Aloha, Pokemon collectors. First and Foremost I would like to say that
I will not disregard any cards are extremely pathetic. Second, I
understand that alot of you are on this little *Hasbro is evil* thing.
Well, GET OVER IT!!! I still don't know what you're so worried about.
Let me explain the elements of the game. TRADING CARD GAME. The features
are collection, trades, and gaming. Gaming is mainly what this article
is about. BUT! Collectors had a little surprise this August if they
pulled a Misty's Goldeen out of a booster pack. Afterward, after seeing
no real big hitters, they went back and actually checked all their cards
for the rare. Like I was when I was opening my box of boosters. I opened
like my third one and then went back to see that I got a Misty's
Tentacool! -_-' Of coarse I was a little unsure but I then realized that
collecting was now becoming more involved. Some cards are for gaming,
others are for collecting. Would ANY of you put a fossil Shelldar in
you're deck. Most of you would say no! And what about Devolution Spray?
That cards horrible! Nobody uses that but It's a good collectors Item.
There are thousands of useless rares that are for collectors. What if
all Good cards were common. What if all bad cards were rares?!? Also,
the japanesse alaways put two holo's in their theme decks. We didn't!
So, if they did put two in, they would be worth twice as much and Hasbro
would raise the price. Then you'd just squak about that! Either way, I'm
just making a list of some interesting cards you should use: Here it is:

10. Misty's Tentacool. Blah Blah Blah This card can only induce sleep
50%. HELLO! Clefairy can do that! That's a holo! And that's not this
cards real power. Hmm... I'll just fill my bench, evolve, send out
Wiggly and really ride a watery WAVE!!!

 9. Erika's Clefable&Clefairy- Clefairy can find those energies and
power up itself for Clefable which can really pack a punch. Can ya dig
the Moon Impact?

 8. Misty's Goldeen: This card is JUST PLAIN BAD! Good to COLLECT, bad
to PLAY! Or did all you gamers forget that you trade for a larger
CO-LLECT-TION!

 7. Brock's Zubat: See above

 6. Blaine's Magmar: 100 damage on turn three! That is insane! and don't
say that Scyther can take care of it cuz It's firs't attack will take
care of it!

 5. Sabrina's Venomoth: 75% confusion on turn one?!!! Too good too bee
truu yeeaahh!! (notice double for two coin flips. Double your coin
flips, double you're fun)

 4. Sabrina's Haunter: remember, not alaways power, but unique. Compared
with Wiggly you got a 60 damage, full bench, Promo Mewtwo killin'
Machine. Possible 120 damage by turn two, TWO!! HEHEHE!!!

 3. Erika's Vileplume: A pokemon power that isn't induced during
paralysis, sleep or anything else makes this card unique. Not to mention
A healing attack and a confusing Pokepower! ? ? ? @_@

 2. Brock's Onix: The common one. Paralyze till you get it powered up. A
basic and 100HP + Paralyze attack make this guy the best stall in Gym
Heroes. Not that anyone uses stall anymore.

 1. Blaine's Moltres: TAKES THE CAKE. Take 90HP+ 5 FFFFFire attack. It's
not too powerful, but unique of the fact that after you take 70 or 80
damage, you could shuffle yourself into your deck!

 Well gotta go. Send Hate mail and Non-Hate mail to
greenguy59@hotmail.com