Warning: This will confuse anyone who is not properly trained in the art of
thinking.  If you are not than read no further than the next sentence if you
are ignore the next sentence.  Get A Life And Read Something Else!!!!!!!! 
Okay down to buisness .  This I got of the spoiler for Gym Expasion 1&2 I
like these pokemon I put in some comments with them!!!!!!


Team Rocket's Moltres
Type:  Basic Fire Pokemon
LV.26     HP 60
[Pokemon Power] Rebirth
  Effect:  You can use this power only when this Pokemon is
    Knocked Out.  Return this card from your discard pile to your
    hand.  This power stops working when this Pokemon is Asleep,
    Confused or Paralyzed when the opponent attacks.
RRR:   Fire Wall:   40
  Effect:  During your opponent's next turn, if an attack does
    damage to this Pokemon, this Pokemon does 10 damage to the
    attacking Pokemon.
-CC    Retreat
       Weakness
F      Resistance (damage -30)
No. 146 (Rare Hologram)

    Rebirth yes.  To everyone who says you need more than one of a pokemon in
your face! But than again with this pokemon you may want 4 of it in.





Blaine's Moltres
Type:  Basic Fire Pokemon
LV.44     HP 90
RRRRR:   Firebird:   90
  Effect:  Flip a coin.  If tails, after damage is done, shuffle
    this Pokemon and all cards attached to it into your deck.
-CCC      Retreat
          Weakness
F         Resistance (Damage -30)
No. 146 (Rare Hologram)

Another moltres? Well let me see I hate these dang fire bugs they burn
owwwww.  But this one seems to be a well trained pet.  90 hp and 90 damage.
Sounds good.  Moltres is one of those pokemon who it is tough to see which
kind to put in.  For a stall put in this one or the Team rocket.  For damage
put in this one for a great late game move put in the Fossil one.





Lt. Surge's Negotiations
Type:  Trainer
Effect:  Ask your opponent if each of you may take 1 of your
  Prizes.
  If it's okay, each player may take 1 of his or her Prizes.
  If it's not okay, draw 1 card.
Picture:  Lt. Surge, shaking an Electabuzz's hand.
No number (Uncommon)


Hey if you got one prize left and you need a card talk to this card and it
will say go for it.  Also if you are ahead in prizes than this will help but
you need four to do anything thank you uncommon.



Lowered Resistance Gym
Type:  Trainer (Stadium Card)
Effect:  Each Pokemon's Resistance is reduced by 20.
  (If the Resistance is -30, it is now -10.)
  (This Stadium card stays in play for the entire game.  If
  another Stadium card is played, discard this card.)
Picture: A triangular Gym, with bolts flying upward.
No number (Rare)

I don't think i will like stadium cards.  But this one lets fighting have a
chance which with all the pokemon out there they will need one.



Nivi City Gym
Type:  Trainer (Stadium Card)
Effect:  Don't apply Resistance for the Defending Pokemon when
  a Brock Pokemon attacks.
  (This Stadium card stays in play for the entire game.  If
  another Stadium card is played, discard this card.)
Picture:  A Gym, carved into a cave.
No number (Uncommon)

Again Let fighting pokemon rule especially if brock says so.  This is a kick
in the gut for those who gave up on fighting pokemon.



Tamamushi City Gym
Type:  Trainer (Stadium Card)
Effect:  During his or her turn, a player may discard 1 Energy
  card attached to 1 of his or her Erica Pokemon.  If so, that
  Pokemon is no longer Asleep, Confused, Paralyzed or Poisoned.
  (This Stadium card stays in play for the entire game.  If
  another Stadium card is played, discard this card.)
Picture:  A Gym, with flowers dotting the pillars.
No number (Uncommon)

Can we say full heal.  I knew you could.  Team this up with energy retrival
and you are all set for people who like status decks.Note: a status deck is
deck where every pokemon paraylisis or poisons or confuses or put to sleep.



Giovanni's Nidoqueen
Type:  Stage 2 Grass Pokemon (Evolves from Giovanni's Nidorina)
LV.51     HP 100
GGC:   Mega Kick:   40
GGCC:  Lovely Surprise:   50
  Effect:  Flip a coin.  If tails, this attack does nothing.  If
    you have a Giovanni's Nidoking on your Bench, this attack
    does 100 damage instead.
-CCC      Retreat
P         Weakness
No. 031 (Rare)

After the first Nidoqueen i never thought i would like one but giovanni
changed that.  Put a giovanni's Nidoking on you bench and lovely surprise
will becoming to you.  And 100hp keeps it in there a while.  I know it is a
knew consept but if you put two grass energy cards and a double colorless
than it will be up in 3 moves.  Okay so you have to flip a coin but it is
worth so long as you have a two head nickel.




