Pojo's Dreamblade news, tips, strategies and more!

Pojo's Dreamblade Site
Dreamblade Home
Message Board
Dreamblade News
Mini of the Day
Rolf's PDF Spoiler
2-4 Player Board
Upcoming 10K Tourneys




Pojo's Dreamblade Mini of the Day


Image from Wizards.com

Cyclopean Sprite
Madness
Baxar's War



Reviewed November 13, 2006

Constructed: 4.0
Sealed: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating
 


Charninja

11/13/06
Cyclopean Sprite

Welcome to Gambit week, peeps. Gambit is the keyword ability that lets you give a turn's win to your opponent in return for a very nearly BROKEN affect. As such, it is a gamble, but so far, there isn't a creature with a Gambit ability that should not be HEAVILY considered for your band.

We start things off with Cyclopean Sprite. I'm not gonna says she's the best, because her ilk are ALL good, but when it comes to Madness, there is NO reason not to play her. There are a few contenders for the 5 spot in madness, but her only real competition is Relentless Eviscerator which is just a regenerating beatstick (not that that's a bad thing), and Gent, a member of the Stitched from Baxar's War. Truth be told, Sprite kicks all their hinies with her effect.

You give your opponent a turn, and then you banish 6 spawn points worth of opposing creatures. That's either one mid-level beater, or (more likely) several weenies. Her effect brings you choices, it's as simple as that. Do you want to knock off your opponent's Warcharm and Pariah? Or do you want to take out all of his Scissors? Maybe you need to get rid of his Soul Serpent or Butcher to make things that much easier? Guess what, it's a Blade ability, so if you can't take out everything you want this turn, you sure as heck can next turn.

Thing is, with all of the multiple use Gambits, you can't get greedy. Are a few enemy creatures REALLY worth two conquest points when you could just put a little bit more effort into just killing or disrupting them? If you already have 4 or 5 wins and your opponent only 2 or 3, sure, it probably is worth it to consolidate your position and get rid of nuisances that could (or already are) big problems. If your opponent is already tied or RIGHT behind you... think very, very carefully and hope to hell you don't get a spawn phase where he can bring back what he lost. And if they are ahead, you better be DARN sure this move is going to win you the game. That might work with Crypt Worm or Angel of Sunrise, but it doesn't quite apply to Sprite, since she can't really get rid of enough small creatures or the big ones that will be real problems. If she could take out Fleshless Reaper with her ability, she'd be a must play for nearly every band, instead of just a natural inclusion for Madness.

Constructed: 4/5 She's dang good, don't get me wrong, but compared to the other Gambits, she does falter a bit. A 4 is high, but she'll still be using that ability at least once in any game she comes out in.
Limited: 3.5/5 If you get her, use her by all means, but you still need to use some caution.
 

That Guy That Plays DreamBlade

 

CYCLOPEAN SPRITE

Ok so this week starts a fun filled week full of new Gambit pieces from Baxar's. Those of you that didn't check out the review of Bloodhawk Barag (1 of the 4 Gambit pieces in the game), Gambit is a special brand of ability that requires sacrificing turns away from victory in exchange for powerful and otherwise broken effects. Today we have the cheapest of them all. Sprite is a 5 drop with 1 aspect, so it will becoming out fairly early. Its only competitors are the Regen guy who has a very confusing name ( Sprite > it ) and Ego Cannibal ( toss-up ). Being madness, its 4/9 will keep it around for a while, and the 2 power is a tad low, but I guess the effect needed to be balanced even more. You'll want this guy out early, as his effect is called Whisper Gambit 6. To sum it up, if you roll the blade it requires to activate, you can give your opponent a turn in order to bounce 6 spawn points worth of enemy pieces back to the opponent's reserves. Now this is alot better than some might give credit for. Against weenies, this is usually 3 pieces. Against others, its 1-2. Playing Chessmaster? Bounce Warcharm and Pariah. BHB? Two Clawclan. So yeh, despite the requirements for the ability, this piece can give you a huge starting advantage that will help you make up the turn.

Constructed - 4/5 - Consider at least 1 for a Madness band. 2 if your going more aggressive, and even try splashing it as a 1-of in other warbands.

Limited - 3.5/5 - Not as useful IMO here, because alot of higher cost pieces are played here.

Artwork -3/5 - yeah, no snazzy comment here.

~Email me at Tallbob1112@yahoo.com for Dreamblade and YGO discussion~

 
Copyright© 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.