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Pan, the Persistent Level 5
 

GT Super 17 Saga

Reviewed 01.07.2005

Avg. Expanded Rating:
Avg. Focused Rating:

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Matthew Low
Pan the Persistent Level 5 – Dragon Ball GT Lost Episodes Saga
Ultra Rare - #154
Personality – Hero

Constant Power: Your attacks with "Train" in the card power do +7 power stages and gain "If successful, use the power of a Dragon Ball in play." You cannot use this effect more than once this Combat on the same Dragon Ball.

PUR: 9
9,800,000
9,620,000
9,440,000
9,260,000
9,080,000
8,900,000
8,720,000
8,540,000
8,360,000
8,180,000
8,000,000
7,820,000
7,640,000
7,460,000
7,280,000
7,100,000
0

Pan’s level 5 screams combo. Why do I say that? Well let’s think about this. Pan is plain amazing in Blazing beatball. I mean think… what could you use with this power? Black Star/Earth/alt Namek/Dende/Cracked 3 to draw cards. Black Star 7 to double use a ball. Namek 4 to scoop nons. Black Star 5 to discard the hand. Earth 6 to end combat. And so forth.

Sure, it won’t be easy to get up here. But Pan has her Baby Saga Level 1 that you can abuse with a simple Are You Tuff Enuff??? and jump to level 3. Packing the deck with AYTEs can help a ton to get to level 5, not to mention running cards that just gain levels.

Thing is, her power is constant. So just pack the deck with cards that Train an ability and dish out the beating. Draw more cards. Use more Dragon Ball powers. Wash, rinse, and repeat.

Oh, and don’t forget… Unlocked Potential can and will throw your opponent for a loop. You can just go off one combat and use Dragon Balls up the wazoo. Remember, a +7 modifier is nothing you can really ignore.

Expanded: 4.6 out of 5.0 (Unlocked Combo!)
Focused: 4.4 out of 5.0 (No AYTE to level, but many other ways to level)
Sealed: N/A (Yeah right)
 
Super
Saiyan
Trunks

Pan the Persistent Level 5

Boy, I never thought I'd see a Pan card this strong. But, I guess anything is possible, she IS the grandaughter of Hercule after all... (laughing) Anyway, a pretty good PUR of 9, and a good attack of 9,800,000. Her effect is good too, the only thing I can't see Pan in is if you don't use the Dragon Balls. I don't see a lot of Pan decks around, but then again, I don't see that many people playing with the Dragon Balls. All-in-all, shes pretty good for decks.

Exp- 2.5/5
Foc- 3.5/5

 

meb9000 Pan, the Persistent

Personality

Hero

Constant Power:Your attacks with "Train" in the card power do +7 power stages and gain "If successful, use the power of a Dragon Ball in play." You cannot use this effect more than once this Combat on the same Dragon Ball.

Level 5

PUR 9

Ah, Trunk's partner in crime for the UR status for Lost Episodes, Pan the Persistent. Unlike Trunks, Pan isn't nearly as gamebreaking as his level 5 is. This card has suffered the fate of "Trying too Hard to be Amazing". The obvious goal of this card is be a powerhouse in Red Mentor decks and also be a semi-weapon against ball decks. (Or IN a ball deck, who knows?) Pan, the Positive lvl 3 from Shadow Dragon Saga has a similar effect, but truly pulls it off much more and backs up the mentor deck much more IMO. Her power pumps ALL your attacks by +4 life as well as letting you auto-capture a ball when you train a card, not to mention gaining stages along the way. Being just a lvl 3 puts this lvl 5 to shame. The one key advantage this lvl 5 has is that it can use the powers of your dballs as well, along with a very large PUR of 10. Being an UR really hurts this card, as it just isn't worth it compared to the power of her lower levels, and even when compared to RARE lvl 5s such as Vegeta or Goku.

Ratings
Expanded-2/10: Mentor decks haven't been too hot here, and by the time u get here, an opposing ball deck will either have won already or your opponent will have taken the balls you played yourself O_o

Focused-5/10: Mentor decks are on the rise a bit, and could be a very potent deck type, but it just takes too long to get to lvl 5 before your strategy gets blown or her usefulness doesn't get used to the full extent. Stick with her lvl 3 if you're gonna use Pan in Mentor.

