Pokémon-e FAQ  II |
    Aquapolis     |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1.) The Cards
2.) The Mini-Games*
3.) Construction Action Box Cards*
4.) Card Game Suppliments
5.) Construction Melody Box Cards*
6.) F.A.Q.s*
7.) Quick List*
8.) Closing

*Updated 08/22/03

-----------------
-.)  Introduction
     Hey gang, welcome back!  This is my second FAQ for the Pokémon series 
of
e-cards and my third FAQ total.  In case you're wondering, the first Pokémon
FAQ (Expedition-e) can be found at Pojo.com/pokemon.html and both it and my
other FAQ (An e-Reader card list) can be found over at GameFAQs.com.
     For those of you who haven't seen the Expedition-e FAQ, here's the low
down.  I don't play the card game itself - not that there's anything wrong 
with
it, it's just not for me.  I've been getting the Pokémon-e cards simply for
what they do with the e-Reader.  It's such a neat gimmick.  So, this FAQ, 
like
the other, will simply cover the e-Reader functions of the cards, in
particular, such things as the Mini-Games and Construction Function Blocks.
     My set of Aquapolis cards is still missing a few of the rare cards, so
this FAQ doesn't contain much about those cards (and mini-games related to
them).  Here's the list of cards I still need, if you think you can be of 
any
help to me, let me know.  I trade well, and may be willing to spend some 
cash
on the ones I need:

#  1  Ampharos     #  7  Donphan       #  9  Elekid
# 14  Houndoom     # 18  Jynx          # 20  Lanturn
# 21  Lanturn      # 31  Rapidash      # 39  Togetic
# 40  Tyranitar    # 41  Umbreon
     On with the FAQ!

--------------
1.)  The Cards
     The Pokémon: Aquapolis-e set consists of 186 'different' cards.  Each
package of cards contains nine somewhat randomly inserted cards.  There are 
a
couple of different types of cards and I'll break them down here for you.
     Cards #H1-H32, #148, #149, and #150 are the regular 'Rare' foil cards.
These cards (with a foil prisim in the picture part of the card) do *not*
contain *any* dot codes and are inserted into one out of every three packs
(replacing one of the 'Common' cards).
     Cards #1-44, #118, #142, #143 and #144 are the 'Rare' cards.  Cards 
#1-44
are basically the non-holographic versions of the holographic cards (H1-H32)
with a few extra cards thown in.  These cards do contain dot-codes, though 
some
only contain a bottom side dot code and some contain both the bottom side 
and
left side dot codes.  Card #118 is one of the Trainer cards and it does not
contain a left-side dot code.  Cards #142, #143 and #144 are three of the
special energy cards (Darkness, Metal, and Rainbow) Unlike the special 
energy
cards in Expedition, these cards do have bottom-side dot codes, but no
left-side dot codes. The rare cards are inserted one per pack.
     Cards #45-66 are the 'Uncommon' cards.  Like the rare cards, some only
have bottom side dot codes and some have both bottom side and left side dot
codes.  Cards #119-141 are the 'Uncommon' Trainer cards.  Some of these 
cards
contain left-side dot codes, and some only have bottom-side dot codes.  
Cards
#145, #146, and #147 are the other three special energy cards.  They only 
have
bottom-side dot codes.  The uncommon cards are inserted two per pack.
     Cards #67-117 are the 'Common' cards.  Again, some only have bottom 
side
dot codes and some have both kinds of dot codes.  Common cards are placed 
five
per pack (except in packs that have a regular holographic card, then they're
only four per pack).
     All of the cards #1-150 are also made in a "Parallel" or "Reverse" foil
card - meaning that the picture in the center is a standard picture, but 
(just
about) the rest of the card is foil-ized.  These cards have *no* dot codes 
on
them either and they're packed one per package.
     There are four a/b cards.  These cards are exactly the same on the face
except that the numbers in the bottom corner contain either an 'a' or a 'b' 
and
that the dot codes are a wee bit different.  The differences in their dot 
codes
will be covered below in the corresponding section.  These four cards are 
#50
Golduck (U), #74 Drowzee (C), #95 Mr. Mime (C), and #103 Porygon (C).
     There are also four foil "Oversized" cards that do not contain dot 
codes.
These four cards are packaged inside of certian retail boxes of Pokémon:
Aquapolis-e cards and make up the second four in a set of 12 "Oversized" 
cards
(the first four cards were in the Expedition-e boxes and the third four 
cards
are included in the Skyridge-e boxes).
     This file will pretty much focus on the left side dot codes (on the 
cards
that have left side dot codes).  The bottom side dot codes can be broken 
down
into three parts.  The first part is the Poké-dex data on the Pokémon 
featured
on the card (Note: Trainer cards and Energy cards, obviously, don't contain
this infomation).  The second part of the bottom side dot code is infomation
the card itself as far as it's use within the Card Game.  Finally, the third
part of the bottom side dot code gives a snippet of infomation telling what 
the
left side dot code does (Note: Cards without left side dot codes, again,
obviously, don't have this infomation).
     Each left-side dot code contains one of four types of data; either a
mini-game, a construction melody block, a construction action block, or a
feature for use in the trading card game.  The mini-game data can require
swiping anywhere from 2-7 cards in order to complete the program - and allow
the e-Reader to play it.
     To help anyone why may be interested, I'll make note of the Rarity of 
the
corresponding cards.  R stands for rare (denoted on the card by a tiny star
beside the card number), U stands for uncommon (marked by a diamond), and C 
for
common (marked with a circle).  As stated above, each standard nine-card 
pack
of Pokémon: Aquapolis-e cards comes with one rare, two uncommon, five common
and a holo-card (Note, approx. one out of every three packs of cards will
replace one of the common cards with an additional holographic card.  Boo!).

