Subject: Re: please rate my broly deck

---------- Original Message ----------------------------------
From: Musashisword87
Date: Tue, 30 Mar 2004 20:55:17 EST

hi mathew.
how's it goin? first off, i read your articles on pojo all the time. you are brilliant. (not just saying that to get a good rating!) any way, in my area there are no card shops, so all i have are some ss, ts, and some assorted saga cards. this deck is slightly old school, but works well. please help me make it better.

main personality: lv1 broly the calm (movie insert)
lv2 broly super saiyan (movie insert)
lv3 broly empowered (guess were i got it)

physicals: red lightning slash
black elbow strike
x2 black finger block
x2 black hug manuver
x2 red eye laser assault
x2 black driving palm strike
x2 trunks swiftly moving
orange wrist flex take down
blue reflexes
red shattering leap
black reversal strike
blue round throw
black phys focus
black side kick
red power rush
goku's head pull
red round kick
trunks draws steel
black defensive burst
saiyan neck hold
red knee strike
saiyan sweeping defense
trunks sword position 1
capt ginyu moves to attack
black flying kick

energys:krillins kamehameha outbrst x2
red energy shield x2 (good card.
why don't i see it in more decks?) capt ginyus energy
attk x2
spice prepares an energy blast x2
orange resistense x2
saiyan energy ball
saiyan triple blast (note: i will have more saiyan cards.)
black front kick
black jump turn kick
red energy blast x2
orange neck restraints

combats: saiyan focusing power
super saiyan effect (is this a saiyan style card?)
saiyan training
double saiyans
red blazing aura x2
blue awakening x2 (regen is good)
raditz phys defense
black defensive aura
trunks energy sphere (i know ineed more, but only have 1)

non-coms: black striking drill
red grav drill
don't you just hate that
black energy deflection drill
breakthrough drill
blue battle drill
orange off balancing drill
goku's touch
(say this five times fast) teaching the unteachable forces observation
goku's ready
krillin's trick
black arm bar drill
piccolo and heroes gather
android 20 absorbing drill
earth db 7 saiyan saga
earth db 5 saiyan saga
earth db 2 saiyan saga
fortify your spirit
king cold smiles
king cold's end

okay thats it. what do you think? i also have a vegeta set (trunks saga lv 1-4) that runs good with this deck, with a few adjustments. what are some good saiyan styles that i need? i'm open to opinions, but may or may not be able to make the changes. anyway, your busy so i'll check out now. read ya later,

While I'd love to help your deck, I don't think I can. Honestly.

Your deck is REALLY confusing. I'm lost just looking at it. I don't even know what you are trying to do with it. All I see is exactly what you told me: SS, TS, and some assorted cards all thrown together into a big mess with Broly as your MP that you got from the movie. None of those Brolys are playable except the level 2 in anger, mainly Red.

Here's your problem. You don't have a focus or a theme. This is one of the things that beginners need to understand in order to be good at any card game at all. You need to figure out how you want to win (Survival, DB, Anger, DV) and how you want to do it (eg Survival - stall, straight discard/mill, ally, energy, physical). Then there are the even more intricate parts like do you want to make a "Carpet" deck or a hybrid of any of the above. And of course, there are a million other ideas out there.

You've got your MP (which you should by all means run at least 1-4 or 1-5 because of silly 1-3 anger decks), but need a Mastery, and Sensei. Sure I don't run a Mastery in my main deck, but you really have to know what you are doing if you want to play without one. As a beginner, I am probably right to assume you don't have one. Thing is, you'll need one to help round out your theme. Blue CS often means some DB variant, with occasional beatdown. Black CS often means Carpet, but sometimes you'll see DB and beatdown. Orange MBS will mean some kind of Drill control, possibly with DB or energy beats or even physical beats with Orange Vegeta's Assault. You're missing your Sensei Deck of course, and integral part of the game. Now you need to figure out what to do with your deck. You've got cards in your deck that are totally useless as well, while you've got others that can easily be upgraded to another card (Red Knee Strike is nothing compared to Red Blocking Hand).

I'm not trying to be mean, but if I had to give you a rating from 1-10 where 1 is the lowest, you'll get a 1.1. You've just got no focus. You can't expect random cards thrown together to work, because quite frankly, it won't.

Good luck sir. Key is, you just need to figure out what you want to do and go from there. You've got a long way to go. Good luck.

Also try out GT. I don't really want to tech any more Z decks because most techs will look very similar in the sense that your decks are geared toward a whole different game. GT plays a lot like Z, but with enough changes that it makes games a lot different. I did yours quickly because I just copied and pasted and edited my the last tech I did. Rules changed and so will decks. You'll need to keep up to be good at DBZ, as well as any CCG.

"You will not be allowed to do this to anyone else!" - Gohan