Yeah sorry, I had the application open when I sent it... I thought I sent it
to the right department. Oh well here it is...

 


 

After playing with a Rain Dance in many tournaments I have noticed one thing, it is VERY powerful. A correctly made rain dance can make mince meat of almost any other deck. Even most Anti-Evolution decks I play against have trouble stopping a Rain Dance. And why? Because of one simple Fossil Pokemon called Articuno. Let's take a look at this prodigy of a Rain Dance Pokemon shall we?

Articuno- 70 HP, Water
3 Water Energy- Freeze Dry: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
30 Damage
4 Water Energy- Blizzard: Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon) 50 Damage
Weakness: None Resistance: Fighting -30 and a two retreat cost.

At first look it's a simple Pokemon that takes to long to power up and has a dangerous second attack. But that's not true. With this basic Pokemon there is no need for Gyrados! One of the reasons Rain Dances before could be eaten more easily by Haymakers was because of Scyther killing Gyrados. And Electabuzz killing Blastoise! Now I admit that there still is a threat of Buzz killing Blastoise. But this card has no weakness and has a resistance to fighting! It does as much damage as dragon rage. And can paralyze your opponent. Even better than Gyrados it has a two retreat. The only disadvantage? 30 less HP. But it makes up for that since it now takes a Scyther three turns to kill Articuno while Articuno takes 2. And since all the other Pokemon in a Rain Dance have more than 70 HP. Blizzard won't affect them! (Except of course for Scyther, which is an optional card) And combined with a Rain Dance that plays 3 Plus Powers and Gust of Winds. It takes out Aerodactyl! Now lets look at the next new card from Rain Dance. Lapras!

Lapras, 80 HP Water type
For 1 Water energy, Water Gun: Does 10 damage plus 10 more damage for each water energy attached to Lapras but not used to pay for this attacks Energy cost. You can't add more than 20 damage in this way.
10+ Damage
For 2 Water Energy, Confuse Ray: Flip a coin. If heads, the Defending Pokemon is now Confused.
10 Damage
Weakness: Electric Resistance: None Retreat Cost Two

Another shocker, Why is this lowlife basic in a Rain Dance? I mean the entire point of Rain Dance is to get powerful Pokemon out quickly and pummel your opponent. Well first it's the only Pokemon other than Squirtle in a Fossil Rain Dance that can attack with 1 energy. And if you don't have your Articuno out to destroy Aerodactyl. You can use confuse ray to stop your opponents Aerodactyl from using it's Pokemon Power! Also it stops the old threat of Mr. Mime in a rain dance. By either doing 20 damage to it or confusing it! And since it takes 4 turns for Mr. Mime to knock this sucker out with, it shouldn't matter. Also is one of the best Energy Efficient Attacks/ Good Retreat/ Good HP Basics out there!

So my point is, can this deck be stopped? Of course any Pokemon that plays its weakness can beat it. But the Articuno/Blastoise/Lapras could be just to powerful. Oh and finally I want to show you the kind of Rain Dance that could be prototype for the new rain dance. Oh and the 3 Blastoise and 3 Breeders can be turned into 4 Blastoise and 4 Breeders. I just prefer 3.

Basics-
Squirtle x4
Lapras x3
Articuno x3
Scyther x2

Stage 2-
Blastoise x3

Trainers-
Pokemon Breeder x3
Computer Search x4
Pokemon Trader x3
Bill x4
Professor Oak x4
Plus Power x3
Gust of Wind x3

Dark Starman
EBstarman@aol.com