-------------------
2.)  The Mini-Games

     Yay! The mini-games are back!  Already, there are a total of seven
mini-games, split between 33 cards.  Much like the Expedition-e mini-games,
they're probably not the best games known to man, but they're worth checking
out if you get the chance.  As of this edition, I'm missing two of the cards
that are needed to complete two of the mini-games, so until I get those two
cards, I won't be able to include much info on these two games...

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
"Dream Eater"      : Card # 11       Espeon (R)
                     Card # 16        Hypno (R)
                     Card # 18         Jynx (R)
                     Card # 61     Smoochum (U)
                     Card # 74b.    Drowzee (C)
                     Card # 74a.    Drowzee (C)
                     Card # 95a.   Mr. Mime (C)

     I don't have all the cards needed to complete this mini-game, so no 
info
is ready at this time.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
"Harvest Time"     : Card # 48       Furret (U)
                     Card # 67        Aipom (C)
                     Card # 76    Exeggcute (C)
                     Card # 99        Paras (C)
                     Card #112      Tangela (C)

     In this game, you control an Aipom, a monkey-like Pokémon who's 
harvesting
various fruits and nuts.  Your job is to move Aipom around using the + pad 
and
touch all the falling fruits and nuts without missing a single one.  And to
make it even more difficult, a strange looking thing that has the appearance
of a pineapple (it may be a Pokémon, but I'm not certian) will also fall... 
and
you don't want to touch it.  If you do, your Aipom will be stunned for a 
moment.
You can get hit as many times as you want, but getting stunned makes it
difficult to keep up with the goodies that fall.  When you miss one, the 
game
is over and a Swinub will crawl across the bottom of the screen and take
advantage of your misfortune.

     A: Jump
 + Pad: Control Aipom
 Start: Pause (Restart/Quit)

Tip:  If you find yourself neeing to move quickly, tap the jump button and 
push
the + Pad in the direction you want to move in.  This will cause Aipom to 
jump
over one space and land into the next.  You can use this to jump up, down,
left, right or even diagonally.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
"Jumping Doduo"    : Card # 46       Dodrio (U)
                     Card # 73        Doduo (C)

     Controlling a Doduo, you must attempt to jump over various Pokémon and
rocks in a game that is very much like "Fire Hoops".  Just press a button 
and
jump, hoping that you clear whatever it is in your way.

