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Dark Ritual
UR162


See Below

Review Date: 03.02.09

Average Card Rating

Competitive Play: 5.00
Casual Play: 5.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Orange
Hat
Guy
Dark Ritual
Card Number: UR162
Card Type: Event
Rarity: Ultra Rare
Expansion: Portal
Deck Limit: 4
Cost: Free
Card Text:
(Remove from the game after use.) Lose half your power, rounded down. Cancel any card or effect on the queue. If that card was a character, item, or battleground, it does not come into play and is discarded.

Dark Ritual is a necessary evil in the world of contemporary Bleach.  In a resource based game, a powerful cost-free card is something that no game designer should take lightly, and no player should be without.

The ability to cancel activated or triggered effects or events is something that no other single card can do.  The ability to stop a character/item/battleground from coming into play is also unique.  And for obvious reasons, doing either of these things is a highly effective form of gameplay.  But with the penance of losing half of your power, some thought is essential before using this card.  When is it worth it to use Dark Ritual?

- When your opponent is trying to play a character or item that will cause him to do an amount of damage greater than half of your current power.

- When your opponent is trying to play a character/item/battleground that will stop your impending victory (Hospital, Ichigo RFT, etc.)

- When you expect your opponent will be forced to respond with a DR of his own (losing half of your health is an effect of the card and if cancelled you do not lose your power)

- When you are low enough health that half is a low amount

- When you are about to win and your opponent tries to use something to stay alive (balance of souls, self sac, etc)

The long and short of it is simple.  Dark Ritual is not a card you can play without knowing why, but it is absolutely the most powerful card in the game and you need 4 of them in every deck.

competitive  5/5
casual 5/5
art 5/5

NavyCherub Dark Ritual

There’s not much to say about Dark Ritual…except everything. You can cancel just about anything except an attack with this card. Anything. And it costs no energy. Yes, it does cost half of your Power – but in exchange for not losing the game, I’d say that’s pretty fair.

I honestly wish I had more to say about this card, but it’s amazing effect is too good for words.

Competetive – 5/5 – Cancel anything? Alright.
Casual – 5/5 – See above?
Art – 2/5 – Booooring.
 

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