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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Gearfried the Red-Eyes Iron Knight
- #LEDU-EN002
Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.
Card Rating
Advanced:
3.65
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: September 26, 2017
Back to the main COTD
Page
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RCG |
Gearfried the Red-Eyes
Iron Knight
Turning Joey’s cards into
Red-Eyes support cards was brilliant and fun.
Gearfried the Red-Eyes Iron Knight is part of that
union, and he’s especially important to the deck.
Being the only warrior-type you’ll see in most
Red-Eyes decks, he becomes crucial for summoning
Red-Eyes Slash Dragon, and his effect works great
with a vast number of the other support cards.
It shows how far the game has
come when you start equipping Kunai with Chain to
Gearfried, but this updated combo is fantastic.
Stealing an opponent monster and then using it to
pop a spell or trap card is a great defense,
especially in a deck that normally didn’t have a lot
of that. It was burn and attack for big damage or
lose for many years. But now, Red-Eyes Black Dragon
finally has balance, which is something that was
always missing. This monster is a must-run in all
Red-Eyes decks, and like Baby Dragon yesterday, has
superb future potential in an archetype that will
never be forgotten.
Advanced: 4/5
Future Potential: 4/5
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Kingof
Lullaby |
Hello Pojo Fans,
Continuing the Red-Eyes support, we've got Gearfried
The Red-Eyes Iron Knight.
Highly searchable and support behind it, GTREIK
gives you a 1-for-1 off equip cards equipped to it.
This is an optional effect, unlike the original
Gearfried, a great upgrade to it. Then you can get a
summon effect off equipping, then sending that equip
to the grave. If equipped with Red-Eyes Baby Dragon,
you'll get a Special Summon from the grave, then a
search from the deck (not to mention a potential
previous search off REBD going to the grave via
battle). You can use both these effects on the same
turn, just play your equip cards one at a time to
activate the effects. Red-Eyes Fang with Chain is a
great card to combo with Gearfried. Equip REFwC to
Gearfried, detach to kill a spell/trap, then gain an
effect monster your opponent controls from REFwC as
an equp card, which you can detach for Gearfried's
second effect. You'll get off that one card a
spell/trap kill, a snatch steal, get rid of a
monster (not destroying it), and a Special Summon
from the grave, awesome.
A great card for the archetype, and a decent monster
outside of it. DARK, Warrior have tons of support,
and with the destruction effect via equips, it could
be in a deck that runs some.
Advanced- 3.5/5
Art- 4/5
Until Next Time
KingofLullaby
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Warlockblitz
YouTube |
Gearfried the Red-Eyes Iron Knight is a Level 4
Dark Warrior-type monster with 1800 Atk and 1600
Def. This is the engine of the deck and with
Red-Eyes in the name, is very easily searched. Also,
Rota still works. Gearfried responds to equipment by
destroying them and 1 Spell or Trap card your
opponent controls. If instead of destroying the
Equip Card, you can decide to send it to the grave
to Special Summon 1 Level 7 or lower Red-Eyes
monster from the grave. Both effects are once per
turn and can trigger other effects. Basically, you
run three of these if this is the version of
Red-Eyes you want to run.
Score: 4/5
Art: 4/5
-WarlockBlitz
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Crunch$G |
Gearfried the Red-Eyes Iron Knight:
We continue into this Red-Eyes week with the 2nd of
the 3 retrains in the Red-Eyes archetype, this one
is of Gearfried the Iron Knight, just add Red-Eyes
in the middle of the name.
Once per turn, if either player equips something to
this card, you can destroy the equip and then you
can destroy one Spell/Trap your opponent has. If
your opponent doesn't have any back row, at least
you get to stop them from equipping something to
this you don't want. This is a cool throwback to the
original Gearfried's effect. Also once per turn, you
can send an equip card you control that is equipped
to this to the GY to summon a Level 7 or lower
Red-Eyes from the GY. This has great synergy with
Red-Eyes Baby Dragon, as you can get rid of it to
revive a Red-Eyes Black Dragon or the card we review
tomorrow, then use the Baby Dragon to get Black
Metal Dragon to equip it to Gearfried or the card we
review tomorrow, and then you can start generating
some more advantage.
This is a must in the Equip Red-Eyes build,
especially since it is a Fusion Material to the
monster we review tomorrow. (Don't want to spoil it
for those who can't guess :P)
Advanced Rating: 3.75/5 |
Alex Searcy |
Gearfried the Red-Eyes Iron Knight...honestly, this
guy wouldn't be bad in his own Deck, even without
Red Eyes Monsters, in my opinion. An Equip
heavy Deck wouldn't be too hard to pull off, as by
equipping them, they can be destroyed, and that
destroys Magic and Trap cards on the Field that your
opponent controls. The effect is limited to
once a turn, and anything your opponent equips is
potentially destroyed. At least perhaps
forcing them to waste cards...or maybe just destroy
this card outright, as can be done easily without
equipping anything. I like this a lot
actually. It has the strength of the original
Gearfried at 1800 and is Dark as opposed to Earth,
and still a Warrior, so all those are working for
this card. By destroying an Equip card you
control from this card, to Special Summon a Level 7
or lower Red Eyes Monster from your Graveyard.
I'd definitely prefer from the Deck, but this is
still a good card. It's an improvement, and
it's better than yesterday, but we're still not
looking at anything great.
Rating: 3/5
Art: 5/5 |
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