Hey again, everyone. I just wanted to pointo out smoe
new stalling abilities with gym.

No Removal Gym

Yes, I know, it semms odd, but think of this, most
decks rely on ER (until now, I think its dying), and
they might have alot in their deck. If you play this,
they'll have to search for some other cards so they
can beat you. Doesn't work all the time, but it works.

Blaine's Charmander

Blaine's Charmander... I tried it in a stall deck
once, like playing a little annoying energy removal
each turn. pretty soon they won't have any energies,
but, hey, you know how it can be some times.

Blaine's Moltres

This card isn't really as much of a stall card as the
others I'll mention, but if you can manage to attack a
bunch of fire energy onto it, then flip tails (for
once, flipping tails is good) and shuffle at least 6
cards back into your deck. It will hardly work, but if
you can manage (maybe with a little help from TR?) it
can buy you some major time.

Erika's Dratini

Only being able to get 10 damage a turn.. throw in
some Defenders and Potions.... you get the picture,
just have something like Aerodactyl on your side, just
in case, but Fossil isn't a bad stall card...

Narrow Gym

Load up your bench, put alot of energy on a Pokemon,
then play this and then use Gambler. Heh, but what
stall deck wouldn't want a full bench?

Sure... there's alot more.. but I'll cover them next
time.

~Coolbonesite

Send anything at all, except hate mail, to coolbonesite_da_cool_one@yahoo.com