Welcome, *walks up on podium* "All of us here no what decks win tournaments, and what decks that conquer. They rule. *audience shouts* "Now just sit back, and eat your popcorn, and listen to my extremely boring lecture about archetypes"






Archetype #1. Raindance- Use Blastoise's PKMN Power in order to break the one energy per turn rule. Now, this deck is amazing, it uses card drawing trainers and Pokemon, in order to do this. The players that use these decks usually have no energy in their hand after Rain Dancing. This deck can start off bad, but then it rises, and beats down all your Pokemon. Since Wartortle is rarely used, Mew is a great Pokemon to Dev. Beam them, leaving them with weak Squirtle. Mew is also great since the Pokemon Blastoise will usually have 5 energys on them, so Mew can do 50 damage, but will have to die the next turn unless a Defender is used. But, the best Pokemon that can be used to fight off all these Pokemon is, Mr.Mime. His Invisible Wall Power can easily block all of the attacks. Kangaskhan is resistant to Psychic, but its almost impossible to only get one heads in 4 flips. So you should Gust out Blastoise. Energy De! nial won't work well against thes

Archeype #2 Haymaker- Fast Attacking Pokemon, giving away big damage, all basic. These decks "ruled" the Pokemon TCG world for a long time and is one of the most feared archetypes of all time. When the base set came, Electabuzz, Far Fetch'd, and Hitmonchan. When Jungle came out, it gave Haymaker a little boost, replacing Far Fetch'd with Scyther, and it helped Raindance with Kangaskhan. Then Fossil came out, with Aerodactyl, giving Haymaker a larger boost since the opponent couldn't evolve. When the TR set came out, more and morey strategys to beat Haymaker were growing. Dark Vileplume can kill Haymaker, since they run on tons of Trainers. Dark Vileplume in an Energy Denial can make an amazing deck. Removing energy, and you can't Retrieve it back. Ouch. Well, first you have to remove, then evolve Dark Gloom.


Archetype #3 Stall- Stalling your opponent making him/her deck themselves. There are 3, types of Stall. Wildfire, using Moltres's Wildfire, its a faster way of decking the opponent, Psychic Stall using an Alakazam/Chansey combo with it's Damage  Swap. Both are very good, but decking your opponent isn't my way of winning. Oh yeah, I forgot, Mullie Mew. Everybody can remember that deck, it was very famous. Barrier, Barrier, Barrier. 3 Mewtwo, 57 Psychic Energy. Ah.... memories. The Psychic Stall is the hardest one in my opinion, but, Muk can't solve it all. Muk will be knocked out before you can  say uh.." Look Ma, no hands" So many Kadabras. So, what I think is, Ditto. Ditto, Ditto, Ditto. You can take on Alakazam by Gusting him out. Alakazam probably won't have energy because he's just a bench warmer. Next, we have Wildfire, the Legendary Fire Bird, Moltres. I can make one of those decks, ! I have 3. But you need 4, uh-huh.

Archtype #4 Potpourri-- A whole bunch of types..... one word... I mean two words..6 syllables, ENERGY REMOVAL. These decks can't have that much energy. Knock em out. These decks are so easy to beat. IMO. Scott, I know he made that deck but I've beaten a Potpourri so many times. This boy sent out a ditto against my Ditto and said self destruct. Then I said , "what the hell?"


Archetype #5 Sponge- I have to admit, this is one of my best decks I've ever used. Great deck Scott, kudos. These decks are full of Movie Mewtwos. You discard energys, and do a whopping 40 damage on turn 2!! But, a way to beat em is Ditto! You need to discard some energies of your own and ER the Movie Mewtwo. Knock em out one at a time. Then it won't be a Sponge, it would just be a deck with alot of Mews, and Electabuzz. So its like a mutant MewBuzz deck or something.


Archetype #6 Turbo Tuff- This is also one of my favorite decks. Its all about a little Speed and a little Tuff. These decks focus on Wigglytuff's Do the Wave to do up to 60 damage with a full bench. Challenge is a nice trainer to this deck, accept or decline, both is good. Decline? Draw 2 Cards. This deck is full of one thing, or 2 things, SPEED and POWER. These decks will wipe out tons of decks. But there is a way to beat them, Hitmonchan. Now you may think Mr.Mime can beat them, but there is something that Mr.Mime is scared of, a ballon named Jigglypuff. Most of the time there are 4 Jigglys, and 3 Tuffs. So Mime, be afraid... be very afraid. Make that very very very afraid. Well anyway about Hitmonchan, this guy can knock out a Tuff in 2 turns. Attack it when Tuff is powering up. Another one is Dark Machamp, this guy is one bad dude. He will go after the main target Wigglytuff, gust em, and Fling em. T! hen leaving the opponent with one

"Well that's about it folks, you can go home now, SECURITY! Unlock the 25-inch thick Steel door so the hosta--people can leave.*audience runs out as fast as they can* well there you have it. All About Archetypes by Jason Ketchum. Thank You for your time, now go home and watch Wheel of Fortune or something. Oh yeah, I didn't do all the archetypes, just the important ones.  ~~~:-()  My hair is on fire....


--Jason Ketchum the Only SANE Ketchum Family Member







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