 A or B: Jump
^ + Pad: Jump
 Start: Pause (Restart/Quit)

Tip:  Try pressing two of the jump buttons at the same time when it's time 
to
jump.  This will increase your chances of making contact with the button at 
the
time you want to.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
"Mighty Tyranitar" : Card # 40    Tyranitar (R)
                     Card # 56      Pupitar (U)
                     Card # 88   Kangaskahn (C)
                     Card # 89      Lavitar (C)
                     Card # 98         Onix (C)
     I don't have all the cards needed to complete this mini-game, so no 
info
is ready at this time.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
"Punching Bags"    : Card # 54      Marowak (U)
                     Card # 63      Tyrogue (U)
                     Card # 81   Hitmonchan (C)
                     Card # 82    Hitmontop (C)
                     Card #100       Phanpy (C)
     Take advantage of Tyrogue's powerful fighting technique and hit as many
punching bags as possible before one of them hits you!  Punching bags will
fall from the sky and rise from the ground and you must kick and punch them
before they retreat.  While the bags are rising/falling, don't let them hit
you, or you'll end the game.

     A: Kick
      B: Punch
^ + Pad: Jump
  + Pad: Move Left/Right
 Start: Pause (Restart/Quit)

Tip:  You can score extra points by hitting multiple bags with one punch or
kick, so if you see two bags lined up just right, go for the combo!
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
"Rolling Voltorb"  : Card # 52    Magnemite (U)
                     Card # 64      Voltorb (U)
                     Card # 91    Magnemite (C)
                     Card #115      Voltorb (C)

     In Rolling Voltorb, you control a Voltorb that's rolling.  Believe it 
or
not, the game is a little bit more fun than that, though.  While rolling, 
the
Voltorb must avoid crashing into the rocks and boulders scattered around the
ground.  Keep rollin' on for a high score!

 + Pad: Control Voltorb
 Start: Pause (Restart/Quit)

Tip:  Occasinally, you'll hear the sound of electricity.  When you do, a
Magnemite is near by.  Try to touch it to Super Charge Voltorb allowing him 
to
roll faster and crash through anything in its path - scoring more bonus 
points
in the process!
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
"Sneak and Snatch" : Card # 36    Sudowoodo (R)
                     Card # 65   Weepinbell (U)
                     Card # 68    Bellspout (C)
                     Card #101       Pinsir (C)
                     Card #106      Scyther (C)

     A fairly simple game, you play the part of a Sudowoodo who's trying to
steal a pile of fruit from a Croconaw who's too stupid to store the food in
front of him, rather than behind him.  Run up behind the Croconaw while he's
not looking and when he turns around, hold really still so he'll think 
you'll
just a tree.  Hurry and snatch the food before your time runs out and 
Croconaw
eats it all.

      A: Step left
      B: Step Right
 Hold A: Stand Still
 Hold B: Stand Still
 Start: Pause (Restart/Quit)

Tip:  You'll need to alternate pressing the A & B Buttons or else the 
Sudowoodo
will fall flat on it's face.  However, if the Sudowoodo has fallen down, the
Croconaw won't see him if he turns around.  Also, when Croconaw turns 
around,
you don't have to wait for him to turn completly away before you can start
moving again.  Once he's facing back toward his right, you're safe to move.

