OK, I have sent another thing on archtypes abot them,
this article I will try to help people to understand
to beat them. I also posted some info on me making my
own garage and fixing decks. My other article has not
been posted yet, and it needs to be posted fisrt, but
if this one is posted first and/or is the only obe
posted, I will give some more info about it. Now...

OK, first I would like to explain how to easily take
out a haymaker. To do this, build a deck with great
basics as well to have an even match up, but also have
an evolution line or 2 that are very strong. Attack
swift and quick eraly game like a haymaker, tehn late
game overpower them with strength.

Next, how to take out the ever popular and powerful
Wiggly. I would recommend a Fire deck using Ninetails
and Fossil Magmar, but anything that doesn't die in 1
hit from Wiggly and can kill him in 1-2 hits. Try the
startegy on how to take on haymakers, but for
piticularness, I would go with a Ninetails/Fossil
Magmar, Scyther deck to have good basics like Wiggly,
and a great Stage 1 like Wiggly, but Wiggly takes 1
turns to die, and Ninetails takes 2. Also he as an
attack taht is a built in GoW. 1 more suggestion is to
use a raindance with Dark Toise and some PP. At any
rate, any deck will work as long as it has enough
speed and also a great Stage 1.

Raindance might be a bit more tough. Lapras can hold
his own while building up great power, which can
overpower haymakers, and be a match for Wiggly. The
pack alot of speed, but are very difficult. The only
type of deck that could take this down would be a deck
with Evo stoppers, or a well built Wiggly, and ecah
game will depend on how fast raindance can be built up
compared to wiggly.

These were the 3 I mentioned before so these will be
the 3 I comment on. I did not give an exact deck and
strategy to anti each one, and an example of a deck of
one of them because it is up to you to build decks,
and if you do not know what they are or contain, read
at pojo more. Now please tell me if their is a type of
deck you would like to know how to beat and I would
glady tell you and/or send it to pojo. Also, I didn't
mention before, but most decks are to weak to make
just to counter a deck. Thus, you must make a deck
that can take on multiple types. So, make a deck with
certain cards that are good anti cards, carrying a
Hitmonchan and Electabuzz never hurts, Chan can help
vs. Wiggly and Mime, and Buzz takes care of some
raindance. That was just an example.

Now, I hope this helps. I have also sent something
called TCG strategy. On it I would like to add some
things. First of, most taht stuff is my look on
things. Second, is that some people will have alot of
arguements, so I will fix this. MOST of this info is
to help beginners or advanced palyers. The guidlines I
have given can be bent for expert players, like the
Multiples not singles rule I stated.

Name- Hanni
Nickname- Kazer
Email- hanni_al@yahoo.com

OK, about taht garage thing, send me a deck if it
needs fixed quickly and cannot wait for a mech.
Guidelines: Please send me a good deck taht can be
worked with. Read most of teh otehr mech's rules and
follow along the lines of what tehy have given,
meaning no deck with 1 of every card in the deck, a
deck without a stratgey, card availability, metagame,
ect. This is Kazer, signing out.