Hey! Its me, Coolbone, you'll probobly be hearing more
and more from me as time goes on. As you probobly
know, I'm gonna be talking about stall decks this
time. First I'll do outs, mainly stuff I see in stall
decks that shouldn't be there:

1) Plus Power- You're stalling for crying out loud,
sheesh

2) Energy Retreival- Who cares about it? unless you're
going to use Gambler or Maintenence or something then
don't use it, even then its worthless, becuase you're
trading the same amount of cards

3) Bill & Oak- You're stalling, well, you maybe could
use a bill or two, since most decks run card drawing,
but its still dumb.

4) Tentacool- Even if you use the Pokemon Power, its
HP is still to low

5) Kagaskhan- Only worthless if you use Fetch, other
than that, its ok

6) Hitmonchan- Sounds crazy huh? I accually saw it in
one...

7) Imposter Oaks Counterattack- Just bad for Stall,
usually helps your opponent

Now I'll do cards that would be good ideas for stall

1) Alakazam- You all should know this one...

2 Chansey- See alakazam

3) Defender, Super Potion, Pokemon Canter, etc.- Heal
up all that damage! Or Prevent it..

4) Pokedex, Maintenence, Gambler- They al take place
of that card drawing, pokedex lets you re-arrange the
cards, Maintenece lets you trade, and gambler... eh...

5) Mr. Mime, Harden- This is one of the more
interesting Combos I've seen. Combined with Dodrio,
you can have Mr. Mime to prevent big attacks, and Onix
to prevent small attacks.

6) Scoop Up, Mr Fuji- Remove damage and/orshuffle
Pokemon and Energy back in a deck

7) Moltres- Wildfire works good in late game

8) ER and SER- Prevent them from attacking

9) Item Finder- Trainers are the most important cards
in stall decks, get them back

10) GOW- Bring out Energy-less dudes

11) Fossil Haunter- Very hard to KO, trust me

12) Imposter Professor Oak- Yeah, its great, isn't it?

Now I'll do some cards that can be half-half

1) Electabuzz- Its got good HP, and its good if you
only use Thundershock

2 Scyther- just swap them back and forth getting
damage and stuff

3) Snorlax- While its power and HP is good, its
retreat cost leaves it here, stall Pokemon have to be
able to move around good!

4) Switch/Dodrio- While all your Pokemon should have
low retreat, these cards can help

5) Fossil Magmar- like Electabuzz, use only the first
attack

6) Mewtwo- Any Mewtwo, base- Barrier, Movie Promo-
Energy Absorption + Mr. Fuji + Switch, shuffle all the
energy cards back intp your deck giving you a bigger
deck size, NP- Energy Control works fine

7) Slowpoke line- Slowpoke can get trainers back, and
Slowbro is an OK replacement for Alakazam

8) Muk/Goop Gas and Dark Muk- Both can slow down your
opponent, but I wouldn't use them too much

9) Sleep!- It works SOMETIMES but its mostly just a
space eater

10) base Haunter, Jigglypuff, etc- Putting them right
to sleep is almost like Paralyzation, works alot

11) Gloom- Instant Confusion works alot, your opponent
will probobly not do anything for a long time

12) lass- usually helps your opponent too

And thats all for now. Any questions or comments or
whatever you can reach me, Coolbonesite, at Coolbonesite@yahoo.com

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