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							Golden Beast Tamer   - #EB01/004EN 
							Date Reviewed: 
							April 11, 2013 
							[CONT](VC/RC):Restraint (This unit cannot attack.)
[ACT](VC/RC):[Soul Blast (3)] This unit loses "Restraint" until end of turn.
[CONT](VC):During your turn, all of your «Pale Moon» rear-guards in your front row get [Power]+3000.
[AUTO]:When this unit is placed on (VC), choose a «Pale Moon»  from your soul, and call it to (RC).  
							
							Ratings
                            Summary
 Rating: 1.50
 
							Ratings are based
                            on a 1 to 5 scale. 
                            1 being the worst.  3 ... average.  5 is the highest rating.
 
							
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              | Elliot "Gale" Gaylord
 | Why hello there, madam. Can you explain to me why 
						you're so much worse than your kindred?
 Golden Beast Tamer has a couple seriously awesome 
						skills, but they come with a seriously dreadful 
						handicap. If you don't Soul Blast 3 each turn, she's not 
						attacking, and bear in mind that this is global - you'll 
						have to pay that cost for each copy in play, no matter 
						what circle they're on. It's not pretty and ensures that 
						even a single Golden Beast Tamer won't be deployed for 
						more than two turns, tops.
 
 Superior calling a chimera upon ride is solid, 
						especially since Barking Cerberus and Midnight Invader 
						are already universal staples for just about any Pale 
						Moon deck and will easily be part of the soul due to 
						riding or soul charging. A 3K buff to both of your 
						outside columns works wonders, too, as you can easily 
						break the 21K and 23K offensive benchmarks even if you 
						couldn't before.
 
 Simply put? Golden Beast Tamer, much like Exculpate, has 
						a niche but can't be part of your central strategy. Just 
						appreciate what it can do for you every once in awhile. 
						2/5
 |  
              |  WarLycan36
 Go Rogue,
 Go Pro
 YouTube
 Page
 | What's up, you guys?! We're now in the waning part of 
						our Extra Pack 1 week, and ler's see what we have this 
						time...  Golden Beast TamerPower: 10000
 Grade 3
 Clan: Pale Moon
 Race: Human
 [CONT](VC/RC):Restraint (This unit cannot attack.)
 [ACT](VC/RC):[Soul Blast (3)] This unit loses 
						"Restraint" until end of turn.
 [CONT](VC):During your turn, all of your «Pale Moon» 
						rear-guards in your front row get [Power]+3000.
 [AUTO]:When this unit is placed on (VC), choose a «Pale 
						Moon» <Chimera> from your soul, and call it to (RC).
 ...ANOTHER Grade 3 with Restraint, and this one has 
						only 10000 power?! Really?! *sighs*...alright, let's see 
						how she loses Restraint...you need to Soul Blast 3 
						cards?! REALLY?! Why?! You know, it's cards like these 
						that make me wonder why they were even made in the first 
						place. Her other skills don't compensate very much 
						either seeing how it's only your front line rear-guards 
						that get the boost; why couldn't she gain the boost 
						also? It would've made this a bit more reasonable! As 
						for it's last skill, it must be a Chimera race Pale 
						Moon?! How specific can you get with this card?! This 
						can only get:  Dreamy Ammonite (Bad)Barking Cerberus (Probably your best option)
 Dreamy Fortress (Bad)
 Barking Manticore (Mediocre)
 Mistress Hurricane (Why?!)
 Midnight Invader (Other good choice)
 
 
 So out of the 6 choices, only 2, maybe 3, of them are 
						worthwhile, but that wouldn't make the card itself any 
						better. As far as I see it, this card is just plain bad 
						with them having SO many better options!  Rating: 1/5  Next time: I'm trying not to be stagnant here!  Go Rogue, Go Pro!
 
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