>pokemon(14)
>4 mew
>4 promo mewtwo
>4 ditto
>2 aerodactyl
>
>trainers(22)
>4 er
>3 ser
>3 gow
>4 bill
>3 oak
>3 cpu search
>2 fossil
>
>energy(24)
>20 psychic
>4 dce
>
>The strategy is to stop all evolution. Mew and
Aerodactyl make a great
>team, while mewtwo is a hard hitter. Ditto is in here
to deal with
>colorless pokemon, and isn't that bad of an attacker
at all. As for the
>trainers, we all know that drawing the right cards
can get your deck
>going
>in the right direction. I have a great feeling about
this deck!
>
>P.S. You're the biggest help! You're the only guy I
know that keeps his
>garage up to date.
***
Okay...first I have to clear up one thing. In defense
of the other mechanics, I should note that I am *not*
the only one who keeps the garage up to date. Many of
the others are doing an excellent job. In particular,
kudos to The Pokemon Lady for not only having a good
garage but for writing an excellent series of Featured
Articles. And a lot of the deadbeat mechanics
(including, sadly, Chipmunk) have been pruned out
recently.
Now then...Oh yeah, your deck. Looking awesome there.
This was the first AeroMew deck I got (and,
surprisingly, so far the only one.) So naturally I had
to review it. For months before Fossil came out,
people were gushing about this deck and how awesome it
was going to be. Then came the news that there would
be no Mew in Fossil. Instead, we had to wait a few
months to get 5 or 6 of them for free :-)
I'm gonna level with you, pal--there's only two
problems I see here. 1) Ditto, and 2) a weak
Aerodactyl family. So why don't you drop all your
Dittos and pump 2 more Fossils and 1 or 2 more
Aerodactyl into there. Looking good, looking good. The
only other problem is gonna be other psychic
Pokemon--in particular, Mime. Mewtwo and Dactyl cannot
touch him, and Mew needs to only have 1 energy on him
to do any damage. A couple of Jigglypuffs should take
care of this.
That's it. No, really. Congratulations!