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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Spellbook of Knowledge
- #COTD-EN062
Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up from your field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
Card Rating
Advanced:
4.10
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: September 5, 2017
Back to the main COTD
Page
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Kingof
Lullaby |
Hello Pojo Fans,
Finally! A Spellbook for the generic Spellcaster
duelist.
Spellbook of Knowledge is something for both
Spellbook players (what is left of them) and players
who run a lot of Spellcaster-Type monsters. A
two-for-two however you flip it, you are either
losing a Spellcaster on the field, or a Spellbook on
the field or in the hand to draw two. Great draw
power for both types of decks, and can set up the
grave for bigger plays. Dark Magician players needed
some extra draw power, despite Allure and Duality
being at 3 each. With Eternal Soul out you can send
your DM from the field with this, draw 2, then get
DM back with Eternal's effect. Spellbook players
have been non-existent since Spellbook of Judgment
went on the ban list. This is something the
archetype needed, even if it doesn't result in a
rise in Spellbook decks. Other Spellcaster-based
decks like Majespecter could benefit from the card.
Great draw power card if you have several
Spellcasters or play Spellbooks.
Advanced-4/5
Art-4/5
Until Next Time
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Warlockblitz
YouTube |
Draw 2 cards if you control a Spellcaster-type
monster. Alternatively, you can use a Spellbook card
from your hand or face-up on your field. Spellbook
of Knowledge can only be activated once per turn,
and you can't use multiple copies to pay for the
effect. That being said, it is more reliable than
Wonder Wand since that can be chained to and
destroyed. Also, Spellbook of Knowledge is one of
the only easily searchable draw cards. Pantheism is
better, but this is still really good. Invoked decks
love this. Dark Magician decks can use it too.
Future potential is high because Spellcasters will
always be popular.
Score: 4/5
Art: 4/5
-WarlockBlitz
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Crunch$G |
Spellbook of Knowledge:
Until it was revealed, I would of not expected
Spellbook support in 2017, yet we got it. Konami is
looking to support the ZEXAL archetypes as we got
Spellbook support in Code of the Duelist as well as
we will get Mermail, Fire King, and Mecha Phantom
Beast support in Circuit Break. What's next? Geargia?
Madolche? That could be fun. Back to the topic, we
are reviewing Spellbook of Knowledge today (don't
worry, it isn't as powerful as Spellbook of
Judgment).
Spellbook of Knowledge has that special
characteristic that all the Spellbooks have, and
that is that they are highly searchable by Spellbook
Magician of Prophecy, Spellbook of Secrets, and
Spellbook of Power, as well as Spellbook of the
Master helping you thin the deck more. Spellbook of
Knowledge is another Spellbook that really helps
assist in deck thinning, as you can send a
Spellcaster monster from the field to the GY or a
Spellbook from your hand or face-up on your field to
the GY to draw two cards. Destiny Draw was at one
point limited for a good reason, drawing cards is
powerful, especially if there is a powerful engine
for the draw card. Just run two Spellbook Magician
of Prophecy, two Spellbook of Secrets, and three of
this card and you got a very good draw engine going
for you. That or if you are playing an Invoked
engine, you don't have to worry about the Spellbook
Magicians, just get yourself some Aliesters, Magical
Meltdowns, and Invocations as well as the Invoked
fusions, and you got two great engines in one deck.
Even the Windwitches have synergy with this because
they are Spellcasters. This card with a Spellbook
and maybe Invoked engine will help make True Dracos
more consistent if they suffer the same hits over
here like they did in the OCG. You can only activate
one of this card per turn, but it makes it far from
terrible. This card just revived Spellbooks in the
competitive meta.
Advanced Rating: 4.5/5
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Syn |
Todays card of the day is Spellbook of Knowledge,
a normal spell card from Code of the Duelist.
Spellbook of Knowledge lets you send a spellcaster
from your field or any spellbook card from your hand
or face-up on the field to draw 2 cards. Granted
though, you can only activate a single copy of it
per turn, but it is still a really powerful draw
card if used correctly.
Knowledge has found its way into a few decks,
alongside Spellbook Magician of Prophecy as a small,
but very potent, search and draw engine.
Advanced 4/5
|
Alex Searcy |
Spellbook of Knowledge, arguably the best card we
look at this week, (you should know I like to
incorporate something Spellcaster related into my
weeks) is a good, balanced Draw card for a Spellbook
player. It's a 2-for-2. You give up this
card, plus either a Spellcaster (no specifics as to
position on the Field) or one other Spellbook card
(other than this, and that's not bad either, as they
can easily cycle back to your Hand) to Draw two
cards from your Deck. To keep this card from
being 'broken' you can only use one a turn.
But it's still an even and fair card. You
should certainly use one if you're playing
Spellbooks.
Rating: 4/5
Art: 4/5 |
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