That
ANGEL OF SUNRISE
Ok so to wrap things up, we hae the devine Angel
of Sunrise. If you're reading this, I'm pretty
sure you know what Gambit is and how the amazing
effects are balanced out by their difficulty to
bring out and timing of the effect. Angel is no
different, being just as hard to use as Crypt
Worm. Costing 11 (with 3 aspect!!), he has 5
power and defensive stats similar to Noble
Dragon. So why consider Angel then? Haste Gambit
2 is the pure opposite of Haunt Gambit 2.
Instead of moving opposing pieces 2 cells, you
move all your allies 2 spaces. Thing is, it only
happens once, since its a come into play
ability. So not only is it hard to play like
Crypt Worm, its effect can only go off once. Not
only that, but many event winning warbands sport
Thunder Sultan and/or Voodoo Manipulator, both
of which can screw up the aftermath of Haste
Gambit. Even on off initiative, they can move
your guys further away so you can't do your
desireable move. What am I trying to get at?
This piece that looks amazing on paper isn't
really that good. Case closed.
Constructed - 2/5 - You may get it off, but you
will be close to losing more than likely. Noble
Dragon and Pearlthorn Gargoyle are better IMO.
Sealed - 1/5 - Crypt Worm becomes better here,
just for being a better beatstick if you don't
end up using the ability.
Artwork - 4.5/5 - Yes, it still has sick art.
The wings are amazing
~Email me at Tallbob1112@yahoo.com for
Dreamblade and YGO discussion~
And now, ladies and gentlemen, what is arguably
the single best movement piece out there.
Angel of Sunrise is THE Valor piece to play. It,
Scarab Warcharm, and Virtuous Maiden make
mono-Valor not only viable, but an actual
threat. This is rush in its most pure form, and
it is very, very good.
Yes, it will only be coming out late game. The
Spawn and Aspect cost require that, but the
thing is... that only makes it better. There are
going to be more allies to move and take over
territory, and odds are, you can spend both
action phases striking, so that whatever
survives the first salvo doesn't have too good a
chance on lucking out a second time. Move those
Zungar Blademasters, Virtuous Maidens, Saints of
Roses, Knights of Strife and Joy, Brighthammer
Avengers, Noble Dragons, and Pearlthorn
Gargoyles wherever you want, while Warcharms,
the Clan Scouts, and Instigators move people
even FURTHER come battle.
Haste Gambit isn't reusable though, which is a
double edged sword. On the one hand, no, you
can't use it a second time. On the other, you
definitely won't be able to get greedy and give
your opponent another turn win. While it would
certainly be very difficult to come back after
two Hastes, it isn't outside the realm of
Of course... there are ways around that.
Chessmaster builds with Citadel of Torture LIKE
come into play abilities, because then they can
use Baxar to keep bringing them back. Buzzclaw,
Lockjaw, and Angel are the main ones to expect
for now, but that number will only increase as
sets are released. Baxar's Citadel... will be
something to look out for when it has an Angel
in its ranks.
Constructed: 5/5 Playing Valor and don't like
the Dragon? Here you go.
Limited: 5/5 Playing AT ALL? Here you go. Try to
get a couple of other Valor pieces to help cover
the Aspect cost, but that's the ONLY thing to
Today we have
something fun- the Angel of Sunrise :-)
All i have to say- I LOVE it. Its the bain of
many a band, and i expect to see it in the top 4
bands at the Anehiem 10K *I, myself, am testing
it in a V/M DHC band*. so lets get down with it,
come into play: haste gambit 2
ok, decent*ish* stats for a 11 drop, but its
real gem is its come into play
effect: haste gambit 2. This gambit allows you
to have each of your allys move up to two cells,
for the price of giveing your opponent a round
on the victory track.
Let me repeat: you may move EACH and EVERY *if
you so choose* of your minis on the field, no
matter engaged or not, two cells. its a god of a
move, to say the least. who cares if your
opponent moves one place on the victory track,
if you can move all your disrupted back into the
fray? use this to move your bright hammer
around, then use chaos puppetteer to move him
around again! so many possibilitys...*so glad i
pulled one ^_^)
limited: 5/5 (need i say more? o, i will...)
constructed: 5/5 (its EXCELLENT!)
sculpt: 5/5 (possible my favorite i have laid my
eyes on- truely beautiful)
hate/love/what-ever my reviews? questions/coments?
drop me a line on wizards as king_atlantis, or
on Pojo as King Atlantis...or e-mail me at