Giovanni's Nidoking
Type:  Stage 2 Grass Pokemon (Evolves from Giovanni's Nidorino)
LV.58     HP 120
G:   Intimidate
  Effect:  If the Defending Pokemon is a Pokemon with a maximum
    of 50 HP or less, until the end of your opponent's next turn,
    that Pokemon can't attack.  (Benching either Pokemon ends
    this effect.)
GGGC:   Rolling Attack:   40+
  Effect:  Flip a coin.  If heads, this attack does 30 more
    damage.
-CCC      Retreat
P         Weakness
No. 034 (Rare Hologram)

Well although i just said this is a bench warmer. it can be a starter. 
Intimidate keeps those annoying mr. mimes off you back.  Having problems with
Fossil Haunter oh its okay Nidoking is here to help.  only problem is
benching either Pokemon ends this effect but if worse comes to worse rolling
Attack can destroy most pokemon and 120 hp helps.

Sabrina's Golduck
Type:  Stage 1 Water Pokemon (Evolves from Sabrina's Psyduck)
LV.33     HP 70
PP:   Damage Shift
  Effect:  Remove 1 damage counter from this Pokemon and each of
    your Benched Pokemon, and put all of those damage counters on
    the Defending Pokemon.
WCC:   Water Shot:   20+
  Effect:  Flip a coin.  If heads, this attack does 20 more
    damage.
-CC       Retreat
L         Weakness
No. 055 (Rare)

Slap two P and one W and you are in business.  Damage Shift heals your
pokemon and if nessicary water shot can do 40 damage.




Blaine's Arcanine
Type:  Stage 1 Fire Pokemon (Evolves from Blaine's Growlithe)
LV.42     HP 90
RCC:   Heat Tackle:   40
  Effect:  This Pokemon does 10 damage to itself.
RRRR:   Flare Storm:   120
  Effect:  You must discard 3 R Energy cards from this Pokemon in
    order to use this attack.
-CCC      Retreat
W         Weakness
No. 059 (Rare Hologram)

Hey meet charizards younger bro.  YOu will either love him or hate him.(
Sounds like charizard actually.)  Okay less energys discarded but more damage
less hp but another move.  Definatley is  will use flare storm and use heat
tackel till death.  But if chansey is annoying you g.o.w. and Flare for help.
Chansey's help.



Misty's Poliwrath
Type:  Stage 2 Water Pokemon
LV.43     HP 90
WWCC:   Water Ring:   30
  Effect:  This attack does 10 damage to each Pokemon on each
    player's Bench that is not a Water Pokemon.  (Don't apply
    Weakness and Resistance for Benched Pokemon.)
-CCC      Retreat
G         Weakness
No. 062 (Rare)


Raindance will love this guy.  Only problem is one expensive attack and even
raindance will have colorless pokmon.


Sabrina's Kadabra
Type:  Stage 1 Psychic Pokemon (Evolves Sabrina's Abra)
LV.41     HP 70
P:   Life Down
  Effect:  Flip a coin.  If heads, put enough damage counters on
    the Defending Pokemon so that it has only 10 HP remaining.
PCC:   Psyshot:   30
-C        Retreat
P         Weakness
No. 064 (Uncommon)


I wonder if Kadabra will get any better.  Life down kills.  Psyshot won't
but its second attack  will always want to be Psyshot unless your against a
Mr. Mime and then one move then run.  Also less retreat.


Sabrina's Alakazam
Type:  Stage 2 Psychic Pokemon (Evolves from Sabrina's Kadabra)
LV.44     HP 80
[Pokemon Power] Psylink
  Effect:  This Pokemon can use the attacks of any of your other
    Psychic Pokemon.  This power stops working when this Pokemon
    is Asleep, Confused or Paralyzed.
PCCC:   Mega Burn:   60
  Effect:  During your next turn, this Pokemon cannot use Mega
    Burn.
-CCC      Retreat
P         Weakness
No. 065 (Rare Hologram)


One word....Pokemon Power.  It will let you find the perfect attack if Mega
burn is burnt. 