Once again, I hope that my ratings will help u make the best choice when building a deck. Happy playing!

 
Scott Guy Pan, the Persistent Level 5
Personality
Hero
PUR: 9
7,100,000 - 9,800,000

Constant Power: Your attacks with "Train" in the card power do +7 power stages and gain "If successful, use the power of a Dragon Ball in play." You cannot use this effect more than once this Combat on the same Dragon Ball.

Pan's level 5 is for Red Mentor train decks. You could run this for the sake of having a level 5 but unless she is using train cards this level wont live up to its potential. Now in the train deck this level is a powerhouse.
+7 is not a small modifer. One hit from even the wimpiest train attack will knock your opponent down almost half of his maximum stages. The dragonball power is even more powerful. Being able use your balls effects once each for every successful hit you make hurts, especially when many ball sets have a draw 3 cards power. Add on the disruption aspect of black star
6 or namek ball 4, if you reach her level 5 she could devastate your opponent. Train decks arent too good at the time because of the popularity of Black Energetic decks, nuking ability cards kills this deck.

Expanded: 2/5
Focused: 2/5
Sealed: 0/5
 
JodaGee Pan the Persistent lv 5

Wow two things: Pan gets a 5 and Frieza STILL doesn't?! And according to the card power levels she can take out Fat buu? Creepy....Well I have never been a fan of personalities revolving around a new tech but this one is quite good. The power to add +7 to all attacks and then train a card to add even more damage to the next one (if you using mentor, which you should be doing....), which makes me wonder how much better can red get? And THEN adding the power to use a dragonball in play if succesful. I think this saga and last, score has REALLY been trying ot balance the gap between dragonball and normal decks. Which I'm very happy to see happening :D A great card but once again kind of a pain to get to, but who cares lol.

Focused: 4.5/5.0 Great card, the only negative is not too many train and ability cards out.
Expanded: 4.6/5.0 Using more regenitive and leveling cards to make it there and abuse it.
Sealed: 1.5/5.0 Having the card is a prop but there is NO WAY you'll get all the cards to make it to the level and use it to the fullest.
 
Richard Barbee Ultra Rare

154

Pan, the Persistent Lv 5

Hero personality

Constant Power: Your attacks with "Train" in the card power do +7 power stages and gain "If successful, use the power of a Dragon Ball in play." You cannot use this effect more than once this Combat on the same Dragon Ball.

PUR 9

9,800,000

9,620,000

9,440,000

9,260,000

9,080,000

8,900,000

8,720,000

8,540,000

8,360,000

8,180,000

8,000,000

7,820,000

7,640,000

7,460,000

7,280,000

7,100,000

0

Okay, now for the second of the 2 ultra rare personalities in LES. Joy. Wow, we go from reviewing an overly broke MP to reviewing a... less broke MP. Well, in focused you have... Mentor Mastery. Problem is, hey you'll have a hard time getting to this level. And even then, her powers are exactly worth it. All your attacks that train attacks do +7 power stages. Sure, that looks big and there are a lot of attacks that train, but only in Red. Now, her second power can do some serious damage. Sure, I'll use that Cracked Dball 7. Oh I know, I'll copy your Black Star Dball 7 to copy that Black Star Dball 3 I used last turn. Expanded holds the same story for her, only this time it's easier to achieve that level. I could actually see her best in a Saiyan Beatball or Blitzball here. You get all the advantages of the Saiyan style AND a chance to use your dragon balls over. Other than that, she's useless in most of the other styles. You could TRY an Energetic Ball, but meh IMO. She definitly isn't meant for Blue or Orange.

Focused: 2/5 (Lack of Versitility here, and even if you do get to it, you risk being GoWed)

Expanded: 2.5/5 (More versitility here, but not much)

Sealed: 1/5 (Definitly don't run it, even if, by some unknown miraculous reason you do get all 5. It's that bad here.)
 

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