Pojo's Cardfight Vanguard Site
Card of the Day
Card of the Day
Check out our
Message Boards where you can trade
cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.
Aurora Star, Coral
July 31, 2013
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] When this attacks a vanguard, you may pay the cost. If you do, Soul Charge (1), choose one of your «Bermuda Triangle» rear-guards, return it to your hand, and this unit gets [Power]+5000 until end of that battle.
[CONT](VC):If you have a card named "Shiny Star, Coral" in your soul, this unit gets [Power]+1000.
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
What's up, you guys?! It's the middle of Lolli week,
and today, we have...
Aurora Star, Coral
Clan: Bermuda Triangle
[AUTO](VC) Limit Break 4(This ability is active if you
have four or more damage):[Counter Blast (2)] When this
attacks a vanguard, you may pay the cost. If you do,
Soul Charge (1), choose one of your «Bermuda Triangle»
rear-guards, return it to your hand, and this unit gets
[Power]+5000 until end of that battle.
[CONT](VC):If you have a card named "Shiny Star, Coral"
in your soul, this unit gets [Power]+1000.
...so we now have one of the new girls. It's also a
fun fact that this is the first time that a single clan
has two different Ride Chains in the case of Rivière and
Coral. The way I review Ride Chains is that I judge
based on not just the final form, but the entire chain
itself as the chain sets up for the final form for most
As for the chain itself, for the Grade 1, if you miss
the Grade 2, you get a second chance by looking at the
top 7 cards of your deck and ride the Grade 2 if its in
there. I have to admit that it's very nice to get a
second chance like that. However, because of that
effect, it literally has no other effect which is
For the Grade 2, whenever it hits the Vanguard as the
Vanguard, you can bounce any front row unit you control
to your hand and if you are following the chain, then
you can bounce a back row unit also. This can
potentially set up combos with Rio, Celtic or Clear
because of this.
Which leads us to the final part. Her effect is a
Limit Break where when she attacks the Vanguard, you can
Counterblast 2, Soul Charge 1, bounce any rear guard
back to your hand and Coral gains 5,000 power. Like I
noted earlier, this combos extremely well with Rio,
Celtic and Clear though mainly with C&C seeing how you
aren't using as much Counterblast as you are already
using up 2 for Coral.
Overall, it's a strong pseudo Power Breaker that sets
up Bermuda combos during the Ride Chain, and it executes
very smoothly...and did I mention that it also becomes
11,000 if the Chain is complete?
Rating: 5/5 (Definitely an excellent alternative to
using PRISM or Pacifica.)
Art: 3/5 (Freaking Lollis...)
Next Time: This is going to take an Eternity for me to
finish...no wait! The review is done! xD
Go Rogue...Go Pro!!!
...and DON'T be a Sackboy!!!
Aurora Star, Coral
Coral is the grade three of the latest Bermuda Triangle
ride chain. What is interesting about this ride chain is
that it employs a new mechanic to ride chains, adding a
little bit to their consistency. It is also, presently,
unique since no other ride chains (in the TCG) employ
has a really good effect. Like all grade threes of any
ride chain, she gains 1k power if the grade two of the
chain is in soul, but her limit break is of the greatest
interest. When attacking, you can counterblast two, soul
charge one, and bounce a Bermuda unit, then Aurora gains
5k. The beauty of this skill is two-fold. First, you can
bounce any Bermuda, not just PRISMs (a la Labrador), and
second, you don’t have to hit in order to activate the
limit break. The biggest problem with older generation
Bermudas is that the attack had to hit the vanguard for
you to be able to bounce a rear guard. Now, you can
activate Girls Rock Rio, Carine, or even Celtic, simply
by attacking. This skill would be good even if it didn’t
add power, so the power boost is just gravy; forcing an
extra 10k guard or perfect guard from the opponent.
I feel I should
mention a few things about the ride chain. It closely
resembles previous ride chains in the spirit of Vortimer
and Riviere. The grade zero and one act similarly; the
zero moving back if you ride the wrong one, but
searching the top seven cards of the deck for the two or
three if you ride the one. The one has an added skill,
though, in that if you ride the wrong grade two, you can
do another top check of seven cards and ride the two if
you find it there. That’s pretty cool. There is another
ride chain that works like this, but we’ll have to wait
until October to see it. The bad part about this ride
chain is that, unlike Vortimer and Riviere, riding the
two and three does not net you a free card; it’s all
about getting the right grade two in soul so that the
grade three can be at full power. On the flip side,
though, this opens up the possibility of using a break
rider within the ride chain.
Aurora is the
latest of strategies currently unique to the Bermuda
Triangle clan. A repeatable bounce effect is a big plus
Rating: 5/5 –
Proactive bouncing that adds power.