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Pojo's DBZ Card of the Day


image from bandai.com

Cross Arm Dive

#TE-024

Set - Series 1: The Warriors Return

Card Ratings
Average Score:
 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average. 5 is the highest rating.


Date Reviewed - 11.13.08

 

Organous
Cross Arm Dive
Technique - Earth
Turn cost: 2
Chi cost: 1
Taijutsu | Development
[Action] Move your Turn Marker up by 2. At end of turn, move your Turn Marker down by 2.

If this were anything other than common, I would call this an investment card. Heck, because this is set 1, I'd still call it an investment. I absolutely love this card, because it paves the way to break through the rigid tempo wall Bandai has set up. As a Magic player, I definitely can recognize the importance of tempo and getting lots of threats out early. This isn't entirely the card I'm looking for, since it will have a strict use of enabling techniques, but no matter how useful it is now, it can only get more useful as the game goes on. Even if a strictly better card were made, I'd end up seeing this in combination with that new card. +2 AND a (hypothetical) +3 would make for devastating plays when the variety gets up there.
Notice that I've been very vague about the application of this card. I make no mention of any particular technique to use, and there's a very good reason for that. It is not powerful enough to warrant a 5 from me, but it is definitely close enough to warrant a 4. Absolutely nothing less than that. The present and future applications of this card are just too obvious to ignore, but I do have to recognize one thing. If you are not playing a lot of high-cost techniques, this card will not help you out much. It's not like you can draw it by turn 3 consistently, and the field is not necessarily set up to take advantage of that at the time. Still, when your techniques can make the game for you, it's a solid card that doesn't care about style.

4/5

 


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