Subject: Cell TS Namekian Energy Hmm... comments below. Quick one though. ---------- Original Message ---------------------------------- From: "Robert Evans" The comment was (remember, these are mostly newbies) "Namekian sucks, no wander they are killing it off in GT. Who would build a deck with those crap cards." I told them I would prove to them that Namekian was good, so, here is what I built. Remember, I'm going easy, this is only to prove a point, not to totally tear through them like Piccolo did. MP Cell HT Lvl 1 Cell CS 2 Cell CS 3 Cell CS 4 The Destroyer Cell CS 5 The Master TS Namekian Mastery North Kai Sensei 2 BSMs Huh??? 3 Majin Buu's Loogie 3 Namekian Knee Strike (Probably run some Battle Stances) 3 Namekian Offense (No GBS?) I wouldn't run this unless I had to. Hero's Heart is Strong (maybe 2) Allies Android 14 Combats Android 18 Stare Down x3 Battle Pausing Cell's Instant Transmission x2 Cell's Defense (iffy) TES x3 Dazed Android 17 Smirks Aura Clash x2 SSE TiaWT Cell's Threatening Position Namekian Strike x3 Namekian Energy Focus Namekian Restoration x3 (mostly for endurance) - still not worth it >> As Cell you can run stuff like Cell's Style. << Non-Combats Expectant Trunks Krillin's Concentration x3 Vegeta's Quickness Drill Piccolo and Heroes Gather x3 Foreboding Evidence WTLTH Freiza is Ready Broly's Evil Drill x2 >> Outside of FA... well, since you are running CIT, you might not want >> to run as many nons. Evil Drill is good but not 100% necessary. Same >> with FIR. You aren't running Door Explosion Lockdown, which is >> interesting, seeing Cell is quite good at CIT for CIT, Door Lock, >> good game. << Dragon Balls EDB 7 Physical Combats Pikkon's Leg Catch (I'd run 3) Ultimate Defense x3 (maybe, leaning toward no) Vegeta's Physical Stance (most run heavy physical) Nappa's Physical Resistance (ditto) Gohan's Kick x2 Namekian Fist Dodge x3 (nah) Namekian Ducking Technique x3 Namekian Dash x3 >> Try out Namekian Shield Destruction for some mighty nice removal. << Energy Combat Vegeta's Jolting Slash x3 Nappa's Energy Aura Android 19's Energy Burst x2 Namekian Quick Blast x3 Namekian Eye Beam x3 (Piccolo's Power Ball is better now) Namekian Focused Blast x3 (decent for anti anger, though if you could try out Vegeta's Energy Focus) Namekian Energy Deflection x3 Energy Lob Yamucha's Skillful Defense - unnecessary now Good Advice Namekian Energy Catch - Weak card, run Energy Ricochet Goku's Energy Absorption Namekian Sky Beam x2 >> Biggest things are lack of PPB, VEF, and Namekian Door Explosion. You >> don't have to worry about Door; you can always replace your own >> location/battleground yourself. << Locations/Battlegrounds City in Turmoil x2 >> Well, I'd run a Winter Countryside and/or a Z Sword Plateau just for >> kicks. Just in some games you'll want to access your nons, and you'll >> have something to Cell's Instant Transmission for other than CIT. << Remember, I'm not trying to humiliate them, just prove a point. I left a few weaknesses there so that they do have a chance to defeat me, since most of them get iffy coming thinking "oh Robert's there, he is going to win this one again." I've been taking experimental decks there to give them a fighting chance, and generally still winning. This one is to shut them up about how "Bad" Namekian is. I've been hearing it since I showed up there. The insane ammount of combat cards is because some of them still don't think TES is a great card, some got the point quick, others still don't get it. >> In that case... well, you could just not try to get some expensive >> cards I guess. Maybe play without PPBs or VEFs. You could just not >> play in the tourney and gunsling the whole time (play random games to >> help teach other people. << -- matthewlow@franceslow.com "You will not be allowed to do this to anyone else!" - Gohan --