Hm, this rebuttal(or what you may want to call it) seems accurate.. but there
was enough things wrong in it that I wanted to step in and intervene. ^^ Hope
you don't mind. Oh yes, Ryu-ohki the genki cabbit'll be accompanying me as
well.

First off, your Dark Flareon review:

>Says of Dark Flareon, "50 hp stinks, but rage is great and playing with fire
>is amazing. Scyther better think twice before slashin this fella his rage
>will take off 80 damage with weakness: RAGE IS COLORLESS ATTACK. THERE IS NO
>WEAKNESS!!!! plus u had better hope that sycther didnt swords dance before he
>slashes him
 
First off, you DO know that unlike magic, the attack type is detirmined by
the pokemon's type, not the energy you use to pay for it, ne? I was confused
with that too when I first started playing, but I learned about it too. Now,
there are lots of circumstances for different attacks and such so I won't get
into it.    

>Says Dark Golduck can "knock out colorless dudes and fire dudes." Super Psy
>only gets around resistence by 20 damage (and no pokemon has 20 hp) plus, he
>could only knock out fire dudes with 50 or less hp.

Same as above. Water weakness and resistance is applied, not psychic. Plus,
he CAn knock out any fire pokemon minus Charizard in the game, and I can
think of a bunch of other circumstances so I won't get into those either.

>You prefer a Magnemite that must commit suicide to be effective over one that
>doesnt??? This is my opinon, but givin a prize to my opponent like that is
>not the way to win games.

Ryu-ohki: e.e Mrow, I'm doing the rest from now on..  Anyway, you say that
Base Magnemite is only effective as a suicide pokemon? C'mon! Sure, it's no
Electabuzz, but 10 damage and a chance for paralysis for one colored energy
is pretty good. Besides, that might be enough to stall to get Magneton out.
TR Magnemite needs 2 energy to use either attack, and why would you waste a
DCE on it anyway, when you can use it on another pokemon that'd use it more
effectively? >^.^< Just my opinion.. man I rant too much.. x.o;

>Sleep only bein alright while poisons just great? Both will work 100% of the
>time, so why not do sleep then poison and really let em rot.

Ryu-ohki: There IS the chance that the pokemon will wake up and your efforts
will be for not. Oh well.. *shrugs*

>You choos Dizziness over Water Gun as the "great attack" 4o damage (not
>countin weakness) versus drawin 1 card. 'Nuff said.

Ryu-ohki: Now now, they're both good in it's own sense.. Depends on the deck
you're playing.

>Imposter Oaks revenge BAD?? Come on. This card lets u discard 1 or your cards
>and ur opponent must shuffle his deck away and only gets 4 cards in return.
>This can seriously hurt Raindance decks that thrive on hands full of cards.
>Trapper Combo banned? I still dont buy that your a psychic.

Genki Xelloss: Grah, my turn.. e.e; Imposter Oak's revenge isn't terribly
bad, but it still is. Think about it, you lose 2 cards(Oak and discard) to
shuffle their hand back into their deck and draw 4 cards... Lots of times,
people will have 4 or less cards in their hand anyway with all the trainers
played in decks.. Besides, you risk the chance of having them get -better-
cards than they had. Raindance relies on emptying their hand for water energy
and such.. Most run about 4 or so Oaks, so you they can just pitch their hand
or otherwise right after Impostor Oak.

Genki Xelloss: ^^; All the rest I either deemed right or I just didn't feel
like replying to them..  and Ryu-ohki really wants to get to those carrots I
promised him after we did this.. ¬.¬ Lazy cabbit.. Well, ja then! Any
comments, questions, or especially flames(I need a good laugh) can be sent to
MetalliumXelloss@aol.com.