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								Cyclopean SpriteMadness
 Baxar's War
 
 
 Reviewed November 13, 2006
 
								Constructed: 4.0Sealed: 3.5
 
								Ratings are based on a 1 to 5 scale1 being the worst.  3 ... average.
 5 is the highest rating
 
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								 Charninja
 | 11/13/06 Cyclopean Sprite
 
 Welcome to Gambit week, peeps. Gambit is the 
								keyword ability that lets you give a turn's win 
								to your opponent in return for a very nearly 
								BROKEN affect. As such, it is a gamble, but so 
								far, there isn't a creature with a Gambit 
								ability that should not be HEAVILY considered 
								for your band.
 
 We start things off with Cyclopean Sprite. I'm 
								not gonna says she's the best, because her ilk 
								are ALL good, but when it comes to Madness, 
								there is NO reason not to play her. There are a 
								few contenders for the 5 spot in madness, but 
								her only real competition is Relentless 
								Eviscerator which is just a regenerating 
								beatstick (not that that's a bad thing), and 
								Gent, a member of the Stitched from Baxar's War. 
								Truth be told, Sprite kicks all their hinies 
								with her effect.
 
 You give your opponent a turn, and then you 
								banish 6 spawn points worth of opposing 
								creatures. That's either one mid-level beater, 
								or (more likely) several weenies. Her effect 
								brings you choices, it's as simple as that. Do 
								you want to knock off your opponent's Warcharm 
								and Pariah? Or do you want to take out all of 
								his Scissors? Maybe you need to get rid of his 
								Soul Serpent or Butcher to make things that much 
								easier? Guess what, it's a Blade ability, so if 
								you can't take out everything you want this 
								turn, you sure as heck can next turn.
 
 Thing is, with all of the multiple use Gambits, 
								you can't get greedy. Are a few enemy creatures 
								REALLY worth two conquest points when you could 
								just put a little bit more effort into just 
								killing or disrupting them? If you already have 
								4 or 5 wins and your opponent only 2 or 3, sure, 
								it probably is worth it to consolidate your 
								position and get rid of nuisances that could (or 
								already are) big problems. If your opponent is 
								already tied or RIGHT behind you... think very, 
								very carefully and hope to hell you don't get a 
								spawn phase where he can bring back what he 
								lost. And if they are ahead, you better be DARN 
								sure this move is going to win you the game. 
								That might work with Crypt Worm or Angel of 
								Sunrise, but it doesn't quite apply to Sprite, 
								since she can't really get rid of enough small 
								creatures or the big ones that will be real 
								problems. If she could take out Fleshless Reaper 
								with her ability, she'd be a must play for 
								nearly every band, instead of just a natural 
								inclusion for Madness.
 
 Constructed: 4/5 She's dang good, don't get me 
								wrong, but compared to the other Gambits, she 
								does falter a bit. A 4 is high, but she'll still 
								be using that ability at least once in any game 
								she comes out in.
 Limited: 3.5/5 If you get her, use her by all 
								means, but you still need to use some caution.
 
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                            | 
								That Guy That 
								Plays DreamBlade   | CYCLOPEAN 
								SPRITE 
 Ok so this week starts a fun filled week full of 
								new Gambit pieces from Baxar's. Those of you 
								that didn't check out the review of Bloodhawk 
								Barag (1 of the 4 Gambit pieces in the game), 
								Gambit is a special brand of ability that 
								requires sacrificing turns away from victory in 
								exchange for powerful and otherwise broken 
								effects. Today we have the cheapest of them all. 
								Sprite is a 5 drop with 1 aspect, so it will 
								becoming out fairly early. Its only competitors 
								are the Regen guy who has a very confusing name 
								( Sprite > it ) and Ego Cannibal ( toss-up ). 
								Being madness, its 4/9 will keep it around for a 
								while, and the 2 power is a tad low, but I guess 
								the effect needed to be balanced even more. 
								You'll want this guy out early, as his effect is 
								called Whisper Gambit 6. To sum it up, if you 
								roll the blade it requires to activate, you can 
								give your opponent a turn in order to bounce 6 
								spawn points worth of enemy pieces back to the 
								opponent's reserves. Now this is alot better 
								than some might give credit for. Against 
								weenies, this is usually 3 pieces. Against 
								others, its 1-2. Playing Chessmaster? Bounce 
								Warcharm and Pariah. BHB? Two Clawclan. So yeh, 
								despite the requirements for the ability, this 
								piece can give you a huge starting advantage 
								that will help you make up the turn.
 
 Constructed - 4/5 - Consider at least 1 for a 
								Madness band. 2 if your going more aggressive, 
								and even try splashing it as a 1-of in other 
								warbands.
 
 Limited - 3.5/5 - Not as useful IMO here, 
								because alot of higher cost pieces are played 
								here.
 
 Artwork -3/5 - yeah, no snazzy comment here.
 
 ~Email me at Tallbob1112@yahoo.com for 
								Dreamblade and YGO discussion~
 
 
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