-------------------
3.)  Construction Action Block Cards
     A new addition to the Pokémon e-cards is the Construction Action 
system.
A type of customizable "mini-game" (so to speak), your mission is to cover 
the
entire map area and collect *all* the Pokémon running and flying about with 
a
limited supply of time and Pokéballs - without letting one of them touch you 
or
falling out.  There are two types of Construction Action cards, both a 
"player"
and a "map".  In order to complete the game, you must scan a player card and 
up
to six different map cards.  You can scan less than six map cards.  After
scanning each card, you have a few options open to you.  You can either:
     Scan Card - Scanning a card will allow you to add amother map block or 
add
or change a player.  Scanning the same map card in multiple times will not 
give
you more map blocks.
     Start - Selecting Start will, as the option suggests, start the game. 
If
you do not have a player or map block scanned in, the game will load, but 
end
as soon as it starts.
     Shuffle - The Shuffle feature is an interesting one, it will cause 
however
many map blocks you have loaded to re-organize themselves.  This both allows
you to create a "new" game for fun or if you're just having problems with 
the
current map layout.
     Delete - This allows you to delete any one block (with it lets you
select).  Handy if one particular map square is giving you problems.
     Delete All - This lets you delete all of the loaded blocks, in case you
wish to start from scratch.

     Also, in case you're wondering, you can scan Construction Action cards 
from
both Aquapolis-e and Skyridge-e together to make a more interesting map 
layout.

     There are currently four known player cards.  Each player card contain
data that changes the sprite which you control (i.e.: changes the character 
you
play).  Each character has different properties as far as how many Pokéballs
they start with, how high they can jump, how fast they can run and how far 
they
can throw the Pokéballs.

Card #123 Forest Gaurdian (U)
Card #126 Juggler (U)
Card #130 Pokémon Fan Club (U)
Card #133 Seer (U)

     Each player's controls are the same, and they are listed both here and 
on
the loading screen.
               A: Jump.
               B: Attack (throw Pokéball).
           Right: Run.
+ Pad/Down and A: High Jump.

     There are 20 different known map blocks.  Each map contains at least 
one
Pokémon, typically the Pokémon featured on the card.  Some maps contain more
than one Pokémon, a Pokéball sprite (which gives you an additional five
Pokéballs), and/or moving platforms.  Each map adds a pre-programmed amount 
of
time that varies based upon the map you've added.  Here's a list of the 
cards
that are known to contain map blocks:

#  2  Arcanine (R)     # 10  Entei (R)         # 13  Exeggutor (R)
# 17  Jumpluff (R)     # 23  Muk (R)           # 27  Parasect (R)
# 29  Primeape (R)     # 43  Vileplume (R)     # 50a Golduck (U)
# 60  Skiploom (U)     # 80  Growlithe (C)     # 87  Houndour (C)
# 92  Mankey (C)       # 93  Mareep (C)        # 97  Oddish (C)
#103a Porygon (C)      #105  Remoraid (C)      #107  Sentret (C)
#108  Slowpoke (C)     #116  Vulpix (C)

     You score points by collecting the Pokémon within the map set that you
created and by having time left over after you've collected all the Pokémon
on the map.

     Note: Pokémon-e: Skyridge also contains cards that have player and map
Construction Action Blocks that can be used with the Construction Action 
Blocks
from Aquapolis.  Because of this, I've taken the detailed infomation on the
players and maps and complied it into another FAQ for GameFAQs.com and
Pojo.com called "Aquapolis-e and Skyridge-e Construction Action fun!.
Look for it!

--------------------------
4.)  Card Game Suppliments
     At least four of the cards in the set contain data that suppliments the
Customizable Card Game portion of these cards.  I don't know much about the
Card Game, but I do know that any part of the e-cards that have to do with 
the
e-Reader are not considered tournament legal, nor are they very useful 
outside
of the game.

Card #  50b.  Golduck (U)
     Swiping this Golduck Card will give you a special attack for use in the
card game.  The attack is called "Spiral Damage" and has the following
description: "This attack does X damage to the Defending Pokémon."  This
attack requires one psychic energy and two colorless energies.

Card #  94    Miltank (C)
     Swiping the Miltank Card will give you a special attack for use in the
card game.  The attack is called "Regaining Milk" and has the following
description: "You may remove X number of damage counter(s) from your Active
Pokémon or from each of your benched Pokémon."  This attack requires two
colorless energies.

