Ok, my pokemon today are the misunderstood middle stage guys small but powerful first is Ivysaur he's over looked because of Venusaur yea he's good but problem Aero enters the floor what are you spose to do well drop the big boys and look to the middle evovled guys today is Ivysaur the heavy hitting little guy. First off attacks the most ecensial thing well everybody think'in what the heck are you thinking heavy-hitting??? well look at this after your fourth turn (off whole game) you can have 100 damage already so look heres how:
 
First turn: 0
 
Second turn: 20
 
Third turn: 50
(opponts turn poison makes 60)
(also his poisonpowder)
 
Fourth turn: 100
(poison 10 plus vine whip)
 
    So see he can do lotsa damage quickly in fact Ivysaur himself can do 80 in two turns without bulbasauar so theres one aspect over looked.  Another thing is as decks get faster middle stages get shoved out when actually they can do heavy damage themselves.  Again Aero comes into play even the slightly slower deck (ones that do the 4-3-2 thing) aren't gonna get that Stage two out before Aero enters the ring so your stuck with stage one but you don't know how to use it so your screwed leavin ya dead.  Relating to the subject i've made a grass deck that uses: Ivysaur (a personal fav.), Erika's gloom (fav. i'll list what it does in a min.), Tangela, koffing (100% status effect gotta love), and Aero.
 
First Erika's gloom (great just great)
hp 60
retreat 1
first attack: 1 grass healing power: flip a coin if heads take up to 4 damage counters
second attack: 3 grass mircle powder: 30 damage plus flip a coin if heads choose a status effect (you know them)
 
    Second, why is Aero in my deck well not many people play haymakers here (not competed yet but get to go monday) but in three tourneys no haymakers so Aero means sucess (actually put in to beat my dads deck that mostly depends on evolving) thats why I use him.
 
    Ok, back to Ivysaur great but got shoved aside by Venusaur.  Ok if you haven't noticed my highest hp in my deck is 60 (yes I know it's pathetic ow well) so to me 60 hp is pretty good decient for a middle guy.  Retreat cost is pretty good too (one is pretty good believe me).  The thing is there is nobody really good (just so you know I live in Northern Indiana no DCI tourneys) I have no great compition except for my dad and stall decks in tourneys (in my last tourney no one else had actually played in tourney before but I got second with no prize dang it).
 
    Trying to get back to Ivysaur but can't dang it *brain fart*. So now lets talk about grass in general.  ALL GRASS EXCEPT FOR SCYTHER AND VENUSAUR ARE UNDERRATED.  It's true it's all underrated even the almighty Nidoking is left in the dust. Poke powers seem to always get overrated and speed is just taking over every thing now wartortle seems to be a distant memory people are losing the fun old-fashioned games (in fact I never these good games longest games I've played that go past 10 turns is stall yak hate it) when I got my first cards they were still at meijer and target now they don't exsit anywhere.  But the wierd thing is I've only fought one other haymaker and wasn't typical it's legenday birds and believe me this is one miraculus deck (Imagine syther getting mopped on the floor with Moltres).  Haymakers have sucked all the fun out of the game so why don't people dust off thier ancient Evolution decks and go have some old-fashioned fun.
 
    Well that went off track... so if you haven't seen the glory of the misunderstude middle stages then listen to me: Aero has entered haymakers don't make a gaymaker make a status deck that whould screw haymakers up completely, and also Aero stops all other decks because status effects mostly go away when they evolve so pound them down with your not so puny middle stages and say to them so think of my sixty hp pokemon now (earlier they were laughing at you for trying that against thier Charizard then you pouded them because they didn't get Charizard out ha ha ha) which goes to Charmeleon.
 
    Another shove over because of the the flame blowin Charizard I say he's twice as good as Charizard here's why: ok comparison is damage your what the heck  why compare those Charizard is twice as power actually no he isn't as weak as you think heres why:
 
ok first lets compare them:value Charizard 1, Charmeleon 0. avalibility Charizard 1 Charmeleon 1. hp Charizard 2, Charmeleon 1. attacks Charizard 2, Charmeleon 2 (i'll tell you why in a minute).energy Charizard 2, Charmeleon 3.poke power Charizard 3, Charmeleon 3. retreat cost Charizard 3, Charmeleon 4. so now lets go to why Charizard absolutly sucks (execpt for hp):
Charmeleons attacks your like why does this matter theres no comparison.
ok for 3 energy charmeleon can do 50 for discarding 1 energy while charizard for 4 energy does 100 damage while discarding two ok charmeleon in three turns (if have alot of energy) chameleon does 150 while chaizard does 100 yea I know there are ways to get around charizards but this is what it's like normally.
 
    Last actually and least Wartortle okey there is a problem with this guy but he does deserve more credit than he deserves so heres why: 40 damage is pretty decient for second turn (1 water and a double colorless lets him go in a lotta decks) thats all for him.
 
    Well if this far that means you like this article so thanks for reading and I hope this changes your view on the overlooked middle-stages: easier to find and trade does equal damage to the overrated big shots when you less money to spend.
 
Again thanks for reading bye
 
From excellent future grass deck builder anonymos
otherwise known as Jennifer a.k.a Meowth