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Pojo's DBZ Card of the Day

Red Beatdown
Card Number: 110
Card Type: Combat - Physical
Rarity: Rare
Expansion: Showdown
Card Text:
(Remove from the game after use.) 2(Physical for 4): If you Refocus with this attack, then for the rest of the turn your Red styled attacks cost -1 stage to a minimum of 1.

Card Ratings
Average Score: 4.1
 

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.25.06

 
GDK Red Beatdown

Another good Red card, and this helps to make Red decks a little bit more offensive by reducing the costs of your Red style attacks by one stage. Its ability only happens when you refocus with it, though. And it is removed from the game after use, but since you should be running this in a Red deck, it will only cost one stage to refocus and with it making your Red attacks cheaper, it comes close to paying for itself. If you run the Red style, you pretty much need this card in the deck.

4/5
Musashi Red Beatdown
Card # 110
DBZ TCG Showdown
Rare

Combat-Physical
2: PA 4 (RftGAU) If you Refocus with this attack, then for the rest of the turn, your Red style attacks cost -1 stage to a minimum of 1.

Hello, everyone! Musashi is alive; I just got real busy with school and trying to find a job. I got both cleared up so yay for me! ^_^ Anyway, I'm back and will continue to provide assistance here (for the sick among you that take my advice....)

Alright! We got a Red card today, and it's a decent one! Red being my style of expertise, I'll rate this objectively. A Physical attack for 4 costing two. At first glance, I say "Meh, I can find better." But, the secondary effect makes it respectable. Cuts 1 stage off your Red Style attacks for the remainder of the turn if you refocus with it. Now, a Refocus for 4 that costs two is okay, but then it has that next ability. Double it with a certain staple Dragonball and this card can be a fine contender. Of course, I would not recommend running this in Rainbow, unless you run a lot of Red stuff.
Musashi's Rating: 4.2/5.0
AJC468

 

Red Beatdown

Card Number: 110
Card Type: Combat - Physical
Rarity: Rare
Expansion: Showdown
Card Text:
(Remove from the game after use.) 2(Physical for 4): If you Refocus with this attack, then for the rest of the turn your Red styled attacks cost -1 stage to a minimum of 1

If you hadn't already gathered from reading the card text, Red Beatdown is quite good. In fact, it seems reasonable to conclude that without it Red would have a much harder time pulling off any form of an offensive strike. Red Beatdown changes this, however, and now Red is perfectly adept to commence a major beatdown combo after pulling off Red Left Kick. There isn't much else to say about Red Beatdown, and it should be pretty obvious by now that it is a staple in every Red styled deck. Nifty combos with cards like Red Knee Strike also allow Red to finally have some net stage gain with something other than Left Kick. It's about time.

The Final Verdict:

If there's one card you don't want to start a combo without, it's Red Beatdown. Red isn't exactly known for its cost effective attacks, but Red Beatdown allows you to get around this downside for a single turn. Just remember to save it until the time is right, or you might waste an excellent opportunity to gain the advantage. Lastly, I can't mention Red Beatdown without mentioning that a 1-4 refocus is quite good, and there you have it.
 

Mr. Buu

 

Red Beatdown
Card Number: 110
Card Type: Combat - Physical
Rarity: Rare
Expansion: Showdown
Card Text:
(Remove from the game after use.) 2(Physical for 4): If you Refocus with this attack, then for the rest of the turn your Red styled attacks cost -1 stage to a minimum of 1.

And today’s card has so much potential to be insanely wrong. It’s just not even funny. A 1:4 prevention ratio is not bad at all. But then, when you take into consideration that your Red attacks cost 1 less, then it gets really good. Obviously not good enough to be limit 1 per deck, but still, good enough to burn the crap out of your opponent if played right. I’ve been on the wrong end of this card, and I’m sure AJC has too. Imagine 3 pulled off in the right combat for Red. This card is nice because it opens a window up to wail on the opponent for massive damage. I could go on and on rehashing that point, but I think you guys get it by now. All cards have their downsides. This cards? It’s not offensive based really. But that’s not really much of a downside. It could take up hand space I guess, if you don’t wanna use it. Still, if you run Red, run this. Nuff said.

-Mr. Buu
 

 


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