Card # 103b.  Porygon (C)
     Swiping this Porygon Card will give you a special attack for use in the
card game.  The attack is called "Miracle Beam" and has the following
description: "This attack doesX damage to the Defending Pokémon and may 
affect
it with a Special Condition."  This attack requires two colorless energies.

Card # 110    Sneasel (C)
     Swiping the Miltank Card will give you a special attack for use in the
card game.  The attack is called "Jump Slash" and has the following
description: "This attack does X damage to each ofyour opponent's Benched
Pokémon. (Don't apply Weakness and Resistance.)"  This attack requires one
dark energy and one colorless energy.

----------------------------------
5.)  Construction Melody Box Cards
     Back from the pits of uselessness, the Construction Melody Block system
makes a come back on at least 22 of the cards. Each block is one of three
different types of data, either a Music Block, a Pattern Block, or a Sound
Block.  Swiping any one of these cards will load the Construction Melody Box
program and it's appropate data.  A Sound Block will change the beeps, a 
Music
Block will change the tune, and a Pattern Block will change the pattern that
runs in the background.  Once you swipe one card, you'll have the option to
either swipe another card, start the program, delete currently scanned 
blocks,
or quit.  If you swipe a second card of a different block, it'll combine it
with any current blocks you have scanned in.  If you swipe a card with a 
same
block as one that's already been scanned in, it'll replace the block that's
already been scanned in.  Starting the program will load a Clefairy on a 
drum.
The Clefairy will sing the Music Block that's been scanned in with a voice 
that
sounds like the Sound Block.  Using the + pad, you can change the pitch and 
the
speed of Clefairy's song.  Pressing B will exit the actual application and
bring you back to the menu to allow you to scan an additional card or quit.
All-in-all, not exciting at all.
     There are at least 14 different cards that contain Sound Blocks, at 
least
4 different cards that contain Music Blocks and at least 4 different cards 
that
contain pattern blocks.  Here's a list:


Sound Blocks       Music Blocks      Pattern Blocks
                   #006   Blissey    #008 Electrode
                   #030   Quagsire
#051   Growlithe
#053   Marill
#059   Seaking
#062   Spinarak
#066   Wooper                        #072   Cubone
#075   Eevee
#078   Goldeen
#079   Grimer                        #083   Hoppip
#086   Houndour
#095b. Mr. Mime
#096   Nidoran (F)                   #104   Psyduck
#109   Smeargle    #111   Spinarak
#114   Togepi
#117   Wooper      #134   Super Energy Removal 2

-----------
6.) F.A.Q.s

Q.  Your FAQ says that if I scan (#50 Golduck, #74 Drowzee, #95 Mr. Mime, or
#103 Porygon) >something< should happen, but when I scan (#50 Golduck, #74
Drowzee, #95 Mr. Mime, or #103 Porygon) >something else< happens.  Why is 
that?
A.  There is an "a" version and a "b" version of these cards.  You're 
probably
scanning the other version.

Q.  I have >insert card number here<, but it doesn't have a dot code on it.
Why not?
A.  You probably have one of the crappy Holographic cards.  Yeah, they don't
have dot codes.

Q.  I have a Pokémon-e card that's not on your list... Why not?
A.  Most likely because it's not from the Aquapolis series.  Look in the
bottom, right hand corner of the card (by the card's number).  If the black
and white symbol by the card looks something like a Pokéball, it's from the
Expedition series.  If it looks like a drop of water, then it's from the
Aquapolis series, and if it's got a pair of mountains with a ring around
one of them, then it's from the Skyridge series.  Also, if it has a black
star that says "Promo", then it's a promo card.  If it's not one of these,
maybe it has what appears to be an eight-sided gem, then perhaps it's from
the EX Ruby & Sapphire series.  Anything else and I haven't a clue... :)

Q.  Speaking of which, what other Pokémon e-cards out there?
A.  Expedition is the first series of e-cards, released in late 2002.
Skyridge is the third set and was released in mid-2003.  Both of these sets
feature the same style of card as the Expedition set with left side and
bottom side dot-codes.  FAQs for both of these series are both at
Pojo.com/pokemon.html and GameFAQS.com.  Also, Pokémon-e: EX Ruby & Sapphire
was released in mid-to-late-2003, but this set only features bottom side
dot-codes.  Keep checking Pojo.com/pokemon.html for more info.

