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Pojo's DBZ Card of the Day


image from dbzcardgame.com

Orange Uppercut
GT Super 17 Saga

 

Card Ratings
Expanded: 4.25
Focused: 4.25

 

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 02.04.05

 

Matthew Low
Orange Uppercut - Dragon Ball GT Lost Episodes Saga, Dragon Ball Z Androids
Saga
Uncommon - #72
Combat - Physical

Power: Physical attack doing PAT+4 power stages of damage. If you declared a
Tokui-Waza, you may pay 2 power stages to search your Life Deck for an
Energy Combat card, show it to your opponent, and put it in your hand.
Remove from the game after use. Limit 1 per deck.
Endurance: 0

There was a reason why this card was restricted. And for good reason too.

Cards that search out other cards are often extremely powerful, and this one
is no exception. Energy Combat cards are quite versatile, and you can create
some unique chains like getting Energy Lob. You'll definitely see this card
in pretty much every Orange deck because of the things you can get with it.
It doesn't matter that it is a physical attack; the key that matters is the
searching ability.

Even Ball decks should consider this to get Lob. Not a necessity, but it
gives a lot more options when you've got this in your hand.

So bottom line, if you're running Orange and not this card, you better have
a really good reason not to. Really good reason.

Expanded: 4.9 out of 5.0 (if only nonTW decks could use this)
Focused: 4.9 out of 5.0 (ditto)
Sealed: 5.0 out of 5.0 (in rainbow TW is there a reason not to run this?)
 
Scott Guy Orange Uppercut
Type: Physical Combat

Attack: Physical attack for PAT+4 power stages of damage.
Power: If you declared a Tokui-Waza, you may pay 2 power stages to search your Life Deck for an Energy Combat card, show it to your opponent, and put it in your hand. Remove from the game after use. Limit 1 per deck.

Like all the other cards reviewed this week, this card is powerful. In terms of being a physical attack it has all the benefits and drawbacks of Blue Betrayal, so I will focus on the effect. The effect lets you pull any energy combat card you want out of your deck for a measly little 2 power stages. 2 power stages are easy to pay for such a great payoff. You could pull a General Rilldo's Force Field, Majin Destruction, Orange Revenge Death Ball or Strength of the Dragon. Run this card.

5/5 Focused
5/5 Expanded
 
Richard Barbee Orange Uppercut

Combat, Physical

Power: (Physical attack for PAT +4 Stages) If you declared a Tokui-Waza, you may pay 2 power stages to search your Life Deck for an Energy Combat card, show it to your opponent, and put it in your hand. Remove from the game after use. Limit 1 per deck.

This card is just sick. An attack doing PAT +4 isn't great, but it's not horrible either. But the secondary effect is where this card shines. If you declare a TW, you may pay 2 stages to search your life deck for any energy combat card and add it to your hand. Well, Orange has some sick energy potential, and this just brings it out. It's 1 for 1, so you're not getting hand advantage in the sense of you get a few cards, but it's still broke. Any energy combat. Need to make sure you don't pay for focused attacks? Uppercut for Orange Left Ki Blast. Need to power up your focused attacks? Uppercut for Orange Gokus Energy Volley. Need a lot of attacks in 1? Uppercut for Orange Burst. Need to stop your opponent's energy attacks? Uppercut for General Rilldo's Force Field. And so on and so forth. Now, for the only downside this card has, which is you have to pay two power stages to search. Wait, did I say downside? This just helps ally decks out. After all, a cost is a cost, and it does help you get to 1 above 0 or 0.

Expanded: 4.5/5 (Insane, you get KHSB, or something of the like and it could very well be gg)

Focused: 5/5 (With the little combat searching this format has, you need all the help you can get. And it's only an uncommen!)

Sealed: 2/5 (Meh, even with the Rainbow Toku-Waza rule here, it doesn't help the fact that you need a mastery to declare a TW to begin with. If you pull one, run it, if not, dont)
 
Super
Saiyan
Trunks
Orange Uppercut is an ok card, not one of the best. It only works in you declared a Tokui-Waza which mean its only good in Orange decks. And to top it off, its only one per deck, and you have to remove it after use. And it only gets an Energy card. It may be a little better if it could get a Physical too, but sadly, it doesnt. If you were just starting out playing DBZ with an Orange deck, you may want to put this in there, but if your more advanced, don't.
 
Exp.- 2.4/5
Foc.- 2.5/5
Sea.- 2/5
 

 


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