Hey... In an attempt to get back into the 
						game, I'm going to revise the team building guide some.
						_________________
						
						
						First of all, here are some links regarding EVs. I 
						HIGHLY recommend that you read both of these...
						
						
						An In-Depth Explaination of EVs by Serebii.net
						
						Fallen Ronin's "The Fine Art of Stat Manipulation
						
						Also, on Serebii, look for "Individual Values" and read 
						that article.
						
						Once you have that over with, you should have a fair 
						amount of knowledge. Email me any questions you have 
						about these things after you've read them.
						
						_______________
						Here are the Natures you will likely be using most 
						through out your time playing the game:
						
						Adamant: +Atk -SAtk
						Brave: +Atk -Spd
						Naughty: +Atk -SDef
						Modest: +SAtk -Atk
						Quiet: +SAtk -Spd
						Timid: +Spd -Atk
						Jolly: +Spd -SAtk
						Bold: +Def -Atk
						Impish: +Def -SAtk
						Calm: +SDef -Atk
						
						There are others, but you usually won't use them 
						competitively.
						
						Here are the types of attacks:
						
						Physical attacks are attacks from the following types 
						that deal damage: Normal, Fighting, Flying, Ghost, Rock, 
						Ground, Bug, Poison.
						
						Special Attacks are attacks from the from the following 
						types that deal damage: Psychic, Electric, Ice, Fire, 
						Grass, Water, Dragon.
						
						Please inform me if I miss anything. I'm kinda in a 
						hurry. lol
						
						When you make your team, always keep in mind the role 
						that your Pokémon will play. Whether it's healing your 
						team, inflicting status ailments, or simply attacking 
						full-on, it will have a certain way that it's used best, 
						and some natures that will help it more than others.
						
						Here are the natures for common roles in your team, 
						along with a brief description of the role and an 
						example of that Pokemon.
						
						Physical Sweeper: A Pokémon that is mainly used 
						to attack using physical attacks. Usually, when using a 
						Pokemon of this type, you'd want a nature that increases 
						Attack or Speed. Sometimes (rarely), you'll want a 
						Defense or Special Defense Raising Nature. You would 
						also want to pour EVs into Attack, Speed, HP, and/or the 
						defenses.
						
						Special Sweeper: Same as a Physical Sweeper, but 
						with special Attacks. You'll want to use a nature that 
						increases Special Attack or Speed, sometimes Defense or 
						Special Defense. EVs go to Special Attack, Speed, HP, 
						and/or the defenses.
						
						Tank: A Pokémon that can take a lot of damage, or 
						sustain heavy hits easily. It is usually some sort of 
						wall. Skarmory and Blissy are considered some of the 
						best walls, but have lost some power recently. I like 
						Claydol for reasons I'll explain later, and Weezing, 
						though I never use him. Tanks usually want a Defense or 
						Special Defense Raising nature. You almost always want 
						to put your EVs in HP, Special Defense, Defense, and 
						sometimes enough speed to beat out some slower Pokémon. 
						If your Pokémon is a Physical Wall/sponge, the EVs go in 
						Def, and vice Versa for Special Walls/sponges.
						
						Baton Passer: A Baton Passer is a Pokémon that 
						uses Baton Pass to pass along stat increases gained 
						through abilities or through moves such as Swords Dance 
						or Calm Mind, or pass along moves such as Mean Look and 
						such. They usually either have high Defence/HP, like 
						Umbreon or have really high speed, like Ninjask. You 
						aren't usually attacking with them, so use a Defense or 
						Speed increasing Nature. Put EVs in HP, Defense, Special 
						Defense, and/or Speed. If you plan on attacking with 
						them, usually only use one attack, such as Hidden Power 
						[Bug] on Ninjask. Umbreon NEVER attacks. I'll e-smack 
						you if you ever try that.
						
						HM Slave: A Pokémon that use used in your party 
						simply to have four HMs. You don't use them in battle, 
						you don't waste TMs on them, and you NEVER use them on 
						NetBattle. I usually use two in my party, Linoone and 
						Tropius. Together, they learn every HM except for Dive 
						and Waterfall, which, coincidently, are the least used 
						HM moves. Linoone also has the ability to pick up items 
						after battles. I usually level him up to level 91 in 
						Emerald, since he gets the best items at that point with 
						the new system implemented, but in Ruby, it doesn't 
						matter the level.
						
						Ask me about others.