Q.  Are the e-cards tournament legal?
A.  Yes they are.  But the Card Game Suppliments (Dot-code additions) are 
not.

Q.  How do you do (something to do with the card game)?
A.  I don't know.  Again, I don't play the gard game at all and have no
knowledge of it.  Try checking Pojo.com/pokemon.html for more info on the
card game.

Q.  Everytime I try scanning my card, I get an error message!  Help!
A.  Try scanning the card slower.  You're not a Digimon Tamer, after all.  
The
e-Reader requires a slow, steady swipe to pick up the data on the cards.  
Take
about 1-2 seconds for your swipe.

Q.  Can I send you free money?
A.  Of course.  Always feel free to send me money.  E-mail me for details.

Q.  What's this I hear about a Celebi e-card?
A.  On October 11th, 2002,  "Pokémon 4Ever" was supposedly released in
theatres.  No theaters near here had it, mind you, so I had to resort to 
eBay
for my card.  You were supposed to get a free Celebi e-card with your paid
admission (while supplies lasted, of course).  The Celebi card contains a
cartoon, "Time Travel", and was packed with a card-sized promo featuring a 
plug
for the e-Reader on one side and the Pokémon card game on the other side 
(but
no dot-codes, of course).  (Celebi's card number is Promo #50.)

Q.  Ho-oh and Rapidash?  What are these?
A.  Well, they're Pokémon.  Thanks for playing our game!  Seriously, there's 
a
Ho-oh and a (different) Rapidash card that you can get from purchasing any
trading cards or the e-Reader from the New York Pokémon Center
(PokémonCenter.com) for a limited time only or you can find them in the
November 2002 issue of Nintendo Power (#162).  They contain a mini-game, 
"Fire
Hoops" and were packed with a thin one-sided half-sheet plugging the card 
and
the e-Reader.  (Rapidash is Promo #51 and Ho-oh is Promo #52.  More info on 
the
mini-game can be found in the mini-game section of the Expedition-e FAQ.)

Q.  Suicune?
A.  Yep, there's a promo Suicune card too.  This card (Promo #53) was packed
with the VHS and DVD release of Pokémon 4-Ever and features a construction
melody block on the card (A music block, if you're counting)

Q.  I have a rather strange looking card and I'm wondering - is it 
counterfit?
A.  It's possible, since the Pokémon craze is still big enough to get
attention.  But I'd probably guess not.  Does the dot-code on the 
side/bottom
scan?  If so, they're probably legit (those dot-codes are near-impossible to
reproduce).

Q.  Where's some other good places to go for more Pokémon/e-Reader info?
A.  Here's some good sites that I'd reccomend checking out:
     www.nintendo-e-reader.com
     www.pokemon.com
     www.pojo.com/pokemon.html
     www.gamefaqs.com/portable/ereader/index.html
    And I'd also reccomend thumbing though back issues of Nintendo Power
and Beckett Pokémon and Anime collector for some various Pokémon-e info.

--------------
7.) Quick List
     Here's a quick listing of the e-cards in this set with any kind of
dot-code (hologram cards not included) from the Aquapolis-e set:

Unknown at this point
001   Ampharos       007   Donphan        009   Elekid         014   Houndoom
020   Lanturn        021   Lanturn        031   Rapidash       039   Togetic
041   Umbreon