Giovanni's Machamp
Type:  Stage 2 Fighting Pokemon (Evolves from Giovanni's Machoke)
LV.50     HP 100
[Pokemon Power]  Willpower
  Effect:  This power is only used when this Pokemon is Knocked
    Out.  Flip a coin.  If heads, this Pokemon is not Knocked
    Out, and put damage counters on it until it has only 10 HP
    remaining.  This power stops working when this Pokemon is
    Asleep, Confused or Paralyzed.
FFFC:   Hurricane Punch:   30x
  Effect:  Flip 4 coins.  This attack does 30 damage times the
    number of heads.
-CCC      Retreat
P         Weakness
No. 068 (Rare Hologram)

Like moltres but a little worse. YOu have to flip a coin.Hopefully it is a
two headed nickel.  ANd then Hurricane punch and hope for the best.  With a
Two head nickel this guy is almost invinciable.




Imakuni?'s Doduo
Type:  Basic Colorless Pokemon
LV.15     HP 50
[Pokemon Power] Run Away
  Effect:  When this card retreats, throw it away.  If why, it's
    because it ran away.  Throw it with a snap so that it flies
    well!
CC:   Harmonize:   30
  Effect:  The instant that this attack is used, you must begin
    to sing a song.  (While the song is being sung, the game
    continues).  When the song is finished, the this attack does
    30 damage to the Defending Pokemon.
          Retreat
L         Weakness
F         Resistance (Damage -30)
(RED TEXT:  This card cannot be used in official tournament
            play.)
No. 084 (Ultra Rare)

What the heck.  Who is the dope who invented this Run Away.  Throw it away
what does that mean.  Wait dont answer let me guess some idiot wants you to
throw this card in the trash. And Harmonize let me guess some idiot who was
lock up for a long time in solentary confindment sent in an idea as a joke
and they published it.  This card shows a sad moment in all pokemon cards let
us please bow our heads. A moment of silence please.




Koga's Muk
Type:  Stage 1 Grass Pokemon (Evolves from Koga's Grimer)
LV.38     HP 80
[Pokemon Power] Foul Liquid
  Effect:  Whenever an attack does damage to this Pokemon (even
    if this Pokemon is Knocked Out), flip a coin.  If heads,
    choose 1 Energy card attached to the Attacking Pokemon and
    discard it.  This power stops working when this Pokemon is
    Asleep, Confused or Paralyzed.
GGC:   Sludge Whirlpool:   40
-CCC      Retreat
P         Weakness
No. 089 (Rare)


Okay lets see.  Almost like having a lot of energy removals.  This may scare
people to use some attacks.  and sludge whirlpool is a desent attack.

Sabrina's Gastly
Type:  Basic Psychic Pokemon
LV.10     HP 40
[Pokemon Power] Gas Body
  Effect: This Pokemon's maximum HP is increased by 10 for each
    P Energy card attached to this Pokemon.  This power works
    even while this Pokemon is Asleep, Confused or Paralyzed.
PP:   Gas Cloud:   30
-C       Retreat
         Weakness
F        Resistance (damage -30)
No. 093 (Uncommon)


definately the gastly to have.  Put him on the Bench add the energies.  And
Gas Cloud is a good solid attack.

Sabrina's Gengar
Type:  Stage 2 Psychic Pokemon (Evolves from Sabrina's Haunter)
LV.39     HP 40
P:   Damage Increase
  Effect:  Put 1 damage counter on each of your opponent's
    Pokemon that has a damage counter on it.
PPP:   Dark Voice:   40
  Effect:  If the Defending Pokemon is not Knocked Out, flip 2
    coins.  If both are heads, shuffle the Defending Pokemon and
    all attached cards into its owner's deck.
-C        Retreat
          Weakness
F         Resistance (Damage -30)
No. 094 (Rare Hologram)

I like the way sabrina raise her gengar and gastly but she most have slipped
when working with it as a haunter.  Any Way Damage Increase can really hurt
and Dark Voice is a very good attack but 40 hp maybe someone needs to go
check on that. YOu go no not you but the other yes you.



____'s Chansey
(Write your name here)
Type:  Basic Colorless Pokemon
LV.38     HP 90
C:   Lucky Egg
  Effect:  Flip a coin.  If heads, draw 2 cards; if tails,
    choose 2 cards in your hand and shuffle them into your deck.
CCC:   Lucky Punch:   10+
  Effect:  Flip a coin.  If heads, this attack does 30 more
    damage.
-C        Retreat
F         Weakness
P         Resistance (Damage -30)
(RED TEXT:  This card cannot be used in official tournament
            play.)
No. 113 (Ultra Uncommon)

First of what is Ultra uncommon?  second off i like having a pokemon named
after me but it needs stronger attacks what is Lucky egg for? that is dumb
and luck punch is okay but you need that nick for it to be really lucky. 90hp
is good so i give it a ten.  IT is mine you know.



Blaine's Magmar
Type:  Basic Fire Pokemon
LV.29     HP 60
R:   Blow Fire:   10+
  Effect:  Flip a coin.  If heads, this attack does 10 more
    damage.
RRR:   Magma Breath:   20x
  Effect:  Discard the top 5 cards of your deck.  This attack
    does 20 damage times the number of R Energy cards discarded
    in this way.
-CC       Retreat
W         Weakness
No. 126 (Uncommon)

I can see it know 4 Blaine's magmar 56 Fire energies.  just like those
moronic mewtwo decks. well I would worry about giving people ideas but my
warning should keep most people out.


Giovanni's Magikarp
Type:  Basic Water Pokemon
LV.9      HP 30
W:   Dragon Memory:   40
  Effect:  Flip a coin.  If tails, this attack does nothing.
    Either way,  you can't use this attack again as long as this
    Pokemon stays in play (even putting this Pokemon on your
    Bench won't let you use it again).
WC:   Splash Roll:   10x
  Effect:  Flip 3 coins.  This attack does 10 damage times the
    number of heads.
-C        Retreat
L         Weakness
No. 129 (Common)

40 damage wow thank you  Giovanni for all the good pokemon.  To bad yo have
to filp but that nickel will help.

Giovanni's Gyarados
Type:  Stage 1 Water Pokemon (Evolves from Giovanni's Magikarp)
LV.40     HP 90
W:   Call Storm
  Effect:  Flip 2 coins.  If both are heads, this attack does 20
    damage to each Pokemon in play. (Don't apply Weakness and
    Resistance.)
WWCC:  Dragon Hurricane:   40
  Effect:  If the Defending Pokemon is not Knocked Out, choose 1
    of your opponent's Benched Pokemon and switch it with the
    Defending Pokemon.
-CCC      Retreat
G         Weakness
F         Resistance (Damage -30)
No. 130 (Rare Hologram)

i thought it looked nice but it up to you to deside.

Koga's Ditto
Type:  Basic Psychic Pokemon
LV.12     HP 40
C:   Might
  Effect:  Flip a coin.  If heads, this Pokemon's maximum HP
    becomes 80.  (Benching this Pokemon ends this effect.)
C:   Tackle:   10
  Effect:  If this Pokemon is affected by "Might", this attack
    does 30 damage instead.
-C        Retreat
F         Weakness
P         Resistance (Damage -30)
No. 132 (Rare Hologram)

Might works with that trusty nickel but tackle wont kill. Maybe.


Team Rocket's Snorlax
Type:  Basic Colorless Pokemon
LV.40     HP 90
[Pokemon Power]  Crankiness
  Effect:  While this Pokemon is Asleep, if a Pokemon attacks and
    does damage to this Pokemon, this Power does 20 damage to
    that Pokemon.
CCC:   Faint:   20
  Effect:  After doing damage, this Pokemon is Asleep.
-CCCC     Retreat
F         Weakness
P         Resistance (Damage -30)
No. 143 (Rare)

Is this that drunk snorlax?  All you have to do is use faint than sit back.
Also if you have a venasuar and these are grass energies than trans them to
something else.


Team Rocket's Mewtwo
Type:  Basic Psychic Pokemon
LV.35     HP 70
P:   Change Damage
  Effect:  Flip a coin.  If heads, exchange all damage counters
    on this Pokemon and the Defending Pokemon.
PP:   Hypnotic Wave:   20
  Effect:  Flip a coin.  If heads, the Defending Pokemon is now
    Asleep.
PPPC:   Psyburn:   60
-CC       Retreat
P         Weakness
No. 150 (Rare Hologram)

Looks good but only if you use it right.  But let say a charizard has 100
damage on and you have 10 don't use it then use Hypnotic wave if at all
possible.

Giovanni
Type:  Trainer
Effect:  Choose 1 of your Giovanni Pokemon.  If that Pokemon
  was played this turn, you may evolve it.  Or, if that Pokemon
  was Evolved this turn, you may Evolve it again.
  (If you choose to Evolve the Pokemon, put the Evolution card
  from your hand on top of that Pokemon.)
Picture:  Giovanni
No card number (Rare Hologram)

It looks good for people who dont like pokemon breeder.


Giovanni's Last Resort
Type:  Trainer
Effect:  Choose 1 of your own Giovanni Pokemon and remove all
  damage counters from it, then discard your hand.
Picture:  Giovanni, sitting, with a Nidoqueen in the silhouette.
No number (Rare)

only use this is you have one card in your hand that card should
be.......Giovanni's Last resort.


Blaine's Last Resort
Type:  Trainer
Effect:  You can only play this card if it is the only card in
  your hand.
  Draw 5 cards.
Picture:  Blaine, almost in a Karate position with fire in the
  background.
No number (Uncommon)

Same as Giovanni's last resort only you draw 5 cards and it is awsome in
raindance deck.


Blaine's Quiz #3
Type:  Trainer
Effect:  Choose a Basic Pokemon card in your hand, and put it
  face-down in front of you.  Tell your opponent the name of one
  of the attacks on that Pokemon.  Your opponent must guess the
  name of that Pokemon, then reveal the card.
  If your opponent is correct, your opponent draws 3 cards.  If
  incorrect, you draw 3 cards.  (Return the face-down card to
  your hand.)
Picture:  Blaine, with Brock in the foreground with question
  marks above his head.
No number (Uncommon

Blaine is fire right? then why do most of his trainers help Raindance?  This
one is easy just have a Squirtle and say Water Gun they might think Lapras
and you get three cards.

Guren Town Gym
Type:  Trainer (Stadium Card)
Effect:  Each player's Blaine Pokemon ignores their own W Weakness.
  (This card stays in play for the entire game.  When another
  Stadium card is played, this card is discarded.)
Picture:  A gym, floating over lava.
No number (Uncommon)

BLaine you were going good with Raindance but why stop?  Hey atleast you know
your type know dumb card if you have a deck that is 4 Moltres and 52 Fire
energies.

Sabrina's Psychic Control
Type:  Trainer
Effect:  Flip a coin.  If heads, choose 1 Trainer card in your
  opponent's discard pile and play it as though it was in your
  hand.
  If the card attaches to a Pokemon (such as "PlusPower") or
  is put into play (such as "Clefairy Doll") you can't use it.
  Also, if the card requires you to do something in order to use
  it (such as "Discard 1 card from your hand") and you aren't able
  to, you can't use it.
Picture:  Misty and her Psyduck, spinning around in a psychic
  vortex, with Sabrina in the background.
No card number (Uncommon)


Let me see no pluspower or clefairy doll so lets say your friend lays out a
computer search you think to your self i hope mine is next and all you draw
is Sabrina's Psychic control darn maybe next turn.

Tickle Machine
Type:  Trainer (Team Rocket's Secret Machine)
Effect:  Flip a coin.  If heads, until the end of your opponent's
  next turn, he or she puts his hand face-down.  Your opponent
  cannot play any cards during his or her next turn.
  If tails, your turn is over.
Picture:  A Mr. Mime, looking at a circular machine with yellow
  mist spraying from it.
No card number (Uncommon)


And people say lass is useless well lass has two words for you Tickle Machine
wait i though it was ummmm but she is a girl so i guess this fits. Take a
deep breath look at what she says think about it hmmmmm.


Warp Point
Type:  Trainer
Effect:  Each player chooses 1 of his or her Benched Pokemon and
  switches it with his or her Active Pokemon.
Picture:  An Oddish being warped on a large "checkerboard".
No card number (Common)


Hate people with a whole bunch of abra on there bench and and a wiggly out
and you just finished powing up you Blaistoise but you have no energies left
well no problem play this trainer as a switch.





Thank you for listing to my oppion and if you have a bone to pick with me
send those to Hunter at Doomest89@aol.com and if you comment that are nice
and sweet and loving than send it to Spencer at WarAlien01@aol.com. And if
you get these mixed up and you email the wrong person than i will be forced
to send a stern letter back about incomptence and what you should do to stop
it.