Hi Pojo , Please post this under  TCG stratergies thanx.
 
I would like 2 talk about the over looked GRASS type. This is a great type in the TCG with its status changing affects and loads of evolutions whats so bad?
Theres only 1 thing I can think of ( NO ITS NOT VICTREBELL, EVEN THOUGH THAT CARD IS NOTHING BUT SHIT.) Its the HP level of the basic pokemon.needs work.thats the only thing but seriously the only grass cards that isnt overlooked is scyther and venusaur,there are grass cards just as good.e.g. The king of kings Nidoking, left in the dark but is realy a good card here's the stats
 
NIDOKING- stage 2
90 HP-is average for a stage 2 e.g.-Poliwrath,Nidoqueen,etc
ATTACKS
 
Thrash-flip a coin,if heads this attack does 30 damage plus 10 damage if tails this attack does 30 damage and Nidoking does 10 damage to himself. 
 
thats an alright attack up ta 40 damage
 
Toxic-the defending pokemon is now poisoned.it now takes 20 poison damage instead of 10 after each players turn da da da da da.
 
ENOUGH said!! that will get ride of any pokemon sooner or later.and best of all Mr Mimes death trap!! and no fliping a coin straight out status affet.
I dont see the piont why people go past it, its a great card.
 
 
another overlooked card
 
VENOMOTH- stage 1
70 HP- alright,not the best but alright
ATTACKS
 
Pokemon power:shift- once during your turn(before you attack), You may change the type  of venomoth to the type of any othe pokemon in play  other than colorless.this power cant be used if venomoth is asleep, confused, or paralised.
 
Venom powder- Flip a coin. If heads the defending pokemon is confused and poisoned.
 
u can have alot of fun with this card, with a mint Pokemon power and the only attack in the game that witha heads flip u have 2 status changing affect going at once.whats not 2 like¿?
 
I gotta admit grass may not be the best type to have on a deck by itself itll get demolished by a fire deck (1 flame thrower and even venusaurs gone) thats why a smart combo would be  GRASS and WATER. Why, most grass cards have a weakness to fire  and fire cards have a weakness to water so the little HP grass cards souldnt be to much of a problem. some of u are probably thinking "If I get aero out fast all of his grass evolutions are gone". NOT TRUE!!  aero's  Prehistoric power says no more evolution cards can be played . this power stops working when aerodactyl is asleep, confused, or paralised. useless if aero's knocked out or asleep confused or paralised.worst about aero is his weakness to HA!! what a suprise GRASS!!!! even though he may have his pokemon power goin, those little basic grass pokemon can get rid of aero with his 60 HP.u might wanna consider givin the grass and water combo a go it can be good if u got the right cards u have the licence to destroy. heres  one I made up
 
The masters deck
 
14 grass energy
14 water energy
 
3 bulbasaur
2 Ivysaur
1 Venusaur
3 Venonat
1 Venomoth
3 Poliwag
2 Poliwhirl
1 Poliwrath
3 Magikarp
1 Gyarados
 
3 super energy removal
4 energy removal
3 switch
2 Potion
 
 
comments,hate mail, all welcome, send to :  wescombe@primus.com.au
 
later    »º GeNgåRª«