No Left Side Dot-Code
003   Aridos         004   Azumarill      005   Bellossom      012   Exeggutor
015   Houndoom       019   Kingdra        022   Magneton       024   Nidoking
025   Ninetails      026   Octillery      028   Porygon2       032   Scizor
033   Slowbro        034   Slowking       035   Steelix        037   Suicune
038   Tentacruel     042   Victreebel     044   Zapdos         045   Bellsprout
047   Flaffy         049   Gloom          055   Nidorino       057   Scyther
058   Seadra         069   Chansey        070   Chinchou       071   Chinchou
077   Exeggcute      084   Horsea         085   Horsea         090   Lickitung
102   Ponyta         113   Tentacool      118   Apricorn Forest
119   Darkness Cube 01                             120   Energy Switch
121   Fighting Cube 01                             122   Fire Cube 01
124   Grass Cube 01                                125   Healing Berry
127   Lightning Cube 01                            128   Memory Berry
129   Metal Cube 01                                131   Pokémon Park
132   Psychic Cube 01                              135   Time Shard
136   Town Volunteers                              137   Traveling Salesman
138   Undersea Ruins                               139   Power Plant
140   Water Cube 01                                141   Weakness Gaurd
142   Darkness Energy                              143   Metal Energy
144   Rainbow Energy                               145   Boost Energy
146   Crystal Energy                               147   Warp Energy

Mini-Game Dot-Codes
011   Espeon         016   Hypno          018   Jynx           036   Sudowoodo
040   Tyranitar      046   Dodrio         048   Furret         052   Magnemite
054   Marowak        056   Pupitar        061   Smoochum       063   Tyrogue
064   Voltorb        065   Weepingbell    067   Aipom          068   Bellsprout
073   Doduo          074a  Drowzee        074b  Drowzee        076   Exeggcute
081   Hitmonchan     082   Hitmontop      088   Kangaskhan     089   Larvitar
091   Magnemite      095a  Mr. Mime       098   Onix           099   Paras
100   Phanpy         101   Pinsir         106   Scyther        112   Tangela
115   Voltorb

Construction Action Block Dot-Codes
002   Arcanine       010   Entei          013   Exeggutor      017   Jumpluff
023   Muk            027   Parasect       029   Primeape       043   Vileplume
050a  Golduck        060   Skiploom       080   Growlithe      087   Houndour
092   Mankey         093   Mareep         097   Oddish         103a  Porygon
105   Remoraid       107   Sentret        108   Slowpoke       116   Vulpix
123   Forest Guardian                              126   Juggler
130   Pokémon Fan Club                             133   Seer

Construction Melody Block Dot-Codes
006   Blissey        008   Electrode      030   Quagsire       051   Growlithe
053   Marill         059   Seaking        062   Spinarak       066   Wooper
072   Cubone         075   Eevee          078   Goldeen        079   Grimer
083   Hoppip         086   Houndour       095b  Mr. Mime       096   Nidoran 
(m)
104   Psyduck        109   Smeargle       111   Spinarak       114   Togepi
117   Wooper         134   Super Energy Removal 2

Card Game Suppliment Dot-Codes
050b  Golduck        094   Miltank        103b  Porygon        110   Sneasel

------------
8.)  Closing
     I'd like to thank Nintendo, Wizards of the Coast, Olympus, Game Freak,
Creatures Inc., and Hasbro.  Of course, the names and such are all 
copyrights
and trademarks of these fine folks and I don't mean to infringe on their
rights.  This document, however, is copyright of me and only GameFAQS.com 
and
Pojo.com are allowed to post it.  Of course, if you'd like to host this
document, I might allow for it, but you *must* e-mail me first.  Don't 
expect
for a positive answer though, as I've heard loads of horror stories about 
other
sites.
     Thanks to ChrisBo/Pojo.com for some info on upcoming sets/cards.
     Thanks to Nintendo Power and the Pokécenter crew for a wee bit of info 
on
the cards.
     Thanks to Brian T. for buying some of my extra cards from me allowing 
me
to purchase more packs of Aquapolis cards.

--------------------------------------------------------------------------------
Created 01/31/03 - Updated 08/22/03 - ©2003 UncleBob - 
theunclebob@hotmail.com