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Dreamblade Mini of the Day
Reviewed December 08, 2006
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
That Guy That
We end off the week with a piece I expect to be
popular with the new set being released. He is
one of the 4 2-drops in the game so far, and
this guy is a member of the Janus squad. Janus
is getting more support in the upcoming set, and
this piece should definity be on top tables if
Janus is boosted to the extent Bloodcut was.
With 2 - 2/5, his stats make it so he will get
disrupted frequently, which also means he will
stay around for a while. This is good for
current Janus bands, relying on swarming with
Janus creatures to enlarge the Janus Warpstrike
created by the All-Seeing Mage. Regenerate is
also a nice ability for the piece as well. While
it can prevent the opponent from getting spawn
points or making desireable moves or filling up
spawn payments, it can also lead to somewhat
wasted spawn points in the sense that it could
be put to use on bigger characters or spawn
point effects. Oh well, he's still good in my
Constructed - 4/5 - He works wonders for Aggro
decks, and he is a solid 2 drop. No reason not
to run at lease 1 in Madness.
Sealed - 3/5 - its pretty good even without too
many other Madness guys
Artwork - 1/5 - who ever made this piece was
probably drunk...battling scissors?
Remember what I said about how could a low cost
figure ever be a 5/5 across the board? Well,
here's your answer: Yes, and Spellbound Scissors
is that figure.
These shears run amok are what every weenie
should be: They've got a great cost-to-power
ratio, an awesome ability that, while it may not
directly help with combat, definitely smoothes
the spawn curve, and hey, they even look pretty
cool. Wish I had these in 2nd grade Arts and
In case you don't quite get it, the Regenerate
ability is, on specific (i.e. low cost)
creatures a very, very good thing. They are
tailor-made (pun intended) to die... and come
back. And again. And again. And again. You don't
gain any spawn points when they die, but your
opponent doesn't get any conquest points either,
and when you get a wonky roll or it's getting to
the late game and there isn't much else to
spawn, these puppies come out swinging. A
favorite early move is to just summon all of the
alloted three on a roll of 7 or so, and just
shift, shift, shift, claiming territory and
locking up your opponent's early spawns. Not
fancy, but boy-howdy is it effective.
Constructed: 5/5 They are so cheap, it doesn't
matter whether you are playing any other Madness
figures at all.
Limited: 5/5 Sure, you, won't be getting three,
but even two will help with your curve, and
that's just plain good.
yay! a minis
that never leaves my band.....
run 3 in any madness band. low cost, cant stay
'dead', janus,ok life....its just good.
constructed: 5/5 (yaaaya!)
limited: 5/5 (yep ;) )
sculpt: 2-3/5 (ummm...intresting(?))
and thus ends our 5 mini a day reviews! woo!
hey1 liked my reviews? have some questions?
e-mail me at firstname.lastname@example.org ,or
find me on pojo's boards as king atlantis!