What's up, you guys?! It's about time we hit the
midpoint of our Card of the Days this week, and today,
Last Card, Revonn
Clan: Aqua Force
Race: Tear Dragon
[AUTO](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Counter Blast (1)] When this
unit attacks a vanguard, if the number of [Rest] «Aqua
Force» in your front row is three, you may pay the cost.
If you do, this unit gets [Power]+3000/[Critical]+1
until end of that battle.
[ACT](VC):[Counter Blast (1)] This unit gets
[Power]+2000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
..Revonn is definitely an unorthodox card as it's
Limit Break has a very similar mechanic as Maelstrom as
it require, in this case, to have the entire frontline
Rested, so, in Layman's terms, Revonn must be the third
attack for it to kick off. It's actually a bit more
flexible as you don't have to worry about relying on
Basil, Diamantes or Benedict to pull off the Limit
Break. The downside is that it is a very Counterblast
heavy card as you need to Counterblast to use either
effect. Does this effect it that much? In a late game
scenario, it will, but early on, it's a pretty big
threat as it can always go in at 14,000/2 Critical
pre-boost or Drive Checks. Combined with Dorothea, and
that can essentially become 24,000. Add a single
Counterblast from his other skill, and that's 26,000,
which is enough to force out at least 20,000 Shield or a
Sentinel from a non-Majesty Lord Blaster or Crossride
I definitely have to say that Revonn is a very good
card that is going to be...a splash...in most Aqua Force
decks for the near future...okay, yes it was a bad pun,
but the timing was there!
Art: 4/5 (He's coming from above!)
Next Time: This angel is no Wolverine!
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!