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Death Star-Vader, Chaos Breaker Deluge – Cardfight Vanguard COTD

Death Star-vader, Chaos Breaker Deluge
Death Star-vader, Chaos Breaker Deluge

Death Star-Vader, Chaos Breaker Deluge
– #G-CB06/002

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn] Generation Break 3:[Soul Blast (1) & Choose a face down card from your G zone, and turn it face up & Choose a card from your hand, and discard it] If you have a heart card with “Chaos” in its card name, your opponent chooses two cards from his or her hand, and puts them on separate (RC) as locked cards. Then, if the number of cards in your opponent’s damage zone is four or less, you choose one of your opponent’s locked cards, and your opponent puts that card into his or her damage zone face down.
 
Date Reviewed: November 24, 2017
 

Rating:  3.83

Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average.  5 is great.

Reviews Below:


Saikyo
Cardfighter
R

I’ve never really liked anything that goes for the hand, if only because opposing pressure isn’t that fun to deal with. This is no exception. This motherfucker is actually rather undercosted for what it is. For no Counterblast cost you are -1 down, and then the opponent is an auto 2 from the hand down (so technically still -1 to you as long as they don’t call over) and then on 4 or below damage, you get one damage in for free from one of their locked cards, so it’s a +0 wash in hard advantage overall, but damage is worth more than cards. After that, you get whatever soft advantage comes from the opponent not attacking with the locked units.

The hand assassination already makes it enough of a reason to run. As far as the rear-guard is concerned, it’s piss easy when Crisis and other lockers like Photon, Planck, Strange Dragon and whatever else is there is are slowly cutting down on the available options. Soul’s generally not a problem as long as one can access Zinc easily either.

This card offers no real hard advantage (it’s technically a wash) but has combo use that makes worth running 2 of at least.

3.5/5


KippForShort

This card only does everything for Star-Vaders.  Accelerates the number of locked units on board, dwindles down the opponent’s hand to allow for harder to block attacks, and adds damage that can’t be used for costs or have its trigger effects…well, triggered.  Because it does not need to unflip copies of itself, this card easily sees play at two copies in a Star-Vader deck while still leaving you open spaces for more G Zone options.

4/5


Aruku

Oh man where do I even start. It is an amazing card on paper. It locks 2 from hand, meaning the opponent loses cards to guard with even before attacking, and it deals the opponent unavoidable damage. Wow. The only drawback this thing has is the need for a Chaos to discard and SB1 considering how Chaos Breaker also needs the soul, but who am I kidding, there are plenty of ways now to replenish the soul.

Easily a 2-off, considering how good it can control the game as early as 2nd Stride